Player Matchup

King Arthur
King Arthur
CptZorlo
King Arthur
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,454 Elo+
Solo
Rama
Rama
SockCon
Rama
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,362 Elo+
Solo
Sylvanus
Sylvanus
TayRichForever
Sylvanus
Level 84
God Stats
28W - 38L
1,476 SR
Queue Stats
95W - 122L
1,406 Elo+
Solo
The Morrigan
The Morrigan
Thenat
The Morrigan
Level 49
God Stats
1W - 4L
1,122 SR
Queue Stats
75W - 103L
1,137 Elo+
Party 2
Sol
Sol
Ytifis
Sol
Level 40
God Stats
0W - 4L
1,500 SR
Queue Stats
25W - 62L
1,107 Elo+
Party 2
Team Averages
Level 73
1,420 SR
1,293 Elo+

VS

Team Averages
Level 43
1,485 SR
1,262 Elo+
Medusa
Medusa
Aquire-OBD
Medusa
Level 25
God Stats
2W - 2L
1,228 SR
Queue Stats
4W - 21L
1,120 Elo+
Party 1
Nu Wa
Nu Wa
Luffyy-OBD
Nu Wa
Level 26
God Stats
2W - 1L
1,696 SR
Queue Stats
2W - 11L
1,102 Elo+
Party 1
Shiva
Shiva
SudsyDoubloon19
Shiva
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 91L
1,420 Elo+
Solo
Mercury
Mercury
VASTIX-
Mercury
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,467 Elo+
Party 1
Ymir
Ymir
Vital-OBD
Ymir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 23L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CptZorlo
King Arthur
13
0 / 10 / 5
8,465
385
5,234
19,720
12,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
SockCon
Rama
16
8 / 6 / 4
10,738
488
14,250
14,289
4,985
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
17
10 / 6 / 8
11,894
541
15,238
20,422
16,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
Thenat
The Morrigan
16
1 / 6 / 7
10,185
463
6,081
17,718
5,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
Ytifis
Sol
17
4 / 7 / 1
11,312
514
8,983
16,351
5,412
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aquire-OBD
Medusa
18
6 / 8 / 4
11,015
501
10,566
15,899
5,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
18
10 / 5 / 11
12,301
559
15,549
13,722
5,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
11 / 1 / 12
12,893
586
23,347
14,344
15,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
VASTIX-
Mercury
19
6 / 2 / 9
12,054
548
10,690
18,441
7,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
15
2 / 7 / 15
10,221
465
7,716
21,561
27,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
86
23
Kills
35
35
Deaths
23
25
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aquire-OBD
Medusa
6
8
4
1
L
King Arthur
CptZorlo
King Arthur
0
10
5
0.25
W
Nu Wa
10
5
11
3.1
L
Rama
SockCon
Rama
8
6
4
1.67
W
11
1
12
17
L
Sylvanus
10
6
8
2.33
L
The Morrigan
Thenat
The Morrigan
1
6
7
0.75
W
Mercury
VASTIX-
Mercury
6
2
9
5.25
W
Ymir
2
7
15
1.36
L
Sol
Ytifis
Sol
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,786
Damage
67,868
88,500
Taken
83,967
45,268
Mitigated
61,423
20,040
Healing
19,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aquire-OBD
Medusa
10,566
6,546
0
2,330
15,899
5,579
125
4,358
11,541
0
74,895
L
King Arthur
CptZorlo
King Arthur
5,234
166
0
878
19,720
12,065
58
3,236
16,328
0
30,853
W
Nu Wa
15,549
4,031
124
1,846
13,722
5,487
1,951
5,734
7,988
57,456
0
L
Rama
SockCon
Rama
14,250
12,628
0
3,380
14,289
4,985
1,873
4,965
9,186
0
60,949
W
23,347
5,121
0
6,087
14,344
15,800
249
5,873
8,471
0
89,637
L
Sylvanus
15,238
3,972
1,107
5,715
20,422
16,891
674
6,982
13,300
48,250
9,738
L
The Morrigan
Thenat
The Morrigan
6,081
1,633
0
4,409
17,718
5,915
0
2,553
15,019
59,457
2,565
W
Mercury
VASTIX-
Mercury
10,690
5,432
0
6,515
18,441
7,491
1,319
5,110
13,331
0
86,475
W
Ymir
7,716
2,383
400
2,550
21,561
27,066
174
7,464
14,097
29,629
0
L
Sol
Ytifis
Sol
8,983
815
0
4,551
16,351
5,412
1,812
4,681
11,402
67,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,594
Gold Earned
58,484
488
Minions Killed
512
0
Camps Cleared
0
1,802,717
Distance Traveled
2,031,019
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,015
501
110
5
0
415,446
5
L
King Arthur
8,465
385
47
2
0
408,165
0
W
Nu Wa
12,301
559
104
5
0
326,120
0
L
Rama
10,738
488
99
5
0
335,550
3
W
Shiva
12,893
586
137
6
0
407,251
0
L
Sylvanus
11,894
541
86
4
0
339,647
1
L
The Morrigan
10,185
463
117
5
0
376,564
3
W
Mercury
12,054
548
130
6
0
515,190
1
W
Ymir
10,221
465
31
1
0
367,012
5
L
Sol
11,312
514
139
6
0
342,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role