Player Matchup

Danzaburou
Danzaburou
GuapoMayn
Danzaburou
Level 79
God Stats
20W - 17L
1,723 SR
Queue Stats
90W - 123L
1,425 Elo+
Party 2
Nemesis
Nemesis
ImTrulyUneek
Nemesis
Level 129
God Stats
4W - 2L
1,501 SR
Queue Stats
363W - 387L
1,473 Elo+
Party 2
Jormungandr
Jormungandr
LNGSWRD
Jormungandr
Level 123
God Stats
12W - 6L
1,789 SR
Queue Stats
271W - 300L
1,482 Elo+
Solo
Shiva
Shiva
XGigoloX
Shiva
Level 155
God Stats
2W - 3L
1,429 SR
Queue Stats
52W - 60L
1,349 Elo+
Solo
Sol
Sol
moysilk
Sol
Level 88
God Stats
40W - 40L
1,492 SR
Queue Stats
112W - 135L
1,452 Elo+
Party 2
Team Averages
Level 115
1,587 SR
1,436 Elo+

VS

Team Averages
Level 108
1,445 SR
1,531 Elo+
Chiron
Chiron
Alex_to_reality
Chiron
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,545 Elo+
Party 1
Ymir
Ymir
Crongus
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 39L
1,549 Elo+
Party 3
Hera
Hera
Juniorharambe
Hera
Level 109
God Stats
2W - 7L
1,622 SR
Queue Stats
94W - 85L
1,515 Elo+
Solo
Sylvanus
Sylvanus
Moonanite2
Sylvanus
Level 85
God Stats
2W - 3L
1,456 SR
Queue Stats
107W - 114L
1,521 Elo+
Party 3
Osiris
Osiris
PynkPanther03
Osiris
Level 143
God Stats
0W - 2L
1,146 SR
Queue Stats
32W - 32L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GuapoMayn
Danzaburou
10
2 / 2 / 1
5,817
529
3,966
6,355
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ImTrulyUneek
Nemesis
12
8 / 1 / 1
7,212
656
4,843
5,461
2,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
LNGSWRD
Jormungandr
10
3 / 2 / 4
6,046
550
5,938
7,995
3,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
XGigoloX
Shiva
12
1 / 2 / 3
6,630
603
7,212
7,670
4,940
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
11
0 / 2 / 4
6,265
570
4,514
7,540
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,779
525
4,951
5,182
1,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Crongus
Ymir
10
1 / 3 / 2
5,915
538
2,649
8,266
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 0
7,307
664
3,082
5,065
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Moonanite2
Sylvanus
9
2 / 4 / 1
5,453
496
4,229
8,702
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 4 / 1
5,894
536
5,242
9,435
8,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
14
Kills
9
9
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Ymir
Crongus
Ymir
1
3
2
0.67
W
Danzaburou
GuapoMayn
Danzaburou
2
2
1
1.25
W
Nemesis
ImTrulyUneek
Nemesis
8
1
1
8.5
L
4
2
0
2
W
Jormungandr
LNGSWRD
Jormungandr
3
2
4
2.5
L
Sylvanus
Moonanite2
Sylvanus
2
4
1
0.63
L
1
4
1
0.38
W
Shiva
XGigoloX
Shiva
1
2
3
1.25
W
Sol
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,473
Damage
20,153
35,021
Taken
36,650
14,335
Mitigated
18,931
12,796
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,951
1,162
275
1,731
5,182
1,191
0
1,409
3,710
0
29,263
L
Ymir
Crongus
Ymir
2,649
607
0
2,141
8,266
3,409
0
2,162
6,104
29,809
0
W
Danzaburou
GuapoMayn
Danzaburou
3,966
1,534
0
3,121
6,355
1,485
0
1,014
5,341
0
29,055
W
Nemesis
ImTrulyUneek
Nemesis
4,843
1,845
0
1,747
5,461
2,185
0
1,574
3,875
0
37,423
L
3,082
476
0
715
5,065
1,619
556
3,172
1,893
38,141
0
W
Jormungandr
LNGSWRD
Jormungandr
5,938
1,497
350
1,442
7,995
3,709
16
1,990
6,005
28,367
0
L
Sylvanus
Moonanite2
Sylvanus
4,229
1,397
413
1,612
8,702
4,613
0
3,862
4,840
16,340
6,193
L
5,242
2,525
0
4,259
9,435
8,099
0
0
9,435
0
30,765
W
Shiva
XGigoloX
Shiva
7,212
3,106
0
2,026
7,670
4,940
0
302
7,368
815
40,378
W
Sol
4,514
884
0
4,110
7,540
2,016
1,388
4,264
3,000
39,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,970
Gold Earned
30,348
361
Minions Killed
302
0
Camps Cleared
0
1,050,913
Distance Traveled
998,313
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,779
525
57
5
0
204,140
0
L
Ymir
5,915
538
66
6
0
216,470
2
W
Danzaburou
5,817
529
65
6
0
199,239
2
W
Nemesis
7,212
656
75
7
0
248,920
2
L
Hera
7,307
664
85
8
0
198,822
4
W
Jormungandr
6,046
550
50
5
0
194,376
4
L
Sylvanus
5,453
496
36
3
0
169,003
4
L
Osiris
5,894
536
58
5
0
209,878
0
W
Shiva
6,630
603
86
8
0
214,999
3
W
Sol
6,265
570
85
8
0
193,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role