Player Matchup

Pele
Pele
BillieMaize
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,685 Elo+
Party 3
Fenrir
Fenrir
IronDaddy117
Fenrir
Level 27
God Stats
12W - 7L
1,663 SR
Queue Stats
184W - 155L
1,625 Elo+
Party 1
Eset
Eset
LuciferxSamael
Eset
Level 152
God Stats
8W - 4L
2,032 SR
Queue Stats
261W - 209L
1,642 Elo+
Party 1
Olorun
Olorun
WHATSSMOOT
Olorun
Level 21
God Stats
0W - 2L
1,661 SR
Queue Stats
226W - 173L
1,636 Elo+
Party 1
Shiva
Shiva
whitchking51
Shiva
Level 56
God Stats
2W - 3L
1,587 SR
Queue Stats
20W - 17L
1,554 Elo+
Party 3
Team Averages
Level 55
1,689 SR
1,628 Elo+

VS

Team Averages
Level 79
1,485 SR
1,567 Elo+
Shiva
Shiva
Chumbawumba69
Shiva
Level 87
God Stats
28W - 26L
1,225 SR
Queue Stats
407W - 401L
1,450 Elo+
Solo
Danzaburou
Danzaburou
Falcon_0119
Danzaburou
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
357W - 322L
1,581 Elo+
Party 2
Discordia
Discordia
Qbscurity
Discordia
Level 47
God Stats
2W - 4L
1,441 SR
Queue Stats
127W - 119L
1,603 Elo+
Party 2
Cerberus
Cerberus
Renegxdezz
Cerberus
Level 44
God Stats
4W - 6L
1,627 SR
Queue Stats
160W - 148L
1,602 Elo+
Party 2
Loki
Loki
RiftSandy
Loki
Level 106
God Stats
13W - 7L
1,634 SR
Queue Stats
222W - 193L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 3
9,755
513
7,328
14,978
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
2 / 1 / 1
8,832
465
5,938
16,567
13,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
0 / 5 / 1
7,542
397
3,825
8,216
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
WHATSSMOOT
Olorun
12
0 / 4 / 3
7,518
396
5,407
10,135
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 3 / 0
8,723
459
9,270
15,981
10,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
9,661
508
7,173
17,224
22,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
Falcon_0119
Danzaburou
17
3 / 2 / 1
11,255
592
10,553
11,581
4,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Qbscurity
Discordia
17
4 / 0 / 4
11,023
580
15,305
7,085
2,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Renegxdezz
Cerberus
16
1 / 0 / 5
10,170
535
10,032
12,767
11,805
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
20
7 / 3 / 2
12,051
634
7,077
14,077
6,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
17
17
Deaths
5
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
2
0
7
5.5
W
Danzaburou
Falcon_0119
Danzaburou
3
2
1
1.75
L
Fenrir
2
1
1
2.5
L
0
5
1
0.1
W
Discordia
Qbscurity
Discordia
4
0
4
6
W
Cerberus
Renegxdezz
Cerberus
1
0
5
3.5
W
Loki
7
3
2
2.67
L
Olorun
WHATSSMOOT
Olorun
0
4
3
0.38
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
50,140
65,877
Taken
62,734
34,751
Mitigated
47,221
22,002
Healing
29,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,328
1,281
0
4,782
14,978
6,328
0
5,875
9,103
0
77,857
W
7,173
931
1,169
6,740
17,224
22,076
0
2,735
14,289
0
27,119
W
Danzaburou
Falcon_0119
Danzaburou
10,553
4,361
0
6,071
11,581
4,485
5,237
4,480
7,061
0
87,910
L
Fenrir
5,938
496
268
5,951
16,567
13,577
0
6,077
10,490
0
19,651
L
3,825
219
126
1,767
8,216
2,387
0
3,662
4,554
40,186
0
W
Discordia
Qbscurity
Discordia
15,305
286
0
5,218
7,085
2,852
293
2,067
4,978
77,193
0
W
Cerberus
Renegxdezz
Cerberus
10,032
1,112
0
4,605
12,767
11,805
45
1,526
10,691
59,564
0
W
Loki
7,077
2,322
0
5,672
14,077
6,003
0
2,438
11,639
0
100,584
L
Olorun
WHATSSMOOT
Olorun
5,407
2,225
0
3,361
10,135
1,807
0
759
9,376
40,465
0
L
9,270
2,112
0
5,747
15,981
10,652
0
8,964
7,017
0
45,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,370
Gold Earned
54,160
427
Minions Killed
564
0
Camps Cleared
0
1,712,232
Distance Traveled
1,892,159
26
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,755
513
139
7
0
417,076
4
W
Shiva
9,661
508
31
2
0
411,425
5
W
Danzaburou
11,255
592
142
7
0
352,923
0
L
Fenrir
8,832
465
26
1
0
372,681
3
L
Eset
7,542
397
96
5
0
274,220
6
W
Discordia
11,023
580
133
7
0
379,067
2
W
Cerberus
10,170
535
97
5
0
336,926
0
W
Loki
12,051
634
161
8
0
411,818
0
L
Olorun
7,518
396
75
4
0
295,997
5
L
Shiva
8,723
459
91
5
0
352,258
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role