Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
GliIzzyMaster_
Tsukuyomi
Gold I
Level 108
God Stats
1W - 6L
1,345 SR
Queue Stats
143W - 149L
1,653 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
Jacoirr
Ah Muzen Cab
Platinum II
Level 148
God Stats
0W - 2L
1,382 SR
Queue Stats
52W - 46L
1,778 MMR
Party 1
Bacchus
Bacchus
Gold V
Lazovisky
Bacchus
Gold V
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,633 MMR
Solo
Tiamat
Tiamat
Gold I
Paannni
Tiamat
Gold I
Level 155
God Stats
0W - 1L
1,457 SR
Queue Stats
85W - 82L
1,502 MMR
Party 1
Bakasura
Bakasura
Silver I
WhyMikeyy
Bakasura
Silver I
Level 144
God Stats
1W - 2L
1,374 SR
Queue Stats
18W - 14L
1,637 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,412 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,641 SR
1,641 MMR
Geb
Geb
Silver I
Century Aces
Geb
Silver I
Level 118
God Stats
29W - 20L
1,553 SR
Queue Stats
85W - 82L
1,592 MMR
Solo
Nu Wa
Nu Wa
Gold II
Memito_Perry
Nu Wa
Gold II
Level 156
God Stats
24W - 10L
1,864 SR
Queue Stats
338W - 333L
1,548 MMR
Solo
Osiris
Osiris
Platinum V
SrElotito-
Osiris
Platinum V
Level 141
God Stats
7W - 8L
1,547 SR
Queue Stats
49W - 44L
1,710 MMR
Party 2
Skadi
Skadi
Gold IV
tactico1996
Skadi
Gold IV
Level 159
God Stats
17W - 19L
1,739 SR
Queue Stats
111W - 109L
1,737 MMR
Solo
Da Ji
Da Ji
Gold I
xXZavalitoXx
Da Ji
Gold I
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 67L
1,618 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
GliIzzyMaster_
Tsukuyomi
9
0 / 3 / 0
5,113
511
2,837
6,791
1,847
Ah Muzen Cab
Jacoirr
Ah Muzen Cab
8
0 / 3 / 1
4,685
469
4,419
7,575
1,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
Lazovisky
Bacchus
8
1 / 2 / 0
4,909
491
2,445
7,026
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Paannni
Tiamat
9
0 / 5 / 0
5,331
533
3,386
7,472
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
WhyMikeyy
Bakasura
10
2 / 4 / 0
5,427
543
2,684
7,100
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
LokiCliodhnaGilgameshBastet

VS

Bans
ArtioKhepriAmaterasuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 5
5,354
535
2,142
6,387
2,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 2 / 3
6,270
627
6,421
4,897
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Osiris
SrElotito-
Osiris
12
3 / 0 / 2
6,677
668
4,652
5,039
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 2
5,396
540
7,158
5,931
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
9 / 0 / 4
7,051
705
4,793
5,797
2,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
17
17
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
L
Tsukuyomi
GliIzzyMaster_
Tsukuyomi
0
3
0
0
L
Ah Muzen Cab
Jacoirr
Ah Muzen Cab
0
3
1
0.17
L
Bacchus
Lazovisky
Bacchus
1
2
0
0.5
W
4
2
3
2.75
L
Tiamat
Paannni
Tiamat
0
5
0
0
W
Osiris
SrElotito-
Osiris
3
0
2
4
L
Bakasura
WhyMikeyy
Bakasura
2
4
0
0.5
W
1
1
2
2
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,771
Damage
25,166
35,964
Taken
28,051
13,288
Mitigated
11,176
8,722
Healing
10,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,142
263
1,283
2,031
6,387
2,164
0
975
4,914
13,660
254
L
Tsukuyomi
GliIzzyMaster_
Tsukuyomi
2,837
963
0
1,321
6,791
1,847
0
406
6,337
0
26,033
L
Ah Muzen Cab
Jacoirr
Ah Muzen Cab
4,419
1,580
0
2,034
7,575
1,616
0
1,266
6,261
0
28,582
L
Bacchus
Lazovisky
Bacchus
2,445
383
221
1,646
7,026
3,829
0
1,765
5,178
10,978
0
W
6,421
1,303
0
500
4,897
1,458
0
2,627
1,950
32,785
0
L
Tiamat
Paannni
Tiamat
3,386
165
0
1,914
7,472
3,208
0
2,893
4,340
35,237
0
W
Osiris
SrElotito-
Osiris
4,652
1,487
0
3,166
5,039
3,867
0
0
4,941
0
38,374
L
Bakasura
WhyMikeyy
Bakasura
2,684
1,563
0
1,586
7,100
2,788
0
1,699
5,285
0
27,736
W
7,158
3,327
0
1,114
5,931
1,573
275
1,588
4,343
0
35,458
W
4,793
1,325
0
2,627
5,797
2,114
0
307
5,336
0
30,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,465
Gold Earned
30,748
261
Minions Killed
288
0
Camps Cleared
0
909,650
Distance Traveled
1,018,162
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,354
535
31
3
0
213,972
2
L
Tsukuyomi
5,113
511
60
6
0
170,518
0
L
Ah Muzen Cab
4,685
469
51
5
0
161,468
0
L
Bacchus
4,909
491
18
2
0
203,082
6
W
Nu Wa
6,270
627
60
6
0
187,128
4
L
Tiamat
5,331
533
78
8
0
166,361
2
W
Osiris
6,677
668
76
8
0
202,742
3
L
Bakasura
5,427
543
54
5
0
208,221
3
W
Skadi
5,396
540
62
6
0
181,998
3
W
Da Ji
7,051
705
59
6
0
232,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role