Player Matchup

Awilix
Awilix
Goku789Pro
Awilix
Level 84
God Stats
4W - 7L
1,347 SR
Queue Stats
72W - 93L
1,369 Elo+
Solo
Neith
Neith
LordHidden
Neith
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 45L
1,200 Elo+
Solo
Merlin
Merlin
Luumau
Merlin
Level 125
God Stats
5W - 9L
1,170 SR
Queue Stats
725W - 791L
1,349 Elo+
Solo
Bellona
Bellona
gabrieldoisk
Bellona
Level 79
God Stats
29W - 19L
1,643 SR
Queue Stats
218W - 222L
1,498 Elo+
Solo
Atlas
Atlas
scorpion159funny
Atlas
Level 99
God Stats
0W - 2L
1,257 SR
Queue Stats
21W - 35L
1,375 Elo+
Solo
Team Averages
Level 86
1,383 SR
1,358 Elo+

VS

Team Averages
Level 46
1,605 SR
1,373 Elo+
Ne Zha
Ne Zha
Freakkj
Ne Zha
Level 49
God Stats
6W - 9L
1,520 SR
Queue Stats
414W - 512L
1,239 Elo+
Party 1
Medusa
Medusa
UsuarioBr
Medusa
Level 36
God Stats
13W - 12L
1,530 SR
Queue Stats
20W - 18L
1,474 Elo+
Solo
Chaac
Chaac
Yahiko11MS
Chaac
Level 17
God Stats
6W - 4L
1,528 SR
Queue Stats
256W - 320L
1,221 Elo+
Party 1
Scylla
Scylla
lauxz_rex
Scylla
Level 81
God Stats
2W - 0L
1,591 SR
Queue Stats
44W - 35L
1,458 Elo+
Solo
Baron Samedi
Baron Samedi
lucasfaoliva
Baron Samedi
Level 48
God Stats
6W - 0L
1,859 SR
Queue Stats
173W - 142L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Goku789Pro
Awilix
16
7 / 3 / 3
11,399
438
12,390
15,690
7,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Neith
17
2 / 8 / 5
10,456
402
7,951
15,642
5,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Luumau
Merlin
17
2 / 7 / 4
11,108
427
18,836
15,204
6,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
gabrieldoisk
Bellona
18
2 / 7 / 5
11,666
449
12,011
20,401
22,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 6 / 4
12,151
467
11,806
28,717
34,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Freakkj
Ne Zha
20
7 / 4 / 9
14,848
571
15,511
28,506
11,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
UsuarioBr
Medusa
19
5 / 4 / 11
12,637
486
14,398
19,868
7,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
17
0 / 4 / 10
11,267
433
7,402
22,291
27,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
lauxz_rex
Scylla
20
14 / 3 / 5
14,944
575
17,719
19,956
6,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
lucasfaoliva
Baron Samedi
19
5 / 3 / 14
13,591
523
16,808
17,273
18,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
18
Kills
31
31
Deaths
18
21
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Freakkj
Ne Zha
7
4
9
2.88
L
Awilix
Goku789Pro
Awilix
7
3
3
2.83
L
Neith
2
8
5
0.56
L
Merlin
Luumau
Merlin
2
7
4
0.57
W
Medusa
UsuarioBr
Medusa
5
4
11
2.63
W
Chaac
0
4
10
1.25
L
Bellona
gabrieldoisk
Bellona
2
7
5
0.64
W
Scylla
lauxz_rex
Scylla
14
3
5
5.5
W
Baron Samedi
lucasfaoliva
Baron Samedi
5
3
14
4
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,994
Damage
71,838
95,654
Taken
107,894
77,898
Mitigated
72,357
17,072
Healing
40,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Freakkj
Ne Zha
15,511
6,228
0
13,997
28,506
11,961
351
9,312
18,849
0
136,854
L
Awilix
Goku789Pro
Awilix
12,390
3,844
326
3,910
15,690
7,903
84
4,627
10,995
0
58,822
L
Neith
7,951
2,713
257
2,285
15,642
5,922
888
6,914
8,624
0
63,889
L
Merlin
Luumau
Merlin
18,836
315
0
1,999
15,204
6,483
0
6,889
8,023
82,312
0
W
Medusa
UsuarioBr
Medusa
14,398
7,033
0
5,171
19,868
7,783
5,606
7,045
12,491
0
83,377
W
Chaac
7,402
1,902
0
4,827
22,291
27,426
886
5,957
16,163
0
50,589
L
Bellona
gabrieldoisk
Bellona
12,011
3,479
0
4,072
20,401
22,755
640
4,588
15,653
7,371
64,318
W
Scylla
lauxz_rex
Scylla
17,719
2,517
694
4,485
19,956
6,661
1,210
6,527
12,680
97,625
0
W
Baron Samedi
lucasfaoliva
Baron Samedi
16,808
1,485
3,780
7,408
17,273
18,526
1,562
5,070
11,838
61,413
0
L
11,806
3,252
468
3,755
28,717
34,835
124
10,773
17,832
48,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,780
Gold Earned
67,287
527
Minions Killed
626
0
Camps Cleared
0
2,116,995
Distance Traveled
2,455,782
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,848
571
176
7
0
523,351
3
L
Awilix
11,399
438
81
3
0
429,805
0
L
Neith
10,456
402
105
4
0
410,360
2
L
Merlin
11,108
427
142
5
0
441,333
3
W
Medusa
12,637
486
134
5
0
486,593
5
W
Chaac
11,267
433
85
3
0
479,915
1
L
Bellona
11,666
449
138
5
0
397,109
2
W
Scylla
14,944
575
158
6
0
510,173
2
W
Baron Samedi
13,591
523
73
3
0
455,750
0
L
Atlas
12,151
467
61
2
0
438,388
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role