Player Matchup

Cerberus
Cerberus
AkaReJay
Cerberus
Level 45
God Stats
12W - 10L
1,522 SR
Queue Stats
121W - 136L
1,572 Elo+
Party 3
Ymir
Ymir
KaitlynBabyDaddy
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,572 Elo+
Party 3
Sol
Sol
Risri
Sol
Level 34
God Stats
4W - 3L
1,529 SR
Queue Stats
6W - 4L
1,502 Elo+
Party 1
Mulan
Mulan
Tomdawwg77
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,668 Elo+
Party 3
Chronos
Chronos
XxITbeDARKxx
Chronos
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 10L
1,575 Elo+
Party 1
Team Averages
Level 33
1,510 SR
1,578 Elo+

VS

Team Averages
Level 39
1,516 SR
1,390 Elo+
Ganesha
Ganesha
N3O x Girl
Ganesha
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,219 Elo+
Party 2
King Arthur
King Arthur
N3O x KILLER
King Arthur
Level 89
God Stats
7W - 8L
1,399 SR
Queue Stats
352W - 347L
1,483 Elo+
Party 2
Pele
Pele
N3O x THIEF
Pele
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 127L
1,458 Elo+
Party 2
Rama
Rama
N3O x TRASH
Rama
Level 28
God Stats
3W - 8L
1,593 SR
Queue Stats
389W - 407L
1,333 Elo+
Party 2
Zeus
Zeus
NothingMatters21
Zeus
Level 42
God Stats
9W - 10L
1,587 SR
Queue Stats
127W - 156L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AkaReJay
Cerberus
13
2 / 3 / 12
8,379
559
6,433
15,068
15,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
11 / 4 / 4
9,471
631
15,298
13,982
6,977
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Risri
Sol
14
1 / 3 / 5
8,218
548
5,170
11,264
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
13
1 / 3 / 6
7,912
527
6,058
9,544
5,892
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
XxITbeDARKxx
Chronos
17
11 / 0 / 5
10,407
694
13,414
9,738
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
N3O x Girl
Ganesha
11
1 / 5 / 4
6,802
453
2,417
13,102
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
N3O x KILLER
King Arthur
12
3 / 6 / 2
7,855
524
9,330
20,049
13,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 6 / 5
7,806
520
6,867
12,414
4,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 7 / 0
6,495
433
2,818
10,292
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 2 / 2
9,096
606
10,374
7,442
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
26
Kills
12
13
Deaths
26
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AkaReJay
Cerberus
2
3
12
2.67
W
11
4
4
3.25
L
Ganesha
N3O x Girl
Ganesha
1
5
4
0.6
L
King Arthur
N3O x KILLER
King Arthur
3
6
2
0.67
L
2
6
5
0.75
L
1
7
0
0.14
L
5
2
2
3
W
Sol
Risri
Sol
1
3
5
1.17
W
Mulan
1
3
6
1.33
W
Chronos
XxITbeDARKxx
Chronos
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,373
Damage
31,806
59,596
Taken
63,299
36,352
Mitigated
31,661
19,208
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AkaReJay
Cerberus
6,433
710
0
2,390
15,068
15,981
281
3,449
11,497
23,443
0
W
15,298
4,304
0
2,691
13,982
6,977
0
1,991
11,895
52,739
0
L
Ganesha
N3O x Girl
Ganesha
2,417
446
0
798
13,102
8,728
0
10,135
2,751
9,727
0
L
King Arthur
N3O x KILLER
King Arthur
9,330
1,418
0
4,279
20,049
13,548
0
11,212
8,459
0
42,185
L
6,867
1,844
0
4,222
12,414
4,225
306
5,960
6,308
0
47,770
L
2,818
2,135
0
1,669
10,292
2,705
0
8,596
1,652
0
21,990
L
10,374
872
0
2,905
7,442
2,455
330
4,762
2,512
56,683
0
W
Sol
Risri
Sol
5,170
1,347
155
4,781
11,264
3,735
743
3,727
7,256
46,739
865
W
Mulan
6,058
944
0
2,825
9,544
5,892
0
1,303
8,197
8,212
27,744
W
Chronos
XxITbeDARKxx
Chronos
13,414
6,048
0
6,366
9,738
3,767
3,448
1,688
7,960
75,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,387
Gold Earned
38,054
486
Minions Killed
335
0
Camps Cleared
0
1,474,036
Distance Traveled
1,327,329
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,379
559
59
4
0
339,382
1
W
Ymir
9,471
631
86
6
0
272,605
0
L
Ganesha
6,802
453
3
0
0
248,600
0
L
King Arthur
7,855
524
78
5
0
263,088
3
L
Pele
7,806
520
79
5
0
302,534
4
L
Rama
6,495
433
51
3
0
250,006
1
L
Zeus
9,096
606
124
8
0
263,101
4
W
Sol
8,218
548
115
8
0
266,930
0
W
Mulan
7,912
527
89
6
0
296,649
2
W
Chronos
10,407
694
137
9
0
298,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role