Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
 
Ah Muzen Cab
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Silver II
AQUA DEM00N
Merlin
Silver II
Level 84
God Stats
4W - 4L
1,448 SR
Queue Stats
357W - 364L
942 MMR
Party 1
Cabrakan
Cabrakan
Gold III
lobito chido
Cabrakan
Gold III
Level 158
God Stats
3W - 4L
1,539 SR
Queue Stats
221W - 206L
1,281 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,496 SR
1,241 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,444 SR
1,105 MMR
Kumbhakarna
Kumbhakarna
Silver III
El_MaRbRa
Kumbhakarna
Silver III
Level 100
God Stats
2W - 2L
1,298 SR
Queue Stats
7W - 15L
1,202 MMR
Party 2
Chaac
Chaac
Silver V
NedMacnayr
Chaac
Silver V
Level 107
God Stats
30W - 33L
1,535 SR
Queue Stats
191W - 238L
1,023 MMR
Solo
Zeus
Zeus
Silver III
lordmateo403
Zeus
Silver III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,089 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
9 / 0 / 12
10,149
846
13,633
8,207
3,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
14
9 / 2 / 11
10,060
838
10,564
8,022
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
lobito chido
Cabrakan
13
4 / 2 / 16
9,723
810
8,428
14,807
19,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetMorgan Le FayFenrirAtlasGeb

VS

Bans
GilgameshMedusaAh PuchHou YiTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
El_MaRbRa
Kumbhakarna
11
0 / 6 / 4
7,740
645
3,115
16,359
11,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
11
1 / 8 / 1
7,762
647
7,654
13,590
6,757
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 8 / 1
8,445
704
10,752
10,142
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
22
Kills
4
4
Deaths
22
39
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
9
0
12
15
W
Merlin
9
2
11
7.25
L
Kumbhakarna
El_MaRbRa
Kumbhakarna
0
6
4
0.33
L
Chaac
1
8
1
0.19
W
Cabrakan
lobito chido
Cabrakan
4
2
16
6
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,625
Damage
21,521
31,036
Taken
40,091
26,168
Mitigated
21,303
9,962
Healing
5,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
13,633
5,519
0
3,241
8,207
3,879
1,028
4,272
3,935
0
38,158
W
Merlin
10,564
291
66
1,523
8,022
2,652
326
4,061
3,961
29,811
0
L
Kumbhakarna
El_MaRbRa
Kumbhakarna
3,115
232
0
887
16,359
11,689
0
7,653
7,599
9,488
0
L
Chaac
7,654
330
282
3,640
13,590
6,757
0
5,586
7,454
0
28,010
W
Cabrakan
lobito chido
Cabrakan
8,428
1,036
687
4,445
14,807
19,637
0
6,024
8,783
19,957
0
L
10,752
1,401
0
621
10,142
2,857
0
5,517
4,253
32,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,932
Gold Earned
23,947
129
Minions Killed
119
6
Camps Cleared
4
599,117
Distance Traveled
557,270
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,149
846
61
5
3
208,884
0
W
Merlin
10,060
838
50
4
2
211,862
1
L
Kumbhakarna
7,740
645
21
2
0
201,073
0
L
Chaac
7,762
647
41
3
4
186,706
0
W
Cabrakan
9,723
810
18
2
1
178,371
3
L
Zeus
8,445
704
57
5
0
169,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role