Player Matchup

Sol
Sol
Silver II
Budtheripper
Sol
Silver II
Level 123
God Stats
26W - 20L
1,554 SR
Queue Stats
46W - 60L
1,126 MMR
Party 1
Khepri
Khepri
Gold IV
DoctorKrieger44
Khepri
Gold IV
Level 142
God Stats
10W - 5L
1,704 SR
Queue Stats
43W - 40L
1,471 MMR
Party 1
Bastet
Bastet
Silver II
xX SAGGY 9 Xx
Bastet
Silver II
Level 119
God Stats
20W - 11L
1,755 SR
Queue Stats
51W - 63L
1,176 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,671 SR
1,257 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,492 SR
1,236 MMR
Hades
Hades
Silver II
NearOsprey
Hades
Silver II
Level 85
God Stats
3W - 6L
1,781 SR
Queue Stats
662W - 724L
1,220 MMR
Solo
Fenrir
Fenrir
Gold III
Nizull
Fenrir
Gold III
Level 160
God Stats
2W - 2L
1,310 SR
Queue Stats
20W - 23L
1,216 MMR
Solo
Izanami
Izanami
Bronze IV
kratos_21_08
Izanami
Bronze IV
Level 82
God Stats
1W - 1L
1,386 SR
Queue Stats
2W - 11L
1,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 8
16,542
719
34,174
18,332
7,808
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
3 / 2 / 21
14,748
641
8,754
18,863
27,207
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
8 / 3 / 17
16,374
712
26,210
21,353
9,125
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
GilgameshAphroditePoseidonAnubisZeus

VS

Bans
YmirBacchusBellonaArtioGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
20
5 / 7 / 3
15,621
679
17,937
26,655
16,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Nizull
Fenrir
19
1 / 6 / 7
14,980
651
12,137
29,834
33,884
Heavy Mace

Heavy Mace

+30
Physical Power

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
kratos_21_08
Izanami
17
2 / 13 / 4
13,426
584
15,484
24,419
9,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
26
Kills
8
8
Deaths
26
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
15
3
8
6.33
W
3
2
21
6.75
L
Hades
5
7
3
0.93
L
Fenrir
Nizull
Fenrir
1
6
7
0.75
L
Izanami
kratos_21_08
Izanami
2
13
4
0.31
W
8
3
17
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,138
Damage
45,558
58,548
Taken
80,908
44,140
Mitigated
59,517
10,697
Healing
15,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,174
16,026
0
6,743
18,332
7,808
2,644
5,685
12,647
93,954
0
W
8,754
917
0
582
18,863
27,207
75
5,480
13,383
30,802
0
L
Hades
17,937
490
719
9,014
26,655
16,280
0
14,074
12,581
51,916
0
L
Fenrir
Nizull
Fenrir
12,137
1,509
0
2,874
29,834
33,884
0
17,230
12,604
1,996
31,944
L
Izanami
kratos_21_08
Izanami
15,484
9,569
0
2,928
24,419
9,353
583
12,348
12,071
0
75,022
W
26,210
5,203
0
3,372
21,353
9,125
349
8,005
13,348
0
65,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,664
Gold Earned
44,027
224
Minions Killed
208
11
Camps Cleared
5
1,264,828
Distance Traveled
1,064,541
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
16,542
719
109
5
4
365,494
1
W
Khepri
14,748
641
33
1
0
426,250
8
L
Hades
15,621
679
59
3
3
375,924
4
L
Fenrir
14,980
651
31
1
1
382,775
6
L
Izanami
13,426
584
118
5
1
305,842
5
W
Bastet
16,374
712
82
4
7
473,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role