Player Matchup

Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Firisius
Hun Batz
Level 99
God Stats
2W - 6L
1,117 SR
Queue Stats
286W - 266L
1,555 Elo+
Solo
Agni
Agni
GodRapist
Agni
Level 107
God Stats
0W - 4L
1,100 SR
Queue Stats
145W - 128L
1,533 Elo+
Solo
Anhur
Anhur
Melleven
Anhur
Level 109
God Stats
5W - 6L
1,751 SR
Queue Stats
37W - 50L
1,517 Elo+
Solo
Nox
Nox
lalalalalalalisa
Nox
Level 141
God Stats
7W - 11L
1,323 SR
Queue Stats
252W - 277L
1,557 Elo+
Solo
Team Averages
Level 113
1,358 SR
1,532 Elo+

VS

Team Averages
Level 123
1,581 SR
1,682 Elo+
Ne Zha
Ne Zha
Fabi496
Ne Zha
Level 146
God Stats
67W - 74L
1,536 SR
Queue Stats
351W - 332L
1,630 Elo+
Solo
Shiva
Shiva
TheFirstanunnaki
Shiva
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 105L
1,891 Elo+
Party 1
Sylvanus
Sylvanus
TheLástAnunnaki
Sylvanus
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 69L
1,623 Elo+
Party 1
Nox
Nox
xReDLeG3nDx
Nox
Level 156
God Stats
4W - 1L
1,741 SR
Queue Stats
63W - 45L
1,651 Elo+
Party 1
Anhur
Anhur
xWhiteLeG3nDx
Anhur
Level 86
God Stats
6W - 3L
1,629 SR
Queue Stats
6W - 3L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 3 / 1
4,950
495
3,680
13,032
7,290
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Firisius
Hun Batz
10
2 / 3 / 2
5,798
580
3,892
6,655
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
10
2 / 3 / 1
5,774
577
2,426
4,338
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Melleven
Anhur
10
1 / 3 / 0
5,506
551
3,116
6,037
962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 5 / 0
4,346
435
2,447
6,258
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fabi496
Ne Zha
10
4 / 1 / 5
6,367
637
4,408
5,758
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 5
6,505
651
10,173
8,959
4,929
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
4 / 0 / 6
6,273
627
3,478
5,397
3,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 2 / 4
6,909
691
3,995
5,373
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 4
5,671
567
3,520
4,893
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
17
17
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
1
0.17
W
Ne Zha
Fabi496
Ne Zha
4
1
5
6.5
L
Hun Batz
Firisius
Hun Batz
2
3
2
1
L
Agni
2
3
1
0.83
L
Anhur
Melleven
Anhur
1
3
0
0.33
W
1
1
5
3.5
W
4
0
6
7
L
0
5
0
0
W
6
2
4
4
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,561
Damage
25,574
36,320
Taken
30,380
13,503
Mitigated
12,160
10,372
Healing
12,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,680
1,335
0
4,695
13,032
7,290
0
1,114
11,836
0
23,570
W
Ne Zha
Fabi496
Ne Zha
4,408
1,447
0
2,778
5,758
1,513
0
597
5,161
0
28,505
L
Hun Batz
Firisius
Hun Batz
3,892
1,586
0
2,392
6,655
2,054
0
1,082
5,537
0
29,644
L
Agni
2,426
260
0
777
4,338
1,102
0
1,335
2,963
31,212
0
L
Anhur
Melleven
Anhur
3,116
1,455
0
2,193
6,037
962
0
1,257
4,780
0
31,941
W
10,173
3,282
0
1,173
8,959
4,929
0
692
8,267
0
41,882
W
3,478
1,464
2,434
3,237
5,397
3,210
170
1,397
4,000
12,796
0
L
2,447
393
0
315
6,258
2,095
0
2,417
3,731
10,559
0
W
3,995
535
88
1,874
5,373
1,596
148
1,383
3,990
31,531
0
W
3,520
2,461
0
1,199
4,893
912
524
804
4,089
0
30,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,374
Gold Earned
31,725
265
Minions Killed
280
0
Camps Cleared
0
973,540
Distance Traveled
989,708
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,950
495
49
5
0
173,474
2
W
Ne Zha
6,367
637
60
6
0
205,495
0
L
Hun Batz
5,798
580
67
7
0
212,324
2
L
Agni
5,774
577
63
6
0
206,874
3
L
Anhur
5,506
551
69
7
0
185,883
4
W
Shiva
6,505
651
71
7
0
205,177
3
W
Sylvanus
6,273
627
12
1
0
187,275
4
L
Nox
4,346
435
17
2
0
194,985
2
W
Nox
6,909
691
75
8
0
204,219
4
W
Anhur
5,671
567
62
6
0
187,542
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role