Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BananaBasher
Shiva
Level 30
God Stats
18W - 0L
2,137 SR
Queue Stats
68W - 5L
1,899 Elo+
Party 1
Merlin
Merlin
Diddl3r
Merlin
Level 103
God Stats
7W - 1L
1,853 SR
Queue Stats
83W - 9L
1,949 Elo+
Party 1
Hachiman
Hachiman
FatSmellyFart
Hachiman
Level 44
God Stats
2W - 0L
1,267 SR
Queue Stats
62W - 3L
1,978 Elo+
Party 1
Cliodhna
Cliodhna
StrawberrySlayer
Cliodhna
Level 27
God Stats
11W - 1L
1,890 SR
Queue Stats
57W - 5L
1,899 Elo+
Party 1
Team Averages
Level 67
1,729 SR
1,845 Elo+

VS

Team Averages
Level 81
1,536 SR
1,524 Elo+
Osiris
Osiris
 
Osiris
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DivineHeretic
Khepri
Level 152
God Stats
1W - 2L
1,544 SR
Queue Stats
101W - 123L
1,495 Elo+
Party 2
Susano
Susano
Wildrage550
Susano
Level 28
God Stats
8W - 6L
1,637 SR
Queue Stats
51W - 69L
1,515 Elo+
Party 2
Merlin
Merlin
ohemeneal3
Merlin
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 130L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 11
6,772
521
4,062
11,432
7,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 1 / 4
8,236
634
9,236
10,764
4,691
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
Diddl3r
Merlin
13
5 / 0 / 3
7,856
604
5,913
4,451
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
FatSmellyFart
Hachiman
12
3 / 3 / 2
7,336
564
6,884
8,304
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
7 / 0 / 4
8,166
628
7,041
6,932
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 3 / 1
6,756
520
5,922
10,563
7,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
 
Hou Yi
10
1 / 5 / 2
6,138
472
7,166
10,098
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 3
5,828
448
2,492
9,877
6,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
8
0 / 6 / 1
5,256
404
1,791
8,591
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
ohemeneal3
Merlin
12
3 / 2 / 0
7,243
557
5,045
5,146
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
20
Kills
5
5
Deaths
20
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
11
6.5
L
Osiris
 
Osiris
1
3
1
0.5
L
Hou Yi
 
Hou Yi
1
5
2
0.4
W
4
1
4
6
W
Merlin
Diddl3r
Merlin
5
0
3
6.5
L
0
4
3
0.38
W
Hachiman
FatSmellyFart
Hachiman
3
3
2
1.33
W
7
0
4
9
L
Susano
0
6
1
0.08
L
Merlin
ohemeneal3
Merlin
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,136
Damage
22,416
41,883
Taken
44,275
18,522
Mitigated
19,219
15,835
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,062
1,994
568
3,198
11,432
7,962
0
2,985
8,447
13,975
0
L
Osiris
 
Osiris
5,922
3,014
0
3,993
10,563
7,166
0
1,397
9,166
0
41,246
L
Hou Yi
 
Hou Yi
7,166
3,406
0
2,404
10,098
2,639
0
883
9,215
0
36,502
W
9,236
2,811
739
4,156
10,764
4,691
0
181
10,583
0
57,894
W
Merlin
Diddl3r
Merlin
5,913
231
0
750
4,451
1,256
0
1,759
2,692
56,639
0
L
2,492
615
240
1,732
9,877
6,013
0
4,783
5,094
15,728
0
W
Hachiman
FatSmellyFart
Hachiman
6,884
3,742
0
3,087
8,304
2,427
1,341
1,164
7,140
0
45,279
W
7,041
712
0
3,337
6,932
2,186
0
1,448
5,484
0
49,046
L
Susano
1,791
526
0
2,228
8,591
2,053
0
906
7,685
0
21,156
L
Merlin
ohemeneal3
Merlin
5,045
117
0
489
5,146
1,348
0
2,006
3,140
44,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,366
Gold Earned
31,221
414
Minions Killed
322
0
Camps Cleared
0
1,367,573
Distance Traveled
1,177,519
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,772
521
16
1
0
294,040
2
L
Osiris
6,756
520
85
7
0
215,367
7
L
Hou Yi
6,138
472
73
6
0
213,969
2
W
Shiva
8,236
634
98
8
0
283,178
3
W
Merlin
7,856
604
110
8
0
266,995
1
L
Khepri
5,828
448
20
2
0
253,938
2
W
Hachiman
7,336
564
91
7
0
220,045
0
W
Cliodhna
8,166
628
99
8
0
303,315
2
L
Susano
5,256
404
45
3
0
243,164
0
L
Merlin
7,243
557
99
8
0
251,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role