Player Matchup

Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Agtoy
Sol
Level 143
God Stats
4W - 2L
1,748 SR
Queue Stats
116W - 113L
1,468 Elo+
Party 1
Bellona
Bellona
Gigoorion
Bellona
Level 156
God Stats
9W - 10L
1,843 SR
Queue Stats
153W - 150L
1,564 Elo+
Solo
Janus
Janus
Mareeee
Janus
Level 128
God Stats
9W - 7L
1,500 SR
Queue Stats
261W - 276L
1,586 Elo+
Solo
Bacchus
Bacchus
MrDoom13
Bacchus
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 67L
1,524 Elo+
Party 1
Team Averages
Level 149
1,618 SR
1,528 Elo+

VS

Team Averages
Level 105
1,613 SR
1,634 Elo+
Ravana
Ravana
Drâk
Ravana
Level 130
God Stats
4W - 3L
1,500 SR
Queue Stats
122W - 94L
1,713 Elo+
Solo
Sol
Sol
Feminismlol
Sol
Level 62
God Stats
1W - 1L
1,767 SR
Queue Stats
27W - 14L
1,700 Elo+
Solo
Ra
Ra
Lehem
Ra
Level 148
God Stats
1W - 1L
1,751 SR
Queue Stats
18W - 24L
1,566 Elo+
Solo
Hercules
Hercules
cj110299
Hercules
Level 66
God Stats
4W - 6L
1,467 SR
Queue Stats
227W - 222L
1,617 Elo+
Solo
Shiva
Shiva
deensquad
Shiva
Level 119
God Stats
6W - 8L
1,579 SR
Queue Stats
83W - 84L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 0 / 2
7,705
700
8,011
8,330
7,373
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
Agtoy
Sol
12
1 / 0 / 1
6,436
585
4,219
5,920
1,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Gigoorion
Bellona
12
6 / 2 / 2
7,463
678
6,642
8,218
5,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Janus
Mareeee
Janus
11
1 / 2 / 1
6,299
573
3,386
4,205
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MrDoom13
Bacchus
9
3 / 4 / 3
6,005
546
3,042
8,431
6,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Drâk
Ravana
11
1 / 2 / 1
5,947
541
3,829
6,225
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 2
5,723
520
5,648
6,642
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
11
2 / 1 / 1
6,197
563
2,510
3,634
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
cj110299
Hercules
9
4 / 3 / 3
6,164
560
4,195
11,154
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shiva
deensquad
Shiva
8
0 / 4 / 2
5,085
462
3,535
9,956
5,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
15
Kills
8
8
Deaths
15
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
2
5
W
Sol
Agtoy
Sol
1
0
1
1.5
L
Ravana
Drâk
Ravana
1
2
1
0.75
L
1
5
2
0.4
W
Bellona
Gigoorion
Bellona
6
2
2
3.5
L
Ra
2
1
1
2.5
W
Janus
Mareeee
Janus
1
2
1
0.75
W
Bacchus
MrDoom13
Bacchus
3
4
3
1.13
L
Hercules
cj110299
Hercules
4
3
3
1.83
L
Shiva
deensquad
Shiva
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,300
Damage
19,717
35,104
Taken
37,611
22,402
Mitigated
15,151
13,021
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
8,011
887
0
3,703
8,330
7,373
0
681
7,649
0
48,450
W
Sol
Agtoy
Sol
4,219
816
0
3,814
5,920
1,514
0
519
5,401
37,433
4,799
L
Ravana
Drâk
Ravana
3,829
1,106
0
1,837
6,225
2,160
358
1,015
5,172
0
32,312
L
5,648
3,531
0
1,779
6,642
1,374
0
1,181
5,461
30,673
0
W
Bellona
Gigoorion
Bellona
6,642
1,920
0
3,285
8,218
5,597
0
3,787
4,431
0
43,626
L
Ra
2,510
174
791
1,302
3,634
1,099
285
1,137
2,441
40,503
0
W
Janus
Mareeee
Janus
3,386
580
0
500
4,205
1,033
0
52
4,153
42,506
0
W
Bacchus
MrDoom13
Bacchus
3,042
685
335
1,384
8,431
6,885
0
3,119
5,312
15,609
0
L
Hercules
cj110299
Hercules
4,195
1,302
0
3,246
11,154
5,023
0
4,280
6,754
0
12,981
L
Shiva
deensquad
Shiva
3,535
967
0
2,660
9,956
5,495
0
2,415
7,332
0
21,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,908
Gold Earned
29,116
388
Minions Killed
288
0
Camps Cleared
0
1,160,318
Distance Traveled
1,060,571
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,705
700
108
10
0
226,082
3
W
Sol
6,436
585
83
8
0
259,986
2
L
Ravana
5,947
541
92
8
0
230,683
3
L
Sol
5,723
520
56
5
0
181,301
4
W
Bellona
7,463
678
82
7
0
231,776
3
L
Ra
6,197
563
80
7
0
234,021
3
W
Janus
6,299
573
89
8
0
218,837
5
W
Bacchus
6,005
546
26
2
0
223,637
2
L
Hercules
6,164
560
17
2
0
199,886
2
L
Shiva
5,085
462
43
4
0
214,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role