Player Matchup

Zhong Kui
Zhong Kui
AestheticBish
Zhong Kui
Level 69
God Stats
16W - 13L
1,471 SR
Queue Stats
168W - 186L
1,386 Elo+
Solo
Da Ji
Da Ji
Elalex356xs
Da Ji
Level 79
God Stats
27W - 20L
1,497 SR
Queue Stats
196W - 204L
1,427 Elo+
Solo
Atlas
Atlas
Random-Brazilian
Atlas
Level 43
God Stats
1W - 5L
1,165 SR
Queue Stats
82W - 87L
1,526 Elo+
Solo
Chang'e
Chang'e
TrapLand507
Chang'e
Level 121
God Stats
21W - 11L
1,510 SR
Queue Stats
620W - 635L
1,388 Elo+
Solo
Medusa
Medusa
Xx_COOPDOG_xX
Medusa
Level 38
God Stats
16W - 19L
1,768 SR
Queue Stats
628W - 696L
1,324 Elo+
Solo
Team Averages
Level 70
1,482 SR
1,410 Elo+

VS

Team Averages
Level 53
1,477 SR
1,391 Elo+
Loki
Loki
C-Reid23
Loki
Level 66
God Stats
1W - 5L
1,424 SR
Queue Stats
18W - 27L
1,458 Elo+
Solo
Atlas
Atlas
LOE_Finesse
Atlas
Level 85
God Stats
1W - 2L
1,742 SR
Queue Stats
60W - 80L
1,386 Elo+
Solo
Olorun
Olorun
red_bill99
Olorun
Level 47
God Stats
2W - 6L
1,227 SR
Queue Stats
172W - 194L
1,462 Elo+
Solo
Shiva
Shiva
schrutefarms302
Shiva
Level 33
God Stats
3W - 6L
1,500 SR
Queue Stats
23W - 18L
1,547 Elo+
Solo
Zeus
Zeus
xCHILLxAFxCHUCKx
Zeus
Level 36
God Stats
0W - 3L
1,494 SR
Queue Stats
0W - 4L
1,100 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AestheticBish
Zhong Kui
12
1 / 2 / 1
6,677
477
3,682
6,950
5,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 2
7,478
534
5,064
9,993
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 5
7,174
512
5,056
8,755
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
TrapLand507
Chang'e
12
4 / 0 / 1
7,290
521
5,755
4,434
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 2
8,288
592
3,607
6,259
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 1 / 2
8,174
584
3,913
7,231
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 3 / 0
6,478
463
3,319
7,195
3,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
red_bill99
Olorun
12
1 / 4 / 0
6,712
479
4,193
8,704
3,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
1 / 0 / 2
7,821
559
4,668
8,202
8,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 6 / 0
5,599
400
3,714
5,873
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
5
5
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AestheticBish
Zhong Kui
1
2
1
0.75
L
Loki
3
1
2
4
W
4
2
2
2.5
L
0
3
0
0
W
0
0
5
2.5
W
Chang'e
TrapLand507
Chang'e
4
0
1
4.5
W
5
1
2
6
L
Olorun
red_bill99
Olorun
1
4
0
0.25
L
1
0
2
2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,164
Damage
19,807
36,391
Taken
37,205
19,189
Mitigated
18,899
16,048
Healing
10,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AestheticBish
Zhong Kui
3,682
96
374
2,906
6,950
5,024
74
646
6,270
30,560
0
L
Loki
3,913
613
0
3,351
7,231
2,362
540
1,599
5,632
0
44,994
W
5,064
1,205
259
3,177
9,993
3,534
0
2,758
7,161
0
39,580
L
3,319
1,343
223
568
7,195
3,462
0
2,480
4,715
21,078
0
W
5,056
1,278
0
2,257
8,755
6,885
0
2,493
6,222
18,908
0
W
Chang'e
TrapLand507
Chang'e
5,755
203
2,081
2,585
4,434
1,508
49
1,352
3,082
40,637
0
W
3,607
1,641
368
2,041
6,259
2,238
1,260
3,187
2,828
0
44,893
L
Olorun
red_bill99
Olorun
4,193
1,611
328
2,829
8,704
3,041
0
5,914
2,790
38,405
3,171
L
4,668
553
387
2,525
8,202
8,959
282
4,121
4,081
0
39,922
L
3,714
431
55
492
5,873
1,075
226
379
5,494
19,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,907
Gold Earned
34,784
348
Minions Killed
338
0
Camps Cleared
0
1,417,787
Distance Traveled
1,339,777
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,677
477
57
4
0
250,921
4
L
Loki
8,174
584
94
7
0
326,801
0
W
Da Ji
7,478
534
87
6
0
337,581
1
L
Atlas
6,478
463
43
3
0
276,183
0
W
Atlas
7,174
512
16
1
0
294,760
4
W
Chang'e
7,290
521
80
6
0
289,734
4
W
Medusa
8,288
592
108
8
0
244,791
0
L
Olorun
6,712
479
69
5
0
261,064
3
L
Shiva
7,821
559
92
7
0
267,995
2
L
Zeus
5,599
400
40
3
0
207,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role