Player Matchup

Arachne
Arachne
 
Arachne
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
ArkAngel33
Skadi
Level 108
God Stats
2W - 1L
1,664 SR
Queue Stats
9W - 17L
1,235 Elo+
Solo
Artio
Artio
BudKid
Artio
Level 95
God Stats
2W - 6L
1,500 SR
Queue Stats
149W - 159L
1,639 Elo+
Solo
Achilles
Achilles
MullxAble
Achilles
Level 109
God Stats
3W - 1L
1,530 SR
Queue Stats
20W - 26L
1,497 Elo+
Solo
Nu Wa
Nu Wa
SeiferLoire
Nu Wa
Level 28
God Stats
4W - 2L
1,459 SR
Queue Stats
150W - 190L
1,371 Elo+
Party 3
Team Averages
Level 84
1,530 SR
1,448 Elo+

VS

Team Averages
Level 82
1,405 SR
1,331 Elo+
Ra
Ra
DJ CHRONOS X
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 47L
1,306 Elo+
Party 1
Neith
Neith
GeeVibes
Neith
Level 84
God Stats
9W - 13L
1,291 SR
Queue Stats
154W - 175L
1,429 Elo+
Solo
Skadi
Skadi
Goobamayne06
Skadi
Level 106
God Stats
3W - 2L
1,310 SR
Queue Stats
12W - 19L
1,235 Elo+
Party 2
Ne Zha
Ne Zha
Ziggy Pog
Ne Zha
Level 49
God Stats
1W - 2L
1,426 SR
Queue Stats
13W - 29L
1,281 Elo+
Party 1
Sol
Sol
itsecal
Sol
Level 125
God Stats
2W - 4L
1,498 SR
Queue Stats
375W - 395L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
13 / 3 / 4
9,733
649
13,274
12,416
4,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
12
3 / 1 / 2
7,153
477
6,091
8,902
2,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artio
BudKid
Artio
13
1 / 0 / 5
7,363
491
2,241
12,626
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
MullxAble
Achilles
15
4 / 0 / 3
8,323
555
5,012
9,307
11,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 4 / 10
8,770
585
10,176
7,602
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 2
7,823
522
5,332
12,041
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
GeeVibes
Neith
14
1 / 4 / 0
8,618
575
5,657
8,315
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 1
6,513
434
6,101
7,862
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Ziggy Pog
Ne Zha
15
5 / 5 / 1
9,017
601
6,902
12,497
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Sol
11
0 / 4 / 1
6,689
446
7,206
10,007
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
27
Kills
8
8
Deaths
28
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
13
3
4
5
W
Skadi
3
1
2
4
W
Artio
BudKid
Artio
1
0
5
3.5
L
1
11
2
0.18
L
Neith
GeeVibes
Neith
1
4
0
0.25
L
1
4
1
0.38
W
Achilles
MullxAble
Achilles
4
0
3
5.5
W
6
4
10
2.75
L
Ne Zha
Ziggy Pog
Ne Zha
5
5
1
1.1
L
Sol
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,794
Damage
31,198
50,853
Taken
50,722
28,106
Mitigated
14,756
16,318
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,274
8,966
0
4,380
12,416
4,247
1,117
3,683
8,733
0
56,408
W
Skadi
6,091
3,098
0
2,552
8,902
2,356
743
1,157
7,745
0
48,690
W
Artio
BudKid
Artio
2,241
399
702
3,556
12,626
7,966
117
4,619
8,007
21,092
0
L
5,332
706
201
1,647
12,041
3,608
964
3,108
8,630
53,781
0
L
Neith
GeeVibes
Neith
5,657
2,127
0
1,924
8,315
3,444
0
1,008
6,815
0
53,813
L
6,101
2,675
0
824
7,862
1,897
91
2,307
5,443
0
29,806
W
Achilles
MullxAble
Achilles
5,012
276
0
4,093
9,307
11,523
469
399
8,908
0
42,316
W
10,176
1,273
0
1,035
7,602
2,014
616
2,680
4,922
47,241
0
L
Ne Zha
Ziggy Pog
Ne Zha
6,902
3,669
0
1,115
12,497
3,662
0
2,781
9,453
0
61,562
L
Sol
7,206
3,334
0
2,904
10,007
2,145
0
2,297
7,506
44,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,342
Gold Earned
38,660
369
Minions Killed
446
0
Camps Cleared
0
1,434,318
Distance Traveled
1,327,874
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,733
649
90
6
0
321,508
2
W
Skadi
7,153
477
73
5
0
243,686
2
W
Artio
7,363
491
44
3
0
301,003
2
L
Ra
7,823
522
100
7
0
250,645
0
L
Neith
8,618
575
116
8
0
247,984
5
L
Skadi
6,513
434
45
3
0
262,328
2
W
Achilles
8,323
555
93
6
0
298,513
7
W
Nu Wa
8,770
585
69
5
0
269,608
2
L
Ne Zha
9,017
601
113
8
0
318,383
2
L
Sol
6,689
446
72
5
0
248,534
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role