Player Matchup

Izanami
Izanami
AdrianPicon77
Izanami
Level 27
God Stats
6W - 7L
1,317 SR
Queue Stats
8W - 11L
1,368 Elo+
Party 3
Nu Wa
Nu Wa
Alex_Agudo14
Nu Wa
Level 58
God Stats
3W - 0L
1,717 SR
Queue Stats
65W - 74L
1,397 Elo+
Party 3
Ymir
Ymir
D180031369
Ymir
Level 32
God Stats
15W - 20L
1,388 SR
Queue Stats
45W - 73L
1,409 Elo+
Party 3
Shiva
Shiva
Dynamo542
Shiva
Level 69
God Stats
2W - 5L
1,203 SR
Queue Stats
31W - 42L
1,221 Elo+
Party 1
Kali
Kali
JHD_2570
Kali
Level 49
God Stats
4W - 10L
1,278 SR
Queue Stats
43W - 66L
1,172 Elo+
Party 1
Team Averages
Level 47
1,381 SR
1,314 Elo+

VS

Team Averages
Level 34
1,410 SR
1,317 Elo+
Thanatos
Thanatos
Fatek00
Thanatos
Level 17
God Stats
1W - 4L
1,236 SR
Queue Stats
49W - 46L
1,363 Elo+
Party 4
Ymir
Ymir
Fr1ziPL
Ymir
Level 28
God Stats
1W - 2L
1,473 SR
Queue Stats
13W - 22L
1,152 Elo+
Party 4
Guan Yu
Guan Yu
maxin11destroyer
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,240 Elo+
Party 2
Neith
Neith
xCr4zY-IlI
Neith
Level 38
God Stats
1W - 3L
1,340 SR
Queue Stats
50W - 69L
1,296 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
xsariox
Morgan Le Fay
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
2 / 4 / 1
9,335
467
5,595
9,862
2,820
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
9 / 2 / 3
11,038
552
17,758
10,851
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 0 / 10
10,708
535
4,840
8,349
9,832
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shiva
Dynamo542
Shiva
20
3 / 0 / 4
12,037
602
12,955
10,810
5,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kali
18
8 / 3 / 8
11,485
574
14,176
17,256
6,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fatek00
Thanatos
13
3 / 8 / 2
8,665
433
6,587
16,476
6,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
Fr1ziPL
Ymir
14
0 / 0 / 3
8,826
441
4,092
12,915
13,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 0
8,436
422
2,608
13,371
6,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
14
2 / 6 / 1
8,282
414
8,862
11,742
4,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
xsariox
Morgan Le Fay
16
3 / 8 / 0
10,456
523
12,020
17,254
6,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
24
Kills
9
9
Deaths
24
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
4
1
0.63
W
9
2
3
5.25
W
2
0
10
7
W
Shiva
Dynamo542
Shiva
3
0
4
5
L
Thanatos
Fatek00
Thanatos
3
8
2
0.5
L
Ymir
Fr1ziPL
Ymir
0
0
3
1.5
W
Kali
8
3
8
4
L
1
2
0
0.5
L
Neith
2
6
1
0.42
L
Morgan Le Fay
xsariox
Morgan Le Fay
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,324
Damage
34,169
57,128
Taken
71,758
28,347
Mitigated
38,347
15,512
Healing
21,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,595
3,690
0
1,726
9,862
2,820
780
1,841
8,021
0
51,392
W
17,758
5,161
0
3,173
10,851
3,767
318
6,178
4,244
57,850
0
W
4,840
202
483
1,738
8,349
9,832
180
2,328
5,922
31,282
0
W
Shiva
Dynamo542
Shiva
12,955
1,812
0
4,585
10,810
5,086
4,658
1,214
9,562
0
88,101
L
Thanatos
Fatek00
Thanatos
6,587
2,097
142
8,706
16,476
6,379
899
3,561
12,717
0
40,991
L
Ymir
Fr1ziPL
Ymir
4,092
336
0
991
12,915
13,466
267
4,807
7,861
31,698
0
W
Kali
14,176
7,452
0
3,807
17,256
6,842
2,843
2,829
14,329
0
93,879
L
2,608
527
288
4,028
13,371
6,928
96
1,538
11,679
0
27,038
L
Neith
8,862
2,936
0
2,769
11,742
4,979
536
3,341
8,245
0
53,274
L
Morgan Le Fay
xsariox
Morgan Le Fay
12,020
404
0
4,196
17,254
6,595
324
8,154
8,658
65,650
4,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,603
Gold Earned
44,665
539
Minions Killed
405
0
Camps Cleared
0
1,911,453
Distance Traveled
1,668,446
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,335
467
116
6
0
337,158
2
W
Nu Wa
11,038
552
89
4
0
358,381
8
W
Ymir
10,708
535
36
2
0
362,998
1
W
Shiva
12,037
602
163
8
0
409,877
3
L
Thanatos
8,665
433
76
4
0
383,162
0
L
Ymir
8,826
441
50
3
0
381,543
0
W
Kali
11,485
574
135
7
0
443,039
2
L
Guan Yu
8,436
422
66
3
0
308,350
0
L
Neith
8,282
414
97
5
0
293,572
4
L
Morgan Le Fay
10,456
523
116
6
0
301,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role