Player Matchup

Chiron
Chiron
JamesTheMexican
Chiron
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,899 Elo+
Party 2
Ymir
Ymir
Mercyful1214
Ymir
Level 31
God Stats
3W - 2L
1,445 SR
Queue Stats
86W - 40L
1,682 Elo+
Party 2
Agni
Agni
TaroxBlessed
Agni
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
255W - 243L
1,727 Elo+
Party 3
Ravana
Ravana
Warmonger27
Ravana
Level 108
God Stats
1W - 1L
1,434 SR
Queue Stats
37W - 20L
1,655 Elo+
Party 2
Shiva
Shiva
Xx_Lunity_xX
Shiva
Level 158
God Stats
41W - 17L
1,740 SR
Queue Stats
361W - 358L
1,642 Elo+
Party 3
Team Averages
Level 91
1,524 SR
1,721 Elo+

VS

Team Averages
Level 64
1,535 SR
1,609 Elo+
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GamePharaoh
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,824 Elo+
Party 1
Geb
Geb
Super_boi707
Geb
Level 64
God Stats
8W - 6L
1,737 SR
Queue Stats
51W - 35L
1,672 Elo+
Party 1
Janus
Janus
TheSloth24
Janus
Level 46
God Stats
3W - 9L
1,436 SR
Queue Stats
176W - 193L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 8
11,362
631
19,126
15,869
4,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 5 / 11
9,423
524
6,438
17,357
18,124
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 7 / 6
9,123
507
10,113
10,738
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
16
5 / 2 / 8
10,248
569
9,117
12,982
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 2 / 5
11,021
612
13,871
19,510
20,178
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 5 / 3
10,355
575
9,929
13,721
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
 
Ravana
14
5 / 4 / 2
9,110
506
13,279
13,255
7,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
GamePharaoh
Danzaburou
15
7 / 9 / 3
9,966
554
13,923
17,604
5,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 7
8,498
472
9,956
15,299
17,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
12
0 / 7 / 1
7,847
436
3,878
10,957
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
34
27
Kills
18
20
Deaths
27
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
5
3
1.3
L
Ravana
 
Ravana
5
4
2
1.5
L
Danzaburou
GamePharaoh
Danzaburou
7
9
3
0.94
W
9
4
8
3.25
W
4
5
11
1.9
L
1
2
7
2.25
W
2
7
6
0.71
L
Janus
0
7
1
0.07
W
Ravana
5
2
8
4.5
W
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,665
Damage
50,965
76,456
Taken
70,836
51,292
Mitigated
36,015
20,124
Healing
14,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,929
155
101
2,478
13,721
3,597
0
6,136
7,325
74,889
0
L
Ravana
 
Ravana
13,279
4,383
0
2,248
13,255
7,256
0
2,412
10,659
0
65,035
L
Danzaburou
GamePharaoh
Danzaburou
13,923
5,791
0
5,325
17,604
5,759
380
2,323
15,237
0
68,436
W
19,126
8,440
1,209
3,918
15,869
4,589
3,560
2,789
13,080
0
80,639
W
6,438
1,441
525
2,235
17,357
18,124
624
4,789
12,049
30,674
0
L
9,956
827
0
3,246
15,299
17,006
0
3,882
11,317
31,383
4,469
W
10,113
713
0
701
10,738
2,918
1,310
6,623
4,115
51,714
0
L
Janus
3,878
643
0
1,161
10,957
2,397
0
1,475
9,482
41,008
0
W
Ravana
9,117
1,963
0
2,950
12,982
5,483
843
3,327
9,655
0
68,093
W
13,871
2,083
966
7,620
19,510
20,178
740
5,216
13,972
1,426
70,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,177
Gold Earned
45,776
503
Minions Killed
500
0
Camps Cleared
0
1,718,256
Distance Traveled
1,622,764
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,355
575
137
8
0
320,515
4
L
Ravana
9,110
506
112
6
0
376,341
5
L
Danzaburou
9,966
554
110
6
0
292,611
2
W
Chiron
11,362
631
127
7
0
356,490
1
W
Ymir
9,423
524
50
3
0
325,965
3
L
Geb
8,498
472
46
3
0
378,713
3
W
Agni
9,123
507
86
5
0
297,526
0
L
Janus
7,847
436
95
5
0
254,584
1
W
Ravana
10,248
569
102
6
0
382,038
4
W
Shiva
11,021
612
138
8
0
356,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role