Player Matchup

Shiva
Shiva
BroughtFountain
Shiva
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 86L
1,529 Elo+
Party 3
Tyr
Tyr
ChaoticArcher55
Tyr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,556 Elo+
Solo
Atlas
Atlas
JAJASALUDOS30
Atlas
Level 109
God Stats
20W - 15L
1,541 SR
Queue Stats
509W - 466L
1,528 Elo+
Party 3
Sol
Sol
Jaded-_-Massacre
Sol
Level 32
God Stats
1W - 1L
1,808 SR
Queue Stats
1W - 2L
1,236 Elo+
Solo
Nu Wa
Nu Wa
JorgeFrutyMex
Nu Wa
Level 102
God Stats
6W - 7L
1,280 SR
Queue Stats
161W - 138L
1,457 Elo+
Party 3
Team Averages
Level 98
1,526 SR
1,461 Elo+

VS

Team Averages
Level 61
1,607 SR
1,579 Elo+
Sobek
Sobek
 
Sobek
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BeerdedG0AT
Nemesis
Level 47
God Stats
4W - 4L
1,613 SR
Queue Stats
45W - 27L
1,700 Elo+
Party 1
Guan Yu
Guan Yu
Crabwithashotgun
Guan Yu
Level 67
God Stats
5W - 3L
1,728 SR
Queue Stats
183W - 114L
1,764 Elo+
Party 1
He Bo
He Bo
WhosYou-_-
He Bo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
335W - 335L
1,466 Elo+
Party 2
Charybdis
Charybdis
cigsforbreakfast
Charybdis
Level 29
God Stats
1W - 1L
1,695 SR
Queue Stats
302W - 307L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,284
528
2,547
6,360
1,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 2
5,471
547
1,728
5,526
2,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

9
2 / 0 / 9
6,329
633
4,142
6,313
3,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
8 / 3 / 2
7,161
716
9,477
8,823
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 2 / 4
6,240
624
5,821
3,241
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 4 / 4
4,933
493
1,611
10,464
5,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
BeerdedG0AT
Nemesis
12
5 / 1 / 2
6,765
677
5,734
7,619
2,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 3
7,108
711
5,416
6,201
3,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
9
1 / 3 / 4
5,550
555
3,575
6,888
1,987
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
9
0 / 5 / 1
5,081
508
2,772
6,482
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
13
Kills
10
10
Deaths
13
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
4
0.5
L
Nemesis
BeerdedG0AT
Nemesis
5
1
2
6
W
0
3
2
0.33
W
0
2
2
0.5
L
4
0
3
5.5
W
2
0
9
6.5
W
8
3
2
3
W
3
2
4
2.5
L
He Bo
1
3
4
1
L
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,715
Damage
19,108
30,263
Taken
37,654
10,582
Mitigated
15,178
9,301
Healing
10,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,611
163
0
2,641
10,464
5,397
0
6,865
3,599
8,567
0
L
Nemesis
BeerdedG0AT
Nemesis
5,734
3,053
0
2,197
7,619
2,569
0
2,918
4,701
0
42,596
W
2,547
447
0
522
6,360
1,965
0
879
5,323
0
26,640
W
1,728
176
0
2,179
5,526
2,171
78
103
5,423
0
22,067
L
5,416
847
739
1,796
6,201
3,683
0
1,423
4,778
0
41,184
W
4,142
1,572
0
1,695
6,313
3,641
68
1,899
3,655
12,848
0
W
9,477
3,997
0
4,294
8,823
2,097
2,577
1,462
7,361
38,250
0
W
5,821
1,014
0
611
3,241
708
164
843
2,398
39,053
0
L
He Bo
3,575
304
0
2,126
6,888
1,987
0
3,926
2,962
30,070
0
L
Charybdis
2,772
1,768
0
1,178
6,482
1,542
0
4,308
2,174
0
26,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
29,437
252
Minions Killed
316
0
Camps Cleared
0
947,712
Distance Traveled
1,012,769
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,933
493
18
2
0
187,507
3
L
Nemesis
6,765
677
76
8
0
256,229
3
W
Shiva
5,284
528
57
6
0
181,220
2
W
Tyr
5,471
547
46
5
0
213,000
2
L
Guan Yu
7,108
711
93
9
0
217,989
3
W
Atlas
6,329
633
14
1
0
211,366
0
W
Sol
7,161
716
63
6
0
167,701
1
W
Nu Wa
6,240
624
72
7
0
174,425
2
L
He Bo
5,550
555
69
7
0
176,302
4
L
Charybdis
5,081
508
60
6
0
174,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role