Player Matchup

Da Ji
Da Ji
Azuma-shidory
Da Ji
Level 158
God Stats
10W - 5L
1,419 SR
Queue Stats
385W - 340L
1,436 Elo+
Party 1
Persephone
Persephone
BIONICxSwarm
Persephone
Level 107
God Stats
15W - 13L
1,681 SR
Queue Stats
55W - 54L
1,532 Elo+
Party 2
Bastet
Bastet
MBarreiro23
Bastet
Level 145
God Stats
62W - 64L
1,464 SR
Queue Stats
601W - 558L
1,483 Elo+
Party 1
Agni
Agni
StoneyMusic1127
Agni
Level 129
God Stats
2W - 1L
1,511 SR
Queue Stats
43W - 45L
1,515 Elo+
Solo
Achilles
Achilles
WVChevyMan420
Achilles
Level 109
God Stats
10W - 7L
1,404 SR
Queue Stats
68W - 59L
1,609 Elo+
Party 2
Team Averages
Level 130
1,496 SR
1,515 Elo+

VS

Team Averages
Level 95
1,585 SR
1,598 Elo+
Baron Samedi
Baron Samedi
NATURE_ACE
Baron Samedi
Level 61
God Stats
7W - 4L
2,002 SR
Queue Stats
290W - 288L
1,488 Elo+
Party 3
Geb
Geb
RubyDovahkiin
Geb
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 89L
1,537 Elo+
Solo
Guan Yu
Guan Yu
SleepingWereDog
Guan Yu
Level 126
God Stats
1W - 2L
1,624 SR
Queue Stats
74W - 58L
1,761 Elo+
Party 3
Scylla
Scylla
steelrider
Scylla
Level 140
God Stats
3W - 4L
1,296 SR
Queue Stats
67W - 51L
1,702 Elo+
Party 3
Fenrir
Fenrir
u1hitko
Fenrir
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 9 / 8
16,830
1,202
20,456
18,966
4,696
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Persephone
BIONICxSwarm
Persephone
20
3 / 11 / 10
15,660
1,119
33,494
25,394
5,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
20
4 / 7 / 12
14,676
1,048
20,728
21,008
5,442
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
0 / 2 / 3
12,176
870
1,077
2,119
554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
WVChevyMan420
Achilles
20
1 / 8 / 15
14,504
1,036
12,367
31,352
47,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NATURE_ACE
Baron Samedi
20
1 / 7 / 19
14,019
1,001
14,291
23,107
21,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 3 / 25
16,559
1,183
8,364
19,688
24,121
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

20
10 / 5 / 22
16,662
1,190
21,553
32,724
34,654
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
steelrider
Scylla
20
9 / 1 / 19
16,795
1,200
25,752
8,822
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
u1hitko
Fenrir
20
13 / 3 / 20
17,237
1,231
20,541
15,344
12,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
142
19
Kills
37
37
Deaths
19
48
Assists
105
Player
Kills
Deaths
Assists
KDA
L
11
9
8
1.67
L
Persephone
BIONICxSwarm
Persephone
3
11
10
0.73
L
Bastet
4
7
12
1.43
W
Baron Samedi
NATURE_ACE
Baron Samedi
1
7
19
1.5
W
4
3
25
5.5
W
10
5
22
4.2
L
0
2
3
0.75
L
Achilles
WVChevyMan420
Achilles
1
8
15
1.06
W
Scylla
steelrider
Scylla
9
1
19
18.5
W
Fenrir
u1hitko
Fenrir
13
3
20
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,122
Damage
90,501
98,839
Taken
99,685
63,456
Mitigated
97,384
8,429
Healing
31,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,456
5,190
0
430
18,966
4,696
0
9,143
9,411
0
36,813
L
Persephone
BIONICxSwarm
Persephone
33,494
3,548
364
2,417
25,394
5,060
0
9,721
15,277
67,831
0
L
Bastet
20,728
3,650
0
2,302
21,008
5,442
0
10,479
10,176
0
31,729
W
Baron Samedi
NATURE_ACE
Baron Samedi
14,291
1,323
5,851
3,729
23,107
21,412
0
5,910
16,155
33,115
0
W
8,364
1,116
2,264
1,541
19,688
24,121
0
7,666
9,254
26,516
0
W
21,553
3,313
7,385
8,804
32,724
34,654
0
10,422
19,979
0
37,643
L
1,077
162
0
0
2,119
554
0
594
1,457
8,726
0
L
Achilles
WVChevyMan420
Achilles
12,367
2,647
291
2,625
31,352
47,704
0
17,544
13,160
0
35,398
W
Scylla
steelrider
Scylla
25,752
2,844
0
719
8,822
4,395
0
3,319
5,503
55,143
0
W
Fenrir
u1hitko
Fenrir
20,541
3,414
0
1,135
15,344
12,802
0
7,254
7,153
0
31,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,846
Gold Earned
81,272
193
Minions Killed
241
11
Camps Cleared
4
1,003,396
Distance Traveled
1,302,878
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
16,830
1,202
36
3
3
213,643
0
L
Persephone
15,660
1,119
69
5
5
220,196
1
L
Bastet
14,676
1,048
22
2
1
250,607
0
W
Baron Samedi
14,019
1,001
55
4
2
234,383
1
W
Geb
16,559
1,183
24
2
0
259,108
0
W
Guan Yu
16,662
1,190
29
2
0
285,048
0
L
Agni
12,176
870
19
1
2
63,512
0
L
Achilles
14,504
1,036
47
3
0
255,438
0
W
Scylla
16,795
1,200
104
7
0
252,712
0
W
Fenrir
17,237
1,231
29
2
2
271,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role