Player Matchup

He Bo
He Bo
Buildr45
He Bo
Level 108
God Stats
11W - 9L
1,668 SR
Queue Stats
117W - 101L
1,639 Elo+
Party 1
Shiva
Shiva
DrFlik
Shiva
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 11L
1,504 Elo+
Solo
Charybdis
Charybdis
Grooptik
Charybdis
Level 145
God Stats
6W - 14L
1,322 SR
Queue Stats
88W - 82L
1,657 Elo+
Party 1
Ravana
Ravana
KRVD7
Ravana
Level 142
God Stats
4W - 3L
1,762 SR
Queue Stats
94W - 90L
1,692 Elo+
Solo
Cerberus
Cerberus
keyandpele
Cerberus
Level 149
God Stats
6W - 3L
1,500 SR
Queue Stats
371W - 384L
1,626 Elo+
Solo
Team Averages
Level 141
1,550 SR
1,623 Elo+

VS

Team Averages
Level 119
1,460 SR
1,569 Elo+
Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Malik1070
Agni
Level 127
God Stats
15W - 11L
1,725 SR
Queue Stats
361W - 321L
1,624 Elo+
Party 2
Rama
Rama
SoldShort
Rama
Level 66
God Stats
1W - 4L
1,321 SR
Queue Stats
116W - 92L
1,598 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxCoolHwipxX
Tsukuyomi
Level 82
God Stats
1W - 3L
1,253 SR
Queue Stats
231W - 207L
1,623 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Buildr45
He Bo
11
4 / 1 / 4
6,380
638
3,860
4,109
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
DrFlik
Shiva
13
6 / 0 / 3
7,058
706
6,699
7,097
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Grooptik
Charybdis
10
1 / 1 / 3
5,767
577
5,658
5,633
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
KRVD7
Ravana
11
4 / 0 / 4
6,378
638
5,518
3,825
1,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
keyandpele
Cerberus
9
3 / 1 / 6
5,673
567
5,387
8,152
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 1 / 2
4,832
483
3,180
7,262
4,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
 
Gilgamesh
8
0 / 6 / 0
4,654
465
4,744
11,136
2,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
9
2 / 3 / 0
5,215
522
4,296
4,208
706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
9
0 / 3 / 2
4,890
489
4,220
6,007
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
XxCoolHwipxX
Tsukuyomi
7
0 / 5 / 1
4,511
451
2,702
7,656
1,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
3
3
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
L
Gilgamesh
 
Gilgamesh
0
6
0
0
W
He Bo
Buildr45
He Bo
4
1
4
6
W
Shiva
DrFlik
Shiva
6
0
3
7.5
W
Charybdis
Grooptik
Charybdis
1
1
3
2.5
W
Ravana
KRVD7
Ravana
4
0
4
6
L
Agni
2
3
0
0.67
L
Rama
0
3
2
0.33
L
Tsukuyomi
XxCoolHwipxX
Tsukuyomi
0
5
1
0.1
W
Cerberus
keyandpele
Cerberus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,122
Damage
19,142
28,816
Taken
36,269
11,766
Mitigated
11,178
13,106
Healing
8,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,180
593
0
1,618
7,262
4,716
0
1,316
5,924
8,759
0
L
Gilgamesh
 
Gilgamesh
4,744
1,829
0
2,797
11,136
2,981
0
2,164
8,928
0
21,708
W
He Bo
Buildr45
He Bo
3,860
156
0
824
4,109
991
0
907
3,088
34,089
0
W
Shiva
DrFlik
Shiva
6,699
3,217
45
4,016
7,097
4,502
0
991
6,052
0
40,270
W
Charybdis
Grooptik
Charybdis
5,658
2,632
0
2,963
5,633
1,366
0
1,795
3,750
0
39,703
W
Ravana
KRVD7
Ravana
5,518
1,285
0
2,584
3,825
1,198
0
1,183
2,542
0
32,517
L
Agni
4,296
231
0
498
4,208
706
0
1,538
2,625
21,170
0
L
Rama
4,220
3,744
0
2,645
6,007
1,202
0
2,186
3,821
0
27,899
L
Tsukuyomi
XxCoolHwipxX
Tsukuyomi
2,702
865
0
716
7,656
1,573
0
1,084
6,524
0
23,106
W
Cerberus
keyandpele
Cerberus
5,387
718
194
2,480
8,152
3,709
0
2,210
5,908
15,885
4,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,256
Gold Earned
24,102
328
Minions Killed
194
0
Camps Cleared
0
983,945
Distance Traveled
957,903
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,832
483
7
1
0
206,629
1
L
Gilgamesh
4,654
465
37
4
0
186,621
1
W
He Bo
6,380
638
69
7
0
185,738
2
W
Shiva
7,058
706
84
8
0
202,929
1
W
Charybdis
5,767
577
76
8
0
165,859
3
W
Ravana
6,378
638
70
7
0
233,759
0
L
Agni
5,215
522
42
4
0
192,712
3
L
Rama
4,890
489
63
6
0
169,541
3
L
Tsukuyomi
4,511
451
45
5
0
202,400
1
W
Cerberus
5,673
567
29
3
0
195,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role