Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DeVonPuckett
Athena
Level 66
God Stats
15W - 8L
1,678 SR
Queue Stats
329W - 331L
1,452 Elo+
Solo
Chaac
Chaac
SargeBMF
Chaac
Level 159
God Stats
3W - 2L
1,712 SR
Queue Stats
107W - 103L
1,554 Elo+
Party 1
Sol
Sol
TARZANNER
Sol
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 76L
1,482 Elo+
Party 1
Pele
Pele
UR FOOD10
Pele
Level 66
God Stats
20W - 20L
1,601 SR
Queue Stats
146W - 126L
1,503 Elo+
Party 1
Team Averages
Level 75
1,598 SR
1,498 Elo+

VS

Team Averages
Level 104
1,605 SR
1,567 Elo+
Ganesha
Ganesha
 
Ganesha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
ACE x DOUGIE
Zeus
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,759 Elo+
Party 2
Hou Yi
Hou Yi
LilLolyta
Hou Yi
Level 91
God Stats
4W - 4L
1,757 SR
Queue Stats
184W - 191L
1,427 Elo+
Solo
Shiva
Shiva
NotWrath
Shiva
Level 124
God Stats
39W - 30L
1,650 SR
Queue Stats
175W - 194L
1,558 Elo+
Party 2
Gilgamesh
Gilgamesh
Ryne
Gilgamesh
Level 147
God Stats
21W - 12L
1,620 SR
Queue Stats
96W - 91L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
0 / 7 / 5
5,809
447
4,035
10,063
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
9
1 / 4 / 4
6,542
503
4,037
12,460
6,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
SargeBMF
Chaac
12
3 / 6 / 1
7,280
560
7,716
16,737
8,465
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 1
6,066
467
1,889
7,819
1,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pele
12
5 / 5 / 0
7,729
595
4,350
9,754
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 11
7,085
545
3,522
11,303
9,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
9 / 2 / 6
8,746
673
11,360
4,576
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
LilLolyta
Hou Yi
12
5 / 2 / 5
7,575
583
6,045
8,683
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
NotWrath
Shiva
14
4 / 3 / 4
8,234
633
12,002
10,323
4,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Ryne
Gilgamesh
14
9 / 0 / 8
8,774
675
10,383
6,883
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
61
9
Kills
27
27
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
7
5
0.36
W
Ganesha
 
Ganesha
0
2
11
2.75
W
9
2
6
6
L
Athena
1
4
4
0.75
W
Hou Yi
LilLolyta
Hou Yi
5
2
5
3.75
W
Shiva
NotWrath
Shiva
4
3
4
2
W
Gilgamesh
Ryne
Gilgamesh
9
0
8
13
L
Chaac
SargeBMF
Chaac
3
6
1
0.58
L
0
5
1
0.1
L
Pele
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,027
Damage
43,312
56,833
Taken
41,768
21,208
Mitigated
19,621
9,816
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
4,035
2,251
62
489
10,063
2,168
0
3,057
6,945
0
20,644
W
Ganesha
 
Ganesha
3,522
326
323
3,760
11,303
9,305
1,244
876
10,427
20,784
0
W
11,360
1,392
0
828
4,576
1,225
795
870
3,706
41,999
0
L
Athena
4,037
917
1,080
1,888
12,460
6,183
0
5,835
6,343
18,282
0
W
Hou Yi
LilLolyta
Hou Yi
6,045
1,791
0
3,489
8,683
2,635
2,204
1,359
6,970
0
42,520
W
Shiva
NotWrath
Shiva
12,002
4,035
652
2,698
10,323
4,428
628
1,126
9,197
0
48,810
W
Gilgamesh
Ryne
Gilgamesh
10,383
3,077
0
3,188
6,883
2,028
0
1,463
5,420
0
46,562
L
Chaac
SargeBMF
Chaac
7,716
1,109
0
4,819
16,737
8,465
0
2,229
14,416
0
41,234
L
1,889
619
0
1,308
7,819
1,925
1,973
1,324
6,409
23,763
3,881
L
Pele
4,350
610
0
170
9,754
2,467
0
1,766
7,838
0
41,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,426
Gold Earned
40,414
286
Minions Killed
335
0
Camps Cleared
0
1,150,391
Distance Traveled
1,253,063
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,809
447
33
3
0
236,052
0
W
Ganesha
7,085
545
17
1
0
212,794
5
W
Zeus
8,746
673
83
6
0
257,341
4
L
Athena
6,542
503
31
2
0
238,702
2
W
Hou Yi
7,575
583
83
6
0
232,883
1
W
Shiva
8,234
633
77
6
0
248,565
1
W
Gilgamesh
8,774
675
75
6
0
301,480
0
L
Chaac
7,280
560
81
6
0
216,217
3
L
Sol
6,066
467
63
5
0
201,276
3
L
Pele
7,729
595
78
6
0
258,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role