Player Matchup

Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Jickets
Ah Puch
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 143L
1,569 Elo+
Party 1
Hel
Hel
Mythilogical
Hel
Level 132
God Stats
3W - 3L
1,711 SR
Queue Stats
164W - 138L
1,642 Elo+
Solo
Kukulkan
Kukulkan
iiDynastyFTW
Kukulkan
Level 160
God Stats
2W - 3L
1,287 SR
Queue Stats
81W - 89L
1,553 Elo+
Solo
Chronos
Chronos
shädr
Chronos
Level 129
God Stats
2W - 0L
1,711 SR
Queue Stats
77W - 71L
1,581 Elo+
Party 1
Team Averages
Level 138
1,542 SR
1,569 Elo+

VS

Team Averages
Level 146
1,437 SR
1,550 Elo+
Chernobog
Chernobog
 
Chernobog
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DanielMacias7
Thor
Level 160
God Stats
13W - 16L
1,185 SR
Queue Stats
773W - 828L
1,529 Elo+
Solo
Hel
Hel
Onkh
Hel
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
407W - 406L
1,516 Elo+
Solo
Discordia
Discordia
ROCK5010
Discordia
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 64L
1,615 Elo+
Solo
Cu Chulainn
Cu Chulainn
ThaHellblazer
Cu Chulainn
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
219W - 230L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
2 / 4 / 18
10,811
832
7,271
20,291
27,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Jickets
Ah Puch
18
10 / 5 / 15
11,584
891
19,622
13,892
6,392
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 4 / 20
11,301
869
13,867
19,055
13,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
iiDynastyFTW
Kukulkan
19
9 / 4 / 15
11,580
891
11,264
15,744
8,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos
shädr
Chronos
16
3 / 4 / 17
10,084
776
13,780
13,756
5,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
3 / 8 / 9
10,400
800
13,146
16,268
6,879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 7 / 11
10,962
843
12,999
16,622
14,802
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
Onkh
Hel
16
1 / 6 / 8
9,721
748
6,228
16,416
17,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
ROCK5010
Discordia
18
7 / 4 / 10
11,316
870
22,640
10,723
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
ThaHellblazer
Cu Chulainn
18
5 / 5 / 9
10,562
812
12,793
22,167
33,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
68
30
Kills
21
21
Deaths
30
85
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
4
18
2.75
L
Chernobog
 
Chernobog
3
8
9
0.94
L
5
7
11
1.5
W
Ah Puch
Jickets
Ah Puch
10
5
15
3.5
W
6
4
20
4
L
Hel
Onkh
Hel
1
6
8
0.83
L
Discordia
ROCK5010
Discordia
7
4
10
3
L
Cu Chulainn
ThaHellblazer
Cu Chulainn
5
5
9
1.9
W
Kukulkan
iiDynastyFTW
Kukulkan
9
4
15
4.13
W
Chronos
shädr
Chronos
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,804
Damage
67,806
82,738
Taken
82,196
61,006
Mitigated
77,156
37,082
Healing
29,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,271
404
106
3,061
20,291
27,082
103
4,864
15,201
14,984
0
L
Chernobog
 
Chernobog
13,146
3,990
1,356
725
16,268
6,879
1,726
14,931
1,175
0
28,448
L
12,999
1,060
1,650
1,631
16,622
14,802
419
12,584
3,886
0
21,217
W
Ah Puch
Jickets
Ah Puch
19,622
712
0
2,110
13,892
6,392
669
5,361
8,425
37,165
0
W
13,867
287
14,647
10,943
19,055
13,215
224
8,275
10,331
23,071
0
L
Hel
Onkh
Hel
6,228
325
9,287
6,760
16,416
17,758
527
14,765
1,555
19,209
0
L
Discordia
ROCK5010
Discordia
22,640
905
1,939
1,257
10,723
4,458
1,115
8,891
1,730
38,092
0
L
Cu Chulainn
ThaHellblazer
Cu Chulainn
12,793
1,423
516
4,711
22,167
33,259
460
13,901
8,046
0
25,204
W
Kukulkan
iiDynastyFTW
Kukulkan
11,264
1,085
1,500
1,497
15,744
8,576
927
4,764
10,909
37,223
0
W
Chronos
shädr
Chronos
13,780
3,886
1,297
1,921
13,756
5,741
3,719
5,604
8,043
29,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,360
Gold Earned
52,961
157
Minions Killed
166
0
Camps Cleared
0
1,205,892
Distance Traveled
1,135,744
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,811
832
8
1
0
223,794
1
L
Chernobog
10,400
800
44
3
0
201,305
1
L
Thor
10,962
843
24
2
0
230,919
3
W
Ah Puch
11,584
891
24
2
0
234,710
0
W
Hel
11,301
869
19
1
0
271,066
1
L
Hel
9,721
748
31
2
0
258,927
1
L
Discordia
11,316
870
34
3
0
228,940
0
L
Cu Chulainn
10,562
812
33
3
0
215,653
2
W
Kukulkan
11,580
891
64
5
0
251,330
3
W
Chronos
10,084
776
42
3
0
224,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role