Player Matchup

Janus
Janus
Platinum I
CrippleAbuser
Janus
Platinum I
Level 160
God Stats
8W - 6L
1,269 SR
Queue Stats
179W - 165L
1,910 MMR
Solo
Mercury
Mercury
Platinum V
EddieOnJungle
Mercury
Platinum V
Level 121
God Stats
2W - 6L
1,252 SR
Queue Stats
36W - 24L
1,930 MMR
Solo
Medusa
Medusa
Platinum II
GankNSpank69
Medusa
Platinum II
Level 159
God Stats
0W - 1L
1,889 SR
Queue Stats
72W - 66L
1,897 MMR
Solo
Chaac
Chaac
Platinum I
MuchNutty
Chaac
Platinum I
Level 159
God Stats
9W - 13L
1,638 SR
Queue Stats
720W - 724L
1,893 MMR
Solo
Bacchus
Bacchus
Platinum II
gumbο
Bacchus
Platinum II
Level 134
God Stats
3W - 4L
1,500 SR
Queue Stats
503W - 496L
1,879 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,509 SR
1,902 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,678 SR
1,902 MMR
Ne Zha
Ne Zha
Diamond V
Drewsfood
Ne Zha
Diamond V
Level 153
God Stats
7W - 10L
1,529 SR
Queue Stats
222W - 190L
2,004 MMR
Party 1
Khepri
Khepri
Platinum IV
JoeFromNewYork
Khepri
Platinum IV
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
156W - 129L
1,896 MMR
Party 1
Apollo
Apollo
Gold III
SMspecify
Apollo
Gold III
Level 160
God Stats
9W - 6L
1,704 SR
Queue Stats
126W - 106L
1,770 MMR
Party 2
Zeus
Zeus
Platinum I
SmallKayak
Zeus
Platinum I
Level 160
God Stats
4W - 5L
1,981 SR
Queue Stats
198W - 195L
1,945 MMR
Party 2
Fenrir
Fenrir
Platinum IV
StormGami
Fenrir
Platinum IV
Level 160
God Stats
1W - 3L
1,675 SR
Queue Stats
62W - 47L
1,897 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,792
579
3,632
5,064
1,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
11
2 / 3 / 4
6,292
629
6,426
8,020
2,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
11
3 / 3 / 4
6,568
657
8,469
8,938
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
MuchNutty
Chaac
11
1 / 1 / 1
6,253
625
9,782
11,919
4,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
gumbο
Bacchus
6
2 / 2 / 3
5,154
515
2,241
6,324
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
OdinKuzenboAgniGeb

VS

Bans
LokiGilgameshCliodhnaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Drewsfood
Ne Zha
11
3 / 1 / 5
6,413
641
6,512
9,023
3,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 8
5,326
533
2,911
8,974
3,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
SMspecify
Apollo
12
3 / 2 / 3
6,670
667
6,621
8,316
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 5
5,948
595
5,163
4,074
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
StormGami
Fenrir
11
5 / 1 / 0
6,665
667
8,479
11,082
6,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
9
Kills
12
12
Deaths
9
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Ne Zha
Drewsfood
Ne Zha
3
1
5
5.5
L
Mercury
2
3
4
1.33
L
Medusa
3
3
4
1.67
W
0
4
8
1
L
Chaac
MuchNutty
Chaac
1
1
1
1.5
W
Apollo
SMspecify
Apollo
3
2
3
2.25
W
1
1
5
3.5
W
Fenrir
StormGami
Fenrir
5
1
0
5
L
Bacchus
gumbο
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,550
Damage
29,686
40,265
Taken
41,469
13,793
Mitigated
17,336
10,990
Healing
13,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,632
141
0
347
5,064
1,043
0
795
4,269
38,109
0
W
Ne Zha
Drewsfood
Ne Zha
6,512
2,430
0
4,441
9,023
3,345
0
849
8,174
0
42,580
L
Mercury
6,426
2,638
0
189
8,020
2,208
0
1,911
6,109
0
37,441
L
Medusa
8,469
4,747
0
2,428
8,938
1,916
0
1,380
7,558
0
44,514
W
2,911
340
858
674
8,974
3,208
0
2,321
6,653
9,357
918
L
Chaac
MuchNutty
Chaac
9,782
1,696
0
6,564
11,919
4,852
0
1,069
10,850
0
36,486
W
Apollo
SMspecify
Apollo
6,621
3,657
0
2,009
8,316
2,371
0
1,044
7,272
0
42,260
W
5,163
1,276
0
636
4,074
2,319
0
1,221
2,853
34,435
0
W
Fenrir
StormGami
Fenrir
8,479
3,128
0
4,518
11,082
6,093
0
438
10,644
0
33,618
L
Bacchus
gumbο
Bacchus
2,241
463
0
1,462
6,324
3,774
0
2,555
3,769
8,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,059
Gold Earned
31,022
311
Minions Killed
305
0
Camps Cleared
0
1,049,642
Distance Traveled
1,083,960
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,792
579
71
7
0
217,761
1
W
Ne Zha
6,413
641
77
8
0
254,084
2
L
Mercury
6,292
629
71
7
0
247,111
4
L
Medusa
6,568
657
85
9
0
202,727
4
W
Khepri
5,326
533
15
2
0
200,424
5
L
Chaac
6,253
625
74
7
0
218,943
5
W
Apollo
6,670
667
87
9
0
201,573
4
W
Zeus
5,948
595
74
7
0
214,402
4
W
Fenrir
6,665
667
52
5
0
213,477
5
L
Bacchus
5,154
515
10
1
0
163,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role