Player Matchup

Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum II
Killuaaa
Janus
Platinum II
Level 129
God Stats
2W - 3L
1,514 SR
Queue Stats
99W - 86L
1,981 MMR
Solo
Chiron
Chiron
Gold I
Percival
Chiron
Gold I
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
274W - 256L
1,954 MMR
Solo
Horus
Horus
Diamond IV
TakeMyTempo
Horus
Diamond IV
Level 129
God Stats
19W - 16L
1,627 SR
Queue Stats
474W - 473L
2,018 MMR
Solo
Jormungandr
Jormungandr
Platinum I
Tri0
Jormungandr
Platinum I
Level 160
God Stats
3W - 3L
1,596 SR
Queue Stats
235W - 229L
1,968 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,547 SR
1,884 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,558 SR
1,703 MMR
Bellona
Bellona
Diamond IV
 
Bellona
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Platinum II
 
Nike
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond V
 
Khepri
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Platinum I
AidosShalom
Eset
Platinum I
Level 128
God Stats
27W - 19L
1,791 SR
Queue Stats
346W - 362L
2,080 MMR
Party 1
Izanami
Izanami
Platinum V
EddieOnJungle
Izanami
Platinum V
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 24L
1,936 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 4 / 2
7,239
452
3,715
11,561
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
Killuaaa
Janus
15
3 / 2 / 2
8,876
555
6,644
8,469
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Percival
Chiron
14
3 / 6 / 6
8,732
546
9,716
12,598
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
4 / 6 / 6
7,581
474
7,806
18,929
9,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Tri0
Jormungandr
15
2 / 2 / 0
9,097
569
10,164
11,563
8,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SolTsukuyomiCamazotz

VS

Bans
AthenaBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
9 / 3 / 7
10,573
661
15,752
13,448
8,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
 
Nike
15
0 / 1 / 4
9,294
581
5,557
12,533
7,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Khepri
 
Khepri
11
0 / 2 / 5
7,498
469
4,613
12,165
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 3 / 6
9,399
587
12,658
6,363
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
16
5 / 4 / 4
9,840
615
9,743
11,058
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
13
Kills
20
20
Deaths
13
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Bellona
 
Bellona
9
3
7
4.17
W
Nike
 
Nike
0
1
4
2
W
Khepri
 
Khepri
0
2
5
1.25
W
6
3
6
3
W
Izanami
5
4
4
1.75
L
Janus
Killuaaa
Janus
3
2
2
2
L
Chiron
Percival
Chiron
3
6
6
1
L
4
6
6
1.17
L
Jormungandr
Tri0
Jormungandr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,045
Damage
48,323
63,120
Taken
55,567
26,922
Mitigated
30,664
14,944
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,715
618
0
4,184
11,561
3,579
0
1,909
9,448
0
45,859
W
Bellona
 
Bellona
15,752
7,622
0
895
13,448
8,417
0
3,317
9,101
0
90,788
W
Nike
 
Nike
5,557
960
0
3,817
12,533
7,540
2
6,459
5,426
0
65,742
W
Khepri
 
Khepri
4,613
458
0
1,912
12,165
10,772
0
3,809
8,156
20,092
0
W
12,658
213
1,456
1,436
6,363
1,255
0
1,707
4,492
58,574
0
W
Izanami
9,743
5,692
0
4,136
11,058
2,680
16
247
10,771
0
74,646
L
Janus
Killuaaa
Janus
6,644
974
0
500
8,469
2,092
0
2,539
5,930
67,533
0
L
Chiron
Percival
Chiron
9,716
5,787
271
4,202
12,598
3,285
0
883
11,626
0
63,625
L
7,806
3,878
551
3,568
18,929
9,731
0
9,707
8,370
0
18,180
L
Jormungandr
Tri0
Jormungandr
10,164
2,307
0
1,668
11,563
8,235
196
2,233
9,330
66,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,525
Gold Earned
46,604
518
Minions Killed
541
0
Camps Cleared
0
1,623,423
Distance Traveled
1,681,685
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,239
452
78
5
0
360,211
1
W
Bellona
10,573
661
132
8
0
392,462
1
W
Nike
9,294
581
145
9
0
309,735
5
W
Khepri
7,498
469
25
2
0
317,917
6
W
Eset
9,399
587
104
7
0
341,156
6
W
Izanami
9,840
615
135
8
0
320,415
11
L
Janus
8,876
555
146
9
0
352,349
5
L
Chiron
8,732
546
130
8
0
278,456
3
L
Horus
7,581
474
18
1
0
325,729
4
L
Jormungandr
9,097
569
146
9
0
306,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role