Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
FNSalazar
Cerberus
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
281W - 245L
1,519 Elo+
Party 1
Thoth
Thoth
jona20twenty
Thoth
Level 99
God Stats
4W - 5L
1,345 SR
Queue Stats
307W - 304L
1,472 Elo+
Party 3
Thanatos
Thanatos
lauxz_rex
Thanatos
Level 81
God Stats
2W - 1L
1,590 SR
Queue Stats
44W - 35L
1,478 Elo+
Party 3
Ares
Ares
xBACO2003x
Ares
Level 108
God Stats
6W - 9L
1,399 SR
Queue Stats
370W - 325L
1,521 Elo+
Party 1
Team Averages
Level 99
1,467 SR
1,498 Elo+

VS

Team Averages
Level 108
1,497 SR
1,499 Elo+
Discordia
Discordia
 
Discordia
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Brigz_Flawless
Anhur
Level 89
God Stats
1W - 2L
1,303 SR
Queue Stats
78W - 85L
1,449 Elo+
Party 2
Chaac
Chaac
ChrisYahweh
Chaac
Level 124
God Stats
345W - 381L
1,565 SR
Queue Stats
647W - 699L
1,485 Elo+
Solo
Thanatos
Thanatos
RodrigoCenda
Thanatos
Level 102
God Stats
5W - 2L
1,619 SR
Queue Stats
73W - 77L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
teusam7l
Cthulhu
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 65L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
2 / 4 / 0
5,016
502
3,872
6,042
1,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
FNSalazar
Cerberus
10
3 / 1 / 1
6,114
611
4,627
7,635
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 0
5,225
523
1,245
5,900
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
lauxz_rex
Thanatos
8
1 / 4 / 1
4,993
499
2,262
7,068
1,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 4 / 4
5,183
518
2,878
8,141
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 0 / 5
6,728
673
3,614
2,392
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 1 / 2
6,284
628
4,552
4,521
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 4
5,008
501
3,586
7,009
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thanatos
RodrigoCenda
Thanatos
11
7 / 1 / 3
6,847
685
7,791
7,306
2,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
teusam7l
Cthulhu
11
2 / 2 / 1
6,072
607
5,113
7,373
4,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
16
16
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
4
0
0.5
W
Discordia
 
Discordia
2
0
5
4.5
W
5
1
2
6
W
0
2
4
1
L
Cerberus
FNSalazar
Cerberus
3
1
1
3.5
W
Thanatos
RodrigoCenda
Thanatos
7
1
3
8.5
L
0
3
0
0
L
Thanatos
lauxz_rex
Thanatos
1
4
1
0.38
W
Cthulhu
teusam7l
Cthulhu
2
2
1
1.25
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,884
Damage
24,656
34,786
Taken
28,601
12,767
Mitigated
13,384
10,076
Healing
13,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,872
2,428
0
1,585
6,042
1,045
105
193
5,823
0
26,949
W
Discordia
 
Discordia
3,614
428
0
991
2,392
650
0
169
2,223
36,462
0
W
4,552
3,275
0
1,571
4,521
1,201
891
908
3,613
0
30,035
W
3,586
501
0
1,724
7,009
4,823
15
1,749
5,192
0
16,271
L
Cerberus
FNSalazar
Cerberus
4,627
463
0
2,316
7,635
5,340
0
3,461
3,635
26,209
0
W
Thanatos
RodrigoCenda
Thanatos
7,791
2,540
0
7,148
7,306
2,496
0
2,738
4,482
0
36,162
L
1,245
143
0
280
5,900
938
0
1,026
4,730
30,010
0
L
Thanatos
lauxz_rex
Thanatos
2,262
640
0
3,840
7,068
1,687
0
1,997
4,909
0
19,113
W
Cthulhu
teusam7l
Cthulhu
5,113
431
14
2,440
7,373
4,214
0
2,715
4,341
28,834
0
L
2,878
440
137
1,918
8,141
3,757
0
1,086
6,962
12,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,531
Gold Earned
30,939
252
Minions Killed
281
0
Camps Cleared
0
980,629
Distance Traveled
1,018,586
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,016
502
46
5
0
174,364
2
W
Discordia
6,728
673
65
7
0
197,218
7
W
Anhur
6,284
628
61
6
0
186,237
2
W
Chaac
5,008
501
22
2
0
205,162
3
L
Cerberus
6,114
611
68
7
0
207,295
2
W
Thanatos
6,847
685
67
7
0
221,986
2
L
Thoth
5,225
523
68
7
0
195,060
3
L
Thanatos
4,993
499
52
5
0
215,824
0
W
Cthulhu
6,072
607
66
7
0
207,983
1
L
Ares
5,183
518
18
2
0
188,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role