Player Matchup

Fenrir
Fenrir
COPsuperSTAR
Fenrir
Level 107
God Stats
44W - 22L
1,635 SR
Queue Stats
104W - 73L
1,533 Elo+
Party 2
Neith
Neith
Itamienjin
Neith
Level 44
God Stats
7W - 2L
1,476 SR
Queue Stats
91W - 51L
1,623 Elo+
Party 2
Nox
Nox
PlaqueDoctor-049
Nox
Level 69
God Stats
15W - 8L
1,699 SR
Queue Stats
78W - 48L
1,574 Elo+
Party 2
Horus
Horus
SmokyFirefly
Horus
Level 118
God Stats
1W - 1L
1,273 SR
Queue Stats
104W - 69L
1,515 Elo+
Party 2
Jormungandr
Jormungandr
leviathan55504
Jormungandr
Level 40
God Stats
25W - 20L
1,500 SR
Queue Stats
153W - 191L
1,746 Elo+
Solo
Team Averages
Level 76
1,516 SR
1,598 Elo+

VS

Team Averages
Level 50
1,459 SR
1,465 Elo+
Kali
Kali
JordanOrJM
Kali
Level 67
God Stats
2W - 5L
1,218 SR
Queue Stats
273W - 266L
1,463 Elo+
Party 1
Ah Puch
Ah Puch
Momah2x
Ah Puch
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 114L
1,463 Elo+
Party 1
Cerberus
Cerberus
RUMORCALIPINHA
Cerberus
Level 68
God Stats
30W - 31L
1,447 SR
Queue Stats
65W - 72L
1,377 Elo+
Solo
Ullr
Ullr
SaucyRAWRXD
Ullr
Level 49
God Stats
4W - 3L
1,477 SR
Queue Stats
49W - 24L
1,638 Elo+
Solo
Shiva
Shiva
bambilionar
Shiva
Level 41
God Stats
4W - 2L
1,656 SR
Queue Stats
60W - 72L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 4 / 5
9,585
564
7,392
12,400
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
16
6 / 1 / 6
10,071
592
9,145
10,676
4,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 3 / 6
9,256
544
6,039
8,879
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 8
8,860
521
4,818
12,856
11,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
leviathan55504
Jormungandr
15
0 / 2 / 3
9,375
551
8,879
11,385
12,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 1 / 2
6,794
400
1,783
5,628
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Ah Puch
Momah2x
Ah Puch
8
0 / 4 / 4
6,303
371
1,580
4,767
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
8
1 / 1 / 3
5,981
352
1,473
4,253
2,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
3 / 10 / 2
8,495
500
6,402
14,606
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
4 / 4 / 1
9,187
540
14,675
18,715
11,664
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
20
Kills
11
13
Deaths
20
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
5
2.13
W
Neith
6
1
6
9
L
3
1
2
4
L
Ah Puch
Momah2x
Ah Puch
0
4
4
0.5
W
5
3
6
2.67
L
Cerberus
1
1
3
2.5
L
3
10
2
0.4
W
3
3
8
2.33
L
4
4
1
1.13
W
Jormungandr
leviathan55504
Jormungandr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,273
Damage
25,913
56,196
Taken
47,969
36,248
Mitigated
20,936
14,615
Healing
8,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,392
2,156
0
3,302
12,400
4,865
2,331
620
11,318
0
44,265
W
Neith
9,145
3,605
0
2,389
10,676
4,541
5,190
441
9,686
0
70,684
L
1,783
1,055
0
3,834
5,628
1,531
0
423
5,193
0
18,634
L
Ah Puch
Momah2x
Ah Puch
1,580
37
0
443
4,767
1,073
0
1,309
3,388
17,636
0
W
6,039
1,253
0
707
8,879
3,444
928
1,635
7,150
40,096
0
L
Cerberus
1,473
38
116
1,189
4,253
2,562
45
710
3,477
9,947
0
L
6,402
2,364
0
670
14,606
4,106
0
2,233
12,298
0
47,026
W
4,818
1,499
1,572
3,505
12,856
11,015
649
1,694
10,074
447
14,724
L
14,675
2,010
142
1,765
18,715
11,664
0
9,892
8,668
5,134
55,672
W
Jormungandr
leviathan55504
Jormungandr
8,879
3,031
0
3,140
11,385
12,383
2,380
451
10,934
58,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,147
Gold Earned
36,760
440
Minions Killed
322
0
Camps Cleared
0
1,587,356
Distance Traveled
1,027,540
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,585
564
86
5
0
329,503
0
W
Neith
10,071
592
136
8
0
283,293
1
L
Kali
6,794
400
52
3
0
159,848
0
L
Ah Puch
6,303
371
39
2
0
134,901
3
W
Nox
9,256
544
79
5
0
323,680
0
L
Cerberus
5,981
352
29
2
0
167,721
4
L
Ullr
8,495
500
92
5
0
277,735
0
W
Horus
8,860
521
19
1
0
347,829
0
L
Shiva
9,187
540
110
6
0
287,335
5
W
Jormungandr
9,375
551
120
7
0
303,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role