Player Matchup

Achilles
Achilles
Cruxadr
Achilles
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
GekkeMeneer
Kuzenbo
Level 144
God Stats
1W - 1L
1,563 SR
Queue Stats
69W - 54L
1,737 Elo+
Party 2
Hel
Hel
Koozik
Hel
Level 156
God Stats
11W - 12L
1,431 SR
Queue Stats
906W - 961L
1,519 Elo+
Solo
Hun Batz
Hun Batz
george1657
Hun Batz
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 96L
1,556 Elo+
Solo
Chiron
Chiron
nepokist
Chiron
Level 143
God Stats
5W - 4L
1,188 SR
Queue Stats
133W - 132L
1,517 Elo+
Solo
Team Averages
Level 149
1,436 SR
1,566 Elo+

VS

Team Averages
Level 139
1,407 SR
1,569 Elo+
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Aqrippa
Bellona
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 94L
1,742 Elo+
Party 1
Skadi
Skadi
Ashyar
Skadi
Level 115
God Stats
2W - 4L
1,268 SR
Queue Stats
130W - 143L
1,587 Elo+
Party 1
Xing Tian
Xing Tian
PirateMike
Xing Tian
Level 158
God Stats
1W - 1L
1,267 SR
Queue Stats
205W - 232L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cruxadr
Achilles
14
4 / 5 / 2
8,095
899
5,826
15,250
11,750
Mace

Mace

+10
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kuzenbo
GekkeMeneer
Kuzenbo
14
3 / 4 / 5
8,116
902
6,124
17,239
25,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
Koozik
Hel
12
1 / 4 / 6
6,873
764
6,157
10,928
4,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
george1657
Hun Batz
13
0 / 5 / 8
7,482
831
9,223
9,224
3,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
nepokist
Chiron
13
2 / 5 / 6
7,599
844
8,343
12,682
4,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 2 / 13
8,600
956
10,555
5,262
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
 
Yemoja
13
3 / 2 / 13
8,504
945
5,237
7,346
8,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
Aqrippa
Bellona
14
2 / 2 / 18
8,537
949
12,183
14,189
16,459
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Ashyar
Skadi
16
10 / 2 / 9
9,491
1,055
22,263
10,205
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
PirateMike
Xing Tian
15
4 / 2 / 18
8,430
937
8,763
14,038
17,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
94
10
Kills
23
23
Deaths
10
27
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
2
13
5.25
W
Yemoja
 
Yemoja
3
2
13
4.75
W
Bellona
Aqrippa
Bellona
2
2
18
5.5
W
Skadi
Ashyar
Skadi
10
2
9
7.25
L
Achilles
Cruxadr
Achilles
4
5
2
1
L
Kuzenbo
GekkeMeneer
Kuzenbo
3
4
5
1.38
L
Hel
Koozik
Hel
1
4
6
1
W
Xing Tian
PirateMike
Xing Tian
4
2
18
6.5
L
Hun Batz
george1657
Hun Batz
0
5
8
0.8
L
Chiron
nepokist
Chiron
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,673
Damage
59,001
65,323
Taken
51,040
49,118
Mitigated
49,431
24,689
Healing
22,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,555
588
236
546
5,262
2,149
1,128
1,437
3,825
23,651
0
W
Yemoja
 
Yemoja
5,237
1,207
10,687
2,167
7,346
8,409
974
2,129
5,217
10,380
0
W
Bellona
Aqrippa
Bellona
12,183
2,160
1,297
2,410
14,189
16,459
232
4,408
8,941
6,587
14,147
W
Skadi
Ashyar
Skadi
22,263
9,559
785
1,395
10,205
5,109
2,200
2,252
7,953
0
41,761
L
Achilles
Cruxadr
Achilles
5,826
2,396
376
1,139
15,250
11,750
309
7,207
7,914
1,553
7,930
L
Kuzenbo
GekkeMeneer
Kuzenbo
6,124
2,365
691
1,346
17,239
25,001
114
6,415
10,789
9,822
0
L
Hel
Koozik
Hel
6,157
102
9,048
5,233
10,928
4,277
480
4,925
5,830
10,869
0
W
Xing Tian
PirateMike
Xing Tian
8,763
957
1,494
1,601
14,038
17,305
418
2,835
10,559
14,385
0
L
Hun Batz
george1657
Hun Batz
9,223
625
1,420
625
9,224
3,126
1,172
4,110
4,990
0
16,784
L
Chiron
nepokist
Chiron
8,343
3,606
1,294
3,517
12,682
4,964
812
4,451
8,068
0
23,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
43,562
77
Minions Killed
95
0
Camps Cleared
0
787,663
Distance Traveled
831,599
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,600
956
22
2
0
172,511
3
W
Yemoja
8,504
945
11
1
0
159,451
3
W
Bellona
8,537
949
24
3
0
177,289
2
W
Skadi
9,491
1,055
32
4
0
158,168
3
L
Achilles
8,095
899
11
1
0
143,816
0
L
Kuzenbo
8,116
902
7
1
0
157,996
0
L
Hel
6,873
764
6
1
0
186,418
1
W
Xing Tian
8,430
937
6
1
0
164,180
1
L
Hun Batz
7,482
831
21
2
0
154,727
1
L
Chiron
7,599
844
32
4
0
144,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role