Player Matchup

Baron Samedi
Baron Samedi
RedViper28
Baron Samedi
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 18L
1,249 Elo+
Party 1
Fenrir
Fenrir
pashaknf
Fenrir
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 128L
1,429 Elo+
Party 1
Bellona
Bellona
xFr3sh
Bellona
Level 104
God Stats
2W - 1L
1,306 SR
Queue Stats
8W - 20L
1,239 Elo+
Solo
Team Averages
Level 52
1,435 SR
1,306 Elo+

VS

Team Averages
Level 83
1,563 SR
1,207 Elo+
Olorun
Olorun
LineaMP13
Olorun
Level 29
God Stats
0W - 2L
1,691 SR
Queue Stats
20W - 68L
1,127 Elo+
Party 2
Da Ji
Da Ji
MilenaPKBR
Da Ji
Level 105
God Stats
4W - 7L
1,497 SR
Queue Stats
56W - 80L
1,367 Elo+
Solo
Khepri
Khepri
alejandromp13
Khepri
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 66L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RedViper28
Baron Samedi
18
1 / 2 / 22
11,748
691
8,308
9,228
5,603
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
pashaknf
Fenrir
19
20 / 1 / 6
14,514
854
27,549
20,759
10,996
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
xFr3sh
Bellona
18
6 / 3 / 15
12,758
750
14,164
15,164
15,267
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LineaMP13
Olorun
17
4 / 10 / 2
12,151
715
11,693
18,706
9,933
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
15
2 / 12 / 3
11,022
648
11,590
16,713
8,601
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 5 / 6
10,949
644
7,241
18,819
26,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
27
Kills
6
6
Deaths
27
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
LineaMP13
Olorun
4
10
2
0.5
L
Da Ji
2
12
3
0.29
W
Baron Samedi
RedViper28
Baron Samedi
1
2
22
6
L
0
5
6
0.6
W
Fenrir
pashaknf
Fenrir
20
1
6
23
W
Bellona
xFr3sh
Bellona
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,021
Damage
30,524
45,151
Taken
54,238
31,866
Mitigated
44,622
6,856
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
LineaMP13
Olorun
11,693
6,231
634
2,345
18,706
9,933
0
2,701
16,005
46,619
0
L
Da Ji
11,590
2,921
0
1,148
16,713
8,601
0
1,866
14,847
0
35,122
W
Baron Samedi
RedViper28
Baron Samedi
8,308
1,718
1,106
2,301
9,228
5,603
542
5,073
4,155
22,982
0
L
7,241
809
0
2,726
18,819
26,088
0
4,181
14,638
25,093
0
W
Fenrir
pashaknf
Fenrir
27,549
10,963
0
2,557
20,759
10,996
2,177
6,030
14,729
77
58,701
W
Bellona
xFr3sh
Bellona
14,164
4,473
0
892
15,164
15,267
0
8,245
6,919
0
65,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,020
Gold Earned
34,122
202
Minions Killed
134
12
Camps Cleared
4
901,917
Distance Traveled
736,786
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,151
715
77
5
1
232,300
0
L
Da Ji
11,022
648
42
2
3
254,866
2
W
Baron Samedi
11,748
691
32
2
3
261,061
0
L
Khepri
10,949
644
15
1
0
249,620
1
W
Fenrir
14,514
854
69
4
1
337,528
5
W
Bellona
12,758
750
101
6
8
303,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role