Player Matchup

Anhur
Anhur
BramBicep
Anhur
Level 113
God Stats
4W - 3L
1,765 SR
Queue Stats
81W - 74L
1,505 Elo+
Party 1
Chaac
Chaac
Sk1LLNUT
Chaac
Level 83
God Stats
0W - 2L
1,310 SR
Queue Stats
29W - 16L
1,604 Elo+
Party 1
Bastet
Bastet
The1eyedlegend
Bastet
Level 123
God Stats
4W - 7L
1,513 SR
Queue Stats
439W - 477L
1,464 Elo+
Solo
Poseidon
Poseidon
XxLegendWolfxX
Poseidon
Level 124
God Stats
2W - 1L
1,804 SR
Queue Stats
157W - 182L
1,421 Elo+
Solo
Ganesha
Ganesha
pabosa3
Ganesha
Level 121
God Stats
1W - 2L
1,784 SR
Queue Stats
29W - 43L
1,445 Elo+
Party 1
Team Averages
Level 113
1,635 SR
1,488 Elo+

VS

Team Averages
Level 90
1,490 SR
1,459 Elo+
Bakasura
Bakasura
Deadshott12
Bakasura
Level 124
God Stats
12W - 6L
1,500 SR
Queue Stats
159W - 153L
1,515 Elo+
Party 2
Shiva
Shiva
Lionheart2078
Shiva
Level 127
God Stats
11W - 8L
1,439 SR
Queue Stats
162W - 187L
1,404 Elo+
Solo
Bacchus
Bacchus
TinTin7797
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,438 Elo+
Solo
Neith
Neith
kotonyak
Neith
Level 66
God Stats
354W - 337L
1,513 SR
Queue Stats
641W - 670L
1,482 Elo+
Solo
Tiamat
Tiamat
playalexx2002
Tiamat
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 101L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BramBicep
Anhur
14
6 / 2 / 1
8,261
551
8,468
11,232
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Sk1LLNUT
Chaac
13
1 / 2 / 1
7,794
520
10,125
14,086
10,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 2 / 1
8,075
538
10,005
10,702
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
12
3 / 4 / 4
7,783
519
5,384
6,390
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
pabosa3
Ganesha
12
0 / 2 / 6
7,484
499
2,804
10,393
6,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Deadshott12
Bakasura
15
4 / 1 / 2
8,585
572
7,421
9,970
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 1
7,288
486
9,053
13,096
9,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
TinTin7797
Bacchus
11
0 / 2 / 6
7,164
478
5,706
9,892
7,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
kotonyak
Neith
13
3 / 4 / 1
8,097
540
9,175
9,483
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 6 / 0
8,092
539
5,946
11,189
5,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
16
Kills
12
12
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
BramBicep
Anhur
6
2
1
3.25
W
Bakasura
Deadshott12
Bakasura
4
1
2
5
W
0
3
1
0.17
L
Chaac
Sk1LLNUT
Chaac
1
2
1
0.75
L
6
2
1
3.25
W
Bacchus
TinTin7797
Bacchus
0
2
6
1.5
L
Poseidon
3
4
4
1.25
W
Neith
kotonyak
Neith
3
4
1
0.88
L
Ganesha
pabosa3
Ganesha
0
2
6
1.5
W
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,786
Damage
37,301
52,803
Taken
53,630
27,190
Mitigated
27,906
19,963
Healing
15,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BramBicep
Anhur
8,468
4,056
0
3,303
11,232
3,544
402
1,526
9,395
0
60,719
W
Bakasura
Deadshott12
Bakasura
7,421
4,718
0
4,120
9,970
4,343
22
665
8,954
0
45,904
W
9,053
3,592
232
2,054
13,096
9,181
288
1,171
11,277
1,781
42,355
L
Chaac
Sk1LLNUT
Chaac
10,125
2,414
0
5,091
14,086
10,955
112
1,037
12,393
3,137
46,462
L
10,005
2,762
0
5,587
10,702
3,804
0
2,793
7,472
0
54,211
W
Bacchus
TinTin7797
Bacchus
5,706
643
513
1,943
9,892
7,418
0
1,940
7,952
24,064
0
L
Poseidon
5,384
792
0
710
6,390
2,178
0
3,402
2,606
40,662
0
W
Neith
kotonyak
Neith
9,175
3,634
0
3,318
9,483
1,690
0
1,317
8,166
0
53,748
L
Ganesha
pabosa3
Ganesha
2,804
203
2,227
3,045
10,393
6,709
80
2,905
7,476
19,011
0
W
5,946
468
80
3,129
11,189
5,274
880
4,306
6,883
36,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,397
Gold Earned
39,226
422
Minions Killed
409
0
Camps Cleared
0
1,448,644
Distance Traveled
1,498,440
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,261
551
124
8
0
255,469
1
W
Bakasura
8,585
572
105
7
0
357,128
2
W
Shiva
7,288
486
89
6
0
271,088
6
L
Chaac
7,794
520
108
7
0
294,921
2
L
Bastet
8,075
538
96
6
0
353,248
3
W
Bacchus
7,164
478
28
2
0
311,445
6
L
Poseidon
7,783
519
81
5
0
259,989
6
W
Neith
8,097
540
101
7
0
273,227
2
L
Ganesha
7,484
499
13
1
0
285,017
3
W
Tiamat
8,092
539
86
6
0
285,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role