Player Matchup

Athena
Athena
Awesomeguy3602
Athena
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,624 Elo+
Party 1
Medusa
Medusa
GUESS_clown
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Achilles
Achilles
TEAM FITZ
Achilles
Level 82
God Stats
6W - 9L
1,753 SR
Queue Stats
22W - 28L
1,386 Elo+
Solo
Team Averages
Level 65
1,584 SR
1,503 Elo+

VS

Team Averages
Level 54
1,406 SR
1,162 Elo+
Cthulhu
Cthulhu
DaBlueNova
Cthulhu
Level 89
God Stats
1W - 8L
1,485 SR
Queue Stats
27W - 34L
1,185 Elo+
Party 2
Nemesis
Nemesis
Onepan12
Nemesis
Level 6
God Stats
2W - 6L
1,102 SR
Queue Stats
2W - 13L
1,009 Elo+
Party 2
Eset
Eset
ScFc_Bourney
Eset
Level 66
God Stats
8W - 9L
1,631 SR
Queue Stats
170W - 211L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,969
613
3,083
13,902
6,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
13
1 / 4 / 2
7,964
613
5,011
13,102
4,314
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
TEAM FITZ
Achilles
12
2 / 6 / 0
8,325
640
5,244
17,865
13,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaBlueNova
Cthulhu
16
6 / 1 / 10
10,275
790
16,364
12,092
14,539
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
Onepan12
Nemesis
12
6 / 1 / 5
9,520
732
7,979
7,116
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 1 / 10
9,936
764
13,045
6,170
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
16
16
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Cthulhu
DaBlueNova
Cthulhu
6
1
10
11
L
Medusa
1
4
2
0.5
W
Nemesis
Onepan12
Nemesis
6
1
5
8.5
W
4
1
10
9
L
Achilles
TEAM FITZ
Achilles
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,338
Damage
37,388
44,869
Taken
25,378
24,368
Mitigated
19,844
8,884
Healing
7,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,083
1,186
0
1,579
13,902
6,773
0
7,940
5,962
10,040
0
W
Cthulhu
DaBlueNova
Cthulhu
16,364
1,061
232
3,430
12,092
14,539
165
2,036
9,616
40,318
0
L
Medusa
5,011
2,076
0
3,415
13,102
4,314
0
10,156
2,946
0
29,245
W
Nemesis
Onepan12
Nemesis
7,979
2,877
160
1,225
7,116
3,178
1,220
1,163
5,870
0
20,812
W
13,045
893
437
1,577
6,170
2,127
533
1,061
4,954
40,603
0
L
Achilles
TEAM FITZ
Achilles
5,244
853
222
3,668
17,865
13,281
0
12,024
5,841
1,381
19,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,258
Gold Earned
29,731
106
Minions Killed
115
4
Camps Cleared
6
607,616
Distance Traveled
744,357
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,969
613
21
2
0
205,418
1
W
Cthulhu
10,275
790
50
4
2
258,325
3
L
Medusa
7,964
613
57
4
2
191,060
0
W
Nemesis
9,520
732
17
1
1
218,860
0
W
Eset
9,936
764
48
4
3
267,172
1
L
Achilles
8,325
640
28
2
2
211,138
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role