Player Matchup

Thoth
Thoth
Gold IV
Hayssss
Thoth
Gold IV
Level 152
God Stats
1W - 1L
1,711 SR
Queue Stats
79W - 78L
1,641 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,711 SR
1,641 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 56
1,500 SR
1,500 MMR
Bakasura
Bakasura
Bronze IV
Delclink
Bakasura
Bronze IV
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Hayssss
Thoth
10
2 / 6 / 0
6,024
861
4,211
6,216
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
SetBellonaGilgamesh

VS

Bans
UllrAh Muzen CabOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Delclink
Bakasura
13
6 / 2 / 0
7,687
1,098
5,621
7,774
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
6
6
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Delclink
Bakasura
6
2
0
3
L
Thoth
Hayssss
Thoth
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,211
Damage
5,621
6,216
Taken
7,774
1,189
Mitigated
2,735
481
Healing
2,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Delclink
Bakasura
5,621
3,558
0
2,217
7,774
2,735
1,034
4,630
3,144
0
28,854
L
Thoth
Hayssss
Thoth
4,211
57
0
481
6,216
1,189
0
0
5,146
22,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,024
Gold Earned
7,687
39
Minions Killed
69
0
Camps Cleared
6
138,114
Distance Traveled
148,251
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,687
1,098
69
10
6
148,251
2
L
Thoth
6,024
861
39
6
0
138,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role