Player Matchup

Sylvanus
Sylvanus
Bronze IV
jördan
Sylvanus
Bronze IV
Level 121
God Stats
1W - 0L
1,707 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 121
1,707 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 82
1,500 SR
1,500 MMR
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
jördan
Sylvanus
20
9 / 3 / 0
14,003
934
12,899
17,751
9,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bans
IzanamiScyllaOlorunNoxBellona

VS

Bans
Morgan Le FayAh Muzen CabHerculesSkadiJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
3 / 9 / 0
11,702
780
11,740
20,480
9,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
9
Kills
3
3
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
9
0
0.33
W
Sylvanus
jördan
Sylvanus
9
3
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,899
Damage
11,740
17,751
Taken
20,480
9,170
Mitigated
9,740
7,597
Healing
3,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,740
1,484
0
3,895
20,480
9,740
54
11,708
8,772
56,310
0
W
Sylvanus
jördan
Sylvanus
12,899
3,552
0
7,597
17,751
9,170
2,419
12,066
5,685
65,200
10,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,003
Gold Earned
11,702
135
Minions Killed
93
10
Camps Cleared
1
237,377
Distance Traveled
217,804
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,702
780
93
6
1
217,804
0
W
Sylvanus
14,003
934
135
9
10
237,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role