Player Matchup

Chronos
Chronos
Cazmatic
Chronos
Level 102
God Stats
6W - 2L
1,976 SR
Queue Stats
163W - 136L
1,601 Elo+
Party 1
Pele
Pele
crisscrack5089
Pele
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 31L
1,393 Elo+
Solo
Shiva
Shiva
lkimer
Shiva
Level 42
God Stats
93W - 66L
1,562 SR
Queue Stats
258W - 263L
1,519 Elo+
Party 1
Team Averages
Level 63
1,679 SR
1,505 Elo+

VS

Team Averages
Level 84
1,521 SR
1,516 Elo+
Fenrir
Fenrir
B4K3Rxx
Fenrir
Level 48
God Stats
0W - 1L
1,185 SR
Queue Stats
4W - 7L
1,691 Elo+
Party 2
Hercules
Hercules
Maximonium
Hercules
Level 100
God Stats
2W - 4L
1,520 SR
Queue Stats
4W - 10L
1,370 Elo+
Solo
Ra
Ra
SirGabagool
Ra
Level 103
God Stats
1W - 1L
1,858 SR
Queue Stats
23W - 31L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Cazmatic
Chronos
16
5 / 3 / 12
11,521
823
23,938
14,314
5,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 6 / 7
10,052
718
7,032
10,982
4,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
lkimer
Shiva
17
13 / 2 / 8
12,245
875
15,591
16,830
12,150
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B4K3Rxx
Fenrir
14
5 / 7 / 4
9,587
685
7,859
18,790
9,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hercules
Maximonium
Hercules
13
3 / 9 / 6
9,573
684
7,826
22,325
13,107
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
3 / 5 / 8
9,888
706
16,688
11,240
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
29
21
Kills
11
11
Deaths
21
27
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B4K3Rxx
Fenrir
5
7
4
1
W
Chronos
Cazmatic
Chronos
5
3
12
3.67
L
Hercules
Maximonium
Hercules
3
9
6
0.67
L
3
5
8
1.4
W
3
6
7
1.08
W
Shiva
lkimer
Shiva
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,561
Damage
32,373
42,126
Taken
52,355
21,818
Mitigated
29,359
8,930
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B4K3Rxx
Fenrir
7,859
586
0
2,784
18,790
9,722
0
7,214
11,576
0
19,000
W
Chronos
Cazmatic
Chronos
23,938
13,468
0
5,756
14,314
5,417
2,138
5,881
8,433
68,773
0
L
Hercules
Maximonium
Hercules
7,826
705
0
2,649
22,325
13,107
109
13,139
9,186
5,490
12,522
L
16,688
1,711
1,464
2,369
11,240
6,530
148
3,708
7,532
54,396
0
W
7,032
1,000
0
777
10,982
4,251
57
6,676
4,306
0
34,275
W
Shiva
lkimer
Shiva
15,591
3,925
1,280
1,117
16,830
12,150
586
7,344
9,486
0
26,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
29,048
175
Minions Killed
126
9
Camps Cleared
2
763,436
Distance Traveled
704,123
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,587
685
20
1
1
242,232
0
W
Chronos
11,521
823
101
7
4
229,464
1
L
Hercules
9,573
684
18
1
1
225,849
1
L
Ra
9,888
706
88
6
0
236,042
1
W
Pele
10,052
718
58
4
4
240,249
1
W
Shiva
12,245
875
16
1
1
293,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role