Player Matchup

Artio
Artio
 
Artio
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Sentinel0999
Bellona
Level 125
God Stats
6W - 8L
1,854 SR
Queue Stats
70W - 92L
1,377 Elo+
Party 1
Ullr
Ullr
Warsticky
Ullr
Level 101
God Stats
1W - 5L
1,706 SR
Queue Stats
251W - 245L
1,455 Elo+
Party 3
Sol
Sol
ollie7790269215
Sol
Level 120
God Stats
5W - 5L
1,723 SR
Queue Stats
378W - 374L
1,515 Elo+
Party 3
Nemesis
Nemesis
Црнобог
Nemesis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,859 Elo+
Party 1
Team Averages
Level 119
1,657 SR
1,541 Elo+

VS

Team Averages
Level 106
1,582 SR
1,429 Elo+
Bacchus
Bacchus
ALopsidedPigeon
Bacchus
Level 108
God Stats
13W - 14L
1,637 SR
Queue Stats
190W - 143L
1,585 Elo+
Solo
Poseidon
Poseidon
Archerviking
Poseidon
Level 61
God Stats
9W - 7L
1,699 SR
Queue Stats
42W - 53L
1,407 Elo+
Party 2
Da Ji
Da Ji
PankerBest
Da Ji
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 77L
1,349 Elo+
Party 2
Medusa
Medusa
Pankiusha
Medusa
Level 69
God Stats
3W - 5L
1,638 SR
Queue Stats
39W - 56L
1,312 Elo+
Party 2
Izanami
Izanami
TotoshkaPro
Izanami
Level 147
God Stats
5W - 8L
1,437 SR
Queue Stats
816W - 839L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 0 / 1
4,602
511
1,796
5,418
2,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Sentinel0999
Bellona
7
0 / 2 / 0
4,313
479
2,985
7,157
3,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
7
1 / 5 / 2
4,672
519
1,771
5,868
1,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 1 / 1
5,079
564
2,780
3,476
973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
3 / 3 / 1
5,195
577
4,474
5,773
1,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
4,953
550
2,158
5,125
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Archerviking
Poseidon
10
4 / 1 / 3
6,002
667
4,561
3,911
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
10
4 / 2 / 1
5,806
645
2,437
6,023
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Pankiusha
Medusa
10
1 / 0 / 0
5,616
624
1,983
3,815
1,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
TotoshkaPro
Izanami
11
2 / 1 / 0
6,161
685
4,333
5,026
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
11
11
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
0
1
0.5
W
0
1
3
1.5
W
Poseidon
Archerviking
Poseidon
4
1
3
5.5
W
Da Ji
4
2
1
2.25
W
Medusa
Pankiusha
Medusa
1
0
0
1
L
Bellona
Sentinel0999
Bellona
0
2
0
0
W
Izanami
TotoshkaPro
Izanami
2
1
0
2
L
Ullr
1
5
2
0.4
L
1
1
1
1.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,806
Damage
15,472
27,692
Taken
23,900
11,343
Mitigated
7,738
8,580
Healing
7,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
1,796
303
171
2,489
5,418
2,839
0
1,795
3,623
17,068
0
W
2,158
460
217
1,210
5,125
2,926
58
1,898
3,065
10,589
0
W
Poseidon
Archerviking
Poseidon
4,561
643
0
665
3,911
858
742
361
3,522
30,355
0
W
Da Ji
2,437
688
0
2,486
6,023
1,639
0
27
5,968
0
25,142
W
Medusa
Pankiusha
Medusa
1,983
1,176
0
1,855
3,815
1,057
441
1,527
2,242
0
33,473
L
Bellona
Sentinel0999
Bellona
2,985
249
0
1,773
7,157
3,912
598
492
6,665
0
19,219
W
Izanami
TotoshkaPro
Izanami
4,333
3,332
0
1,380
5,026
1,258
654
0
4,676
0
38,995
L
Ullr
1,771
893
0
904
5,868
1,635
0
2,818
3,050
0
20,293
L
2,780
1,376
0
1,717
3,476
973
0
298
3,178
21,602
4,618
L
4,474
1,726
0
1,526
5,773
1,984
0
1,316
4,457
0
22,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,861
Gold Earned
28,538
202
Minions Killed
305
0
Camps Cleared
0
760,536
Distance Traveled
877,170
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,602
511
30
3
0
174,736
1
W
Bacchus
4,953
550
15
2
0
180,659
1
W
Poseidon
6,002
667
71
8
0
196,178
2
W
Da Ji
5,806
645
58
6
0
169,857
0
W
Medusa
5,616
624
67
7
0
175,416
2
L
Bellona
4,313
479
33
4
0
155,546
4
W
Izanami
6,161
685
94
10
0
155,060
3
L
Ullr
4,672
519
38
4
0
122,539
1
L
Sol
5,079
564
62
7
0
138,950
0
L
Nemesis
5,195
577
39
4
0
168,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role