Player Matchup

Agni
Agni
CaptainCareBear
Agni
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 6L
1,622 Elo+
Party 1
Artio
Artio
GriazniySanches
Artio
Level 29
God Stats
4W - 1L
1,485 SR
Queue Stats
86W - 97L
1,589 Elo+
Solo
Merlin
Merlin
ObamaX
Merlin
Level 100
God Stats
1W - 0L
1,529 SR
Queue Stats
26W - 22L
1,796 Elo+
Party 1
Hun Batz
Hun Batz
PrincessAetulia
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,493 Elo+
Party 1
Terra
Terra
TOPODIN
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 88
1,503 SR
1,600 Elo+

VS

Team Averages
Level 36
1,561 SR
1,460 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Babkomrdka6666
Xing Tian
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,294 Elo+
Solo
Scylla
Scylla
CrazyCowTheDoker
Scylla
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
DAXERO12
Chaac
Level 22
God Stats
9W - 8L
1,806 SR
Queue Stats
471W - 469L
1,512 Elo+
Solo
Sylvanus
Sylvanus
DziRe BamBi
Sylvanus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 13L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 12
9,908
826
18,779
7,797
3,662
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 17
9,750
813
11,308
22,086
23,547
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Merlin
ObamaX
Merlin
17
9 / 2 / 11
10,613
884
24,064
11,773
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
15
3 / 2 / 17
9,378
782
11,269
13,872
7,228
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
TOPODIN
Terra
16
1 / 1 / 19
9,929
827
4,658
19,117
16,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 2 / 4
8,169
681
13,105
15,462
13,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
Babkomrdka6666
Xing Tian
14
2 / 6 / 2
8,136
678
8,416
17,748
14,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 7 / 5
7,201
600
8,340
12,633
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
DAXERO12
Chaac
15
3 / 5 / 5
9,188
766
14,675
16,527
9,932
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
DziRe BamBi
Sylvanus
14
1 / 4 / 5
7,866
656
7,522
15,605
11,067
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
29
24
Kills
8
8
Deaths
24
76
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
4
2
L
Xing Tian
Babkomrdka6666
Xing Tian
2
6
2
0.5
W
6
1
12
12
L
0
7
5
0.36
L
Chaac
DAXERO12
Chaac
3
5
5
1.1
L
Sylvanus
DziRe BamBi
Sylvanus
1
4
5
0.88
W
5
2
17
6.75
W
Merlin
ObamaX
Merlin
9
2
11
7.25
W
Hun Batz
3
2
17
5.75
W
Terra
TOPODIN
Terra
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,078
Damage
52,058
74,645
Taken
77,975
57,587
Mitigated
52,787
33,719
Healing
28,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,105
2,423
889
4,154
15,462
13,309
68
10,491
4,767
0
19,712
L
Xing Tian
Babkomrdka6666
Xing Tian
8,416
279
916
350
17,748
14,745
0
12,990
4,544
18,123
0
W
18,779
1,448
1,726
1,114
7,797
3,662
2,016
1,286
6,193
31,356
0
L
8,340
1,348
617
2,269
12,633
3,734
42
9,863
2,632
15,827
0
L
Chaac
DAXERO12
Chaac
14,675
697
823
4,143
16,527
9,932
0
11,608
4,627
262
25,483
L
Sylvanus
DziRe BamBi
Sylvanus
7,522
1,831
7,575
6,369
15,605
11,067
36
12,683
2,596
13,544
0
W
11,308
787
3,631
6,919
22,086
23,547
620
8,069
13,157
21,400
0
W
Merlin
ObamaX
Merlin
24,064
1,511
723
998
11,773
6,382
1,151
2,895
8,446
46,959
0
W
Hun Batz
11,269
2,058
1,952
1,815
13,872
7,228
831
3,944
9,445
0
27,943
W
Terra
TOPODIN
Terra
4,658
605
8,361
6,480
19,117
16,768
776
7,655
10,553
7,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,578
Gold Earned
40,560
147
Minions Killed
88
0
Camps Cleared
0
1,175,053
Distance Traveled
1,089,885
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,169
681
21
2
0
231,928
0
L
Xing Tian
8,136
678
11
1
0
204,733
0
W
Agni
9,908
826
37
3
0
244,318
2
L
Scylla
7,201
600
21
2
0
190,126
0
L
Chaac
9,188
766
19
2
0
252,832
1
L
Sylvanus
7,866
656
16
1
0
210,266
2
W
Artio
9,750
813
14
1
0
251,058
0
W
Merlin
10,613
884
55
5
0
209,673
0
W
Hun Batz
9,378
782
35
3
0
229,162
0
W
Terra
9,929
827
6
1
0
240,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role