Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
Bad2388
Sol
Gold I
Level 144
God Stats
1W - 1L
1,795 SR
Queue Stats
83W - 80L
1,652 MMR
Party 1
Chang'e
Chang'e
Gold I
Jurrrrd
Chang'e
Gold I
Level 147
God Stats
0W - 1L
1,226 SR
Queue Stats
84W - 81L
1,652 MMR
Party 1
Mercury
Mercury
Gold I
alessandriti7
Mercury
Gold I
Level 160
God Stats
0W - 2L
1,390 SR
Queue Stats
102W - 89L
1,661 MMR
Solo
Medusa
Medusa
Platinum V
thirstyforfame14
Medusa
Platinum V
Level 143
God Stats
8W - 14L
1,479 SR
Queue Stats
628W - 629L
1,671 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,478 SR
1,627 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,599 SR
1,655 MMR
Loki
Loki
Platinum V
A GERM4N DWARF
Loki
Platinum V
Level 129
God Stats
7W - 2L
1,334 SR
Queue Stats
320W - 305L
1,659 MMR
Solo
Chiron
Chiron
Platinum V
BBGerican
Chiron
Platinum V
Level 132
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 58L
1,636 MMR
Solo
Nu Wa
Nu Wa
Gold II
PepitoFlorez
Nu Wa
Gold II
Level 159
God Stats
170W - 112L
1,585 SR
Queue Stats
281W - 271L
1,645 MMR
Solo
Scylla
Scylla
Gold I
Swarmoflemmings
Scylla
Gold I
Level 157
God Stats
30W - 32L
1,651 SR
Queue Stats
143W - 123L
1,691 MMR
Party 2
Horus
Horus
Silver I
WingWom
Horus
Silver I
Level 64
God Stats
5W - 1L
1,925 SR
Queue Stats
5W - 3L
1,645 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 8 / 1
7,740
387
5,001
23,968
23,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
12
0 / 4 / 1
7,734
387
3,775
10,500
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Jurrrrd
Chang'e
17
1 / 5 / 0
10,367
518
9,233
19,767
7,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
15
0 / 4 / 0
8,685
434
5,140
14,476
3,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 5 / 1
8,268
413
4,976
12,788
2,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
ArtioCliodhnaAthenaThoth

VS

Bans
ArachneGebBastetZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 3
12,300
615
11,932
13,157
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
BBGerican
Chiron
20
2 / 0 / 7
12,895
645
9,445
12,090
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 0 / 14
12,105
605
18,746
12,083
7,556
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 1 / 10
11,246
562
15,503
10,739
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
WingWom
Horus
15
4 / 0 / 10
10,987
549
5,164
12,287
11,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
70
2
Kills
26
26
Deaths
2
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
8
1
0.19
W
13
1
3
14.5
W
Chiron
BBGerican
Chiron
2
0
7
5.5
L
Sol
0
4
1
0.13
L
Chang'e
Jurrrrd
Chang'e
1
5
0
0.2
W
4
0
14
11
W
3
1
10
8
W
Horus
WingWom
Horus
4
0
10
9
L
Mercury
0
4
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,125
Damage
60,790
81,499
Taken
60,356
40,100
Mitigated
33,243
12,842
Healing
26,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,001
596
0
2,386
23,968
23,435
0
9,839
14,129
25,789
0
W
11,932
3,374
0
3,853
13,157
5,269
2,890
2,640
10,315
0
76,557
W
Chiron
BBGerican
Chiron
9,445
4,783
1,608
7,827
12,090
5,470
4,334
3,861
8,229
0
109,791
L
Sol
3,775
753
0
2,472
10,500
2,636
0
2,822
7,678
38,545
4,673
L
Chang'e
Jurrrrd
Chang'e
9,233
446
565
5,440
19,767
7,420
558
9,837
9,930
83,528
0
W
18,746
6,762
0
6,676
12,083
7,556
7,190
6,294
5,789
83,409
0
W
15,503
659
0
2,364
10,739
3,819
1,974
1,470
8,465
75,350
0
W
Horus
WingWom
Horus
5,164
1,540
891
3,442
12,287
11,129
758
3,512
8,775
0
42,657
L
Mercury
5,140
1,916
0
670
14,476
3,822
0
4,451
10,025
0
75,392
L
4,976
548
0
1,309
12,788
2,787
49
7,300
5,488
0
54,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,794
Gold Earned
59,533
516
Minions Killed
578
0
Camps Cleared
0
1,714,819
Distance Traveled
2,018,469
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,740
387
30
2
0
356,905
4
W
Loki
12,300
615
107
5
0
444,951
1
W
Chiron
12,895
645
167
8
0
398,274
3
L
Sol
7,734
387
82
4
0
242,897
0
L
Chang'e
10,367
518
153
8
0
353,122
2
W
Nu Wa
12,105
605
122
6
0
369,963
2
W
Scylla
11,246
562
116
6
0
397,984
7
W
Horus
10,987
549
66
3
0
407,297
6
L
Mercury
8,685
434
134
7
0
413,401
1
L
Medusa
8,268
413
117
6
0
348,494
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role