Player Matchup

Sol
Sol
Pandawee
Sol
Level 106
God Stats
7W - 7L
1,678 SR
Queue Stats
175W - 150L
1,589 Elo+
Party 2
Ullr
Ullr
Perseo95
Ullr
Level 153
God Stats
7W - 5L
1,500 SR
Queue Stats
168W - 158L
1,590 Elo+
Solo
Achilles
Achilles
hotCAt24
Achilles
Level 105
God Stats
10W - 4L
1,724 SR
Queue Stats
78W - 74L
1,565 Elo+
Party 2
Team Averages
Level 121
1,634 SR
1,581 Elo+

VS

Team Averages
Level 147
1,677 SR
1,541 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Simonley
Artemis
Level 149
God Stats
8W - 7L
1,725 SR
Queue Stats
61W - 54L
1,595 Elo+
Party 1
Sylvanus
Sylvanus
sc0rpio89
Sylvanus
Level 146
God Stats
4W - 7L
1,806 SR
Queue Stats
19W - 28L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 9
10,157
846
14,399
9,591
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
14
1 / 2 / 9
8,895
741
6,881
9,021
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
hotCAt24
Achilles
15
8 / 2 / 7
10,127
844
7,241
13,553
12,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 2 / 3
9,099
758
9,880
9,185
6,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Simonley
Artemis
11
1 / 6 / 3
7,678
640
6,529
10,000
3,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
sc0rpio89
Sylvanus
12
2 / 7 / 4
8,851
738
5,557
14,244
15,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
15
Kills
6
6
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
3
2.25
W
6
2
9
5.25
W
Ullr
1
2
9
2.75
L
Artemis
Simonley
Artemis
1
6
3
0.42
W
Achilles
hotCAt24
Achilles
8
2
7
5.75
L
Sylvanus
sc0rpio89
Sylvanus
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,521
Damage
21,966
32,165
Taken
33,429
19,870
Mitigated
24,922
9,273
Healing
6,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,880
3,824
0
1,330
9,185
6,482
720
3,142
5,882
29,042
0
W
14,399
6,506
0
4,916
9,591
3,470
2,469
4,554
5,037
47,955
5,018
W
Ullr
6,881
2,221
0
891
9,021
3,479
172
5,944
3,077
0
37,226
L
Artemis
Simonley
Artemis
6,529
2,433
0
962
10,000
3,277
334
3,732
6,168
0
22,174
W
Achilles
hotCAt24
Achilles
7,241
1,205
0
3,466
13,553
12,921
0
5,281
8,272
0
23,841
L
Sylvanus
sc0rpio89
Sylvanus
5,557
429
1,405
2,629
14,244
15,163
0
6,481
7,569
15,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,179
Gold Earned
25,628
180
Minions Killed
102
11
Camps Cleared
0
668,076
Distance Traveled
539,458
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,099
758
54
5
0
217,969
2
W
Sol
10,157
846
91
8
5
218,787
4
W
Ullr
8,895
741
62
5
6
219,886
2
L
Artemis
7,678
640
34
3
0
145,067
1
W
Achilles
10,127
844
27
2
0
229,403
0
L
Sylvanus
8,851
738
14
1
0
176,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role