Player Matchup

Sylvanus
Sylvanus
Silver V
Moules_02
Sylvanus
Silver V
Level 104
God Stats
0W - 2L
1,278 SR
Queue Stats
4W - 10L
1,286 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver IV
TheLostOne22
Ah Muzen Cab
Silver IV
Level 103
God Stats
4W - 8L
1,212 SR
Queue Stats
58W - 91L
1,127 MMR
Solo
He Bo
He Bo
Silver V
chapes082
He Bo
Silver V
Level 138
God Stats
0W - 1L
1,124 SR
Queue Stats
5W - 12L
1,228 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,204 SR
1,214 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,444 SR
1,098 MMR
Loki
Loki
Bronze I
CaboKing123
Loki
Bronze I
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 92L
1,080 MMR
Party 2
Artemis
Artemis
Bronze III
Demato88
Artemis
Bronze III
Level 125
God Stats
5W - 6L
1,333 SR
Queue Stats
65W - 96L
1,063 MMR
Party 2
Ah Puch
Ah Puch
Gold III
Nizull
Ah Puch
Gold III
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Moules_02
Sylvanus
17
2 / 4 / 8
12,029
668
7,013
19,256
24,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
TheLostOne22
Ah Muzen Cab
17
4 / 7 / 4
12,187
677
11,770
17,834
7,885
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
chapes082
He Bo
17
5 / 3 / 3
12,415
690
8,319
14,683
5,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
BastetFenrirBacchusGilgameshZeus

VS

Bans
AtlasYmirChaacKumbhakarnaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 5 / 5
13,150
731
7,161
12,111
4,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
Demato88
Artemis
15
1 / 6 / 8
11,714
651
10,600
14,379
4,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Nizull
Ah Puch
19
6 / 1 / 8
13,415
745
24,535
10,253
5,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
11
Kills
14
14
Deaths
12
15
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
5
5
1.9
W
Artemis
Demato88
Artemis
1
6
8
0.83
L
Sylvanus
Moules_02
Sylvanus
2
4
8
1.5
W
Ah Puch
Nizull
Ah Puch
6
1
8
10
L
Ah Muzen Cab
TheLostOne22
Ah Muzen Cab
4
7
4
0.86
L
He Bo
chapes082
He Bo
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,102
Damage
42,296
51,773
Taken
36,743
37,281
Mitigated
15,062
12,289
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,161
1,315
0
1,106
12,111
4,772
558
5,016
6,880
0
29,810
W
Artemis
Demato88
Artemis
10,600
3,569
0
3,520
14,379
4,777
2,104
6,273
7,872
0
42,397
L
Sylvanus
Moules_02
Sylvanus
7,013
1,206
1,725
3,966
19,256
24,317
64
9,589
9,667
18,188
2,188
W
Ah Puch
Nizull
Ah Puch
24,535
445
0
4,776
10,253
5,513
736
3,781
6,332
85,216
0
L
Ah Muzen Cab
TheLostOne22
Ah Muzen Cab
11,770
1,886
387
4,192
17,834
7,885
536
7,249
10,585
0
66,330
L
He Bo
chapes082
He Bo
8,319
0
0
2,019
14,683
5,079
54
7,980
6,703
34,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
38,279
192
Minions Killed
251
4
Camps Cleared
10
910,888
Distance Traveled
910,994
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,150
731
41
2
0
326,189
0
W
Artemis
11,714
651
62
3
5
280,776
2
L
Sylvanus
12,029
668
40
2
0
286,049
6
W
Ah Puch
13,415
745
148
8
5
304,029
9
L
Ah Muzen Cab
12,187
677
89
5
0
302,337
0
L
He Bo
12,415
690
63
4
4
322,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role