Player Matchup

Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Ats Samghotel
Sylvanus
Level 55
God Stats
15W - 5L
1,819 SR
Queue Stats
90W - 89L
1,425 Elo+
Solo
Apollo
Apollo
BigBagOfDoo-Doo
Apollo
Level 69
God Stats
11W - 7L
1,557 SR
Queue Stats
23W - 27L
1,434 Elo+
Solo
Vamana
Vamana
Valochard
Vamana
Level 105
God Stats
2W - 1L
1,708 SR
Queue Stats
177W - 177L
1,605 Elo+
Solo
Ra
Ra
diegomaster9
Ra
Level 145
God Stats
5W - 2L
1,278 SR
Queue Stats
153W - 155L
1,509 Elo+
Party 1
Team Averages
Level 104
1,572 SR
1,495 Elo+

VS

Team Averages
Level 118
1,596 SR
1,494 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BOOMERSBOY
Fenrir
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 187L
1,610 Elo+
Solo
Atlas
Atlas
Mesenchym
Atlas
Level 123
God Stats
36W - 37L
1,478 SR
Queue Stats
215W - 234L
1,442 Elo+
Solo
Vamana
Vamana
aleejohdez13
Vamana
Level 152
God Stats
1W - 2L
2,000 SR
Queue Stats
463W - 484L
1,542 Elo+
Party 2
Thoth
Thoth
losguerras14
Thoth
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 27L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 1 / 9
8,610
615
8,635
9,741
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Ats Samghotel
Sylvanus
11
2 / 3 / 3
6,756
483
3,064
11,223
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 0 / 5
7,509
536
2,639
4,912
1,472
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Valochard
Vamana
15
1 / 0 / 1
8,385
599
6,365
9,101
7,687
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 0 / 2
9,241
660
9,980
7,344
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
1 / 3 / 1
7,244
517
3,317
9,027
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
BOOMERSBOY
Fenrir
11
2 / 6 / 1
6,821
487
3,304
10,682
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
Mesenchym
Atlas
11
0 / 2 / 2
6,256
447
4,290
9,761
5,183
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
14
0 / 1 / 2
8,264
590
7,119
9,890
9,200
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 6 / 2
6,827
488
5,110
6,935
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
4
4
Deaths
18
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
9
10.5
L
Hou Yi
 
Hou Yi
1
3
1
0.5
W
Sylvanus
Ats Samghotel
Sylvanus
2
3
3
1.17
L
Fenrir
BOOMERSBOY
Fenrir
2
6
1
0.42
W
0
0
5
2.5
L
Atlas
Mesenchym
Atlas
0
2
2
0.5
W
Vamana
Valochard
Vamana
1
0
1
1.5
L
Vamana
0
1
2
1
W
8
0
2
9
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
23,140
42,321
Taken
46,295
23,525
Mitigated
21,422
17,302
Healing
12,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,635
1,876
0
2,764
9,741
3,286
0
1,755
7,986
0
53,892
L
Hou Yi
 
Hou Yi
3,317
1,663
0
2,893
9,027
2,546
616
2,360
6,575
0
47,244
W
Sylvanus
Ats Samghotel
Sylvanus
3,064
773
1,142
3,675
11,223
8,057
189
3,918
7,007
14,530
0
L
Fenrir
BOOMERSBOY
Fenrir
3,304
291
0
3,078
10,682
2,997
0
2,069
8,477
0
36,205
W
2,639
1,198
0
1,999
4,912
1,472
1,220
684
4,228
0
52,778
L
Atlas
Mesenchym
Atlas
4,290
1,634
267
2,427
9,761
5,183
0
4,207
5,458
23,844
0
W
Vamana
Valochard
Vamana
6,365
2,547
0
4,198
9,101
7,687
0
0
9,101
0
61,798
L
Vamana
7,119
3,006
0
3,505
9,890
9,200
0
1,060
8,788
0
61,460
W
9,980
1,339
590
2,934
7,344
3,023
1,046
3,043
4,301
68,167
0
L
5,110
236
0
250
6,935
1,496
0
2,828
3,953
38,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,501
Gold Earned
35,412
476
Minions Killed
411
0
Camps Cleared
0
1,478,677
Distance Traveled
1,378,845
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,610
615
82
6
0
345,548
4
L
Hou Yi
7,244
517
101
7
0
229,912
3
W
Sylvanus
6,756
483
20
1
0
250,251
5
L
Fenrir
6,821
487
68
5
0
296,385
3
W
Apollo
7,509
536
102
7
0
255,272
1
L
Atlas
6,256
447
37
3
0
274,544
1
W
Vamana
8,385
599
133
10
0
303,793
2
L
Vamana
8,264
590
130
9
0
288,472
2
W
Ra
9,241
660
139
10
0
323,813
1
L
Thoth
6,827
488
75
5
0
289,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role