Player Matchup

Poseidon
Poseidon
Gold I
 
Poseidon
Gold I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold II
BigDaddySwag
Chronos
Gold II
Level 144
God Stats
2W - 2L
1,722 SR
Queue Stats
33W - 33L
1,664 MMR
Solo
Nemesis
Nemesis
Platinum IV
Erik18
Nemesis
Platinum IV
Level 129
God Stats
3W - 3L
1,514 SR
Queue Stats
56W - 61L
1,660 MMR
Solo
Atlas
Atlas
Platinum III
SenShi2
Atlas
Platinum III
Level 154
God Stats
15W - 14L
1,599 SR
Queue Stats
107W - 103L
1,688 MMR
Solo
Medusa
Medusa
Gold V
t2light
Medusa
Gold V
Level 61
God Stats
11W - 5L
1,653 SR
Queue Stats
44W - 58L
1,636 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,598 SR
1,629 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,615 SR
1,610 MMR
Artemis
Artemis
Gold I
 
Artemis
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
 
Ratatoskr
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum V
Dalouubis
Bacchus
Platinum V
Level 103
God Stats
18W - 14L
1,650 SR
Queue Stats
226W - 216L
1,688 MMR
Solo
Agni
Agni
Gold II
Mochimochii
Agni
Gold II
Level 159
God Stats
2W - 2L
1,559 SR
Queue Stats
71W - 69L
1,705 MMR
Solo
Arachne
Arachne
Gold II
SVAROOG
Arachne
Gold II
Level 55
God Stats
28W - 17L
1,865 SR
Queue Stats
466W - 469L
1,655 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
2 / 1 / 0
7,212
721
4,941
4,097
1,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
BigDaddySwag
Chronos
12
2 / 1 / 3
6,423
642
2,588
4,378
1,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
Erik18
Nemesis
10
4 / 2 / 3
6,240
624
4,998
7,681
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
SenShi2
Atlas
10
1 / 1 / 7
5,970
597
2,816
8,053
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
t2light
Medusa
11
4 / 1 / 1
6,158
616
3,488
4,666
1,115
Bans
SetGilgameshThoth

VS

Bans
BastetKaliGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 0
5,629
563
3,366
5,434
1,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
 
Ratatoskr
9
3 / 3 / 0
5,483
548
3,648
6,215
2,678
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Dalouubis
Bacchus
10
1 / 3 / 0
5,799
580
3,094
7,561
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 1 / 1
5,702
570
3,799
2,759
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
SVAROOG
Arachne
9
0 / 4 / 3
5,249
525
2,475
7,879
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
13
Kills
6
6
Deaths
13
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
2
1
0
2
L
Artemis
 
Artemis
1
2
0
0.5
L
Ratatoskr
 
Ratatoskr
3
3
0
1
W
Chronos
BigDaddySwag
Chronos
2
1
3
3.5
L
Bacchus
Dalouubis
Bacchus
1
3
0
0.33
W
Nemesis
Erik18
Nemesis
4
2
3
2.75
L
1
1
1
1.5
L
Arachne
SVAROOG
Arachne
0
4
3
0.38
W
Atlas
SenShi2
Atlas
1
1
7
4.5
W
Medusa
t2light
Medusa
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,831
Damage
16,382
28,875
Taken
29,848
12,244
Mitigated
10,818
5,944
Healing
8,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
4,941
1,184
0
911
4,097
1,570
126
2,368
1,729
51,825
0
L
Artemis
 
Artemis
3,366
1,534
0
2,400
5,434
1,324
0
827
4,607
0
33,371
L
Ratatoskr
 
Ratatoskr
3,648
702
0
966
6,215
2,678
0
1,936
4,279
0
17,217
W
Chronos
BigDaddySwag
Chronos
2,588
329
0
1,443
4,378
1,781
1,238
981
3,271
38,447
3,492
L
Bacchus
Dalouubis
Bacchus
3,094
914
0
2,873
7,561
4,301
0
4,365
3,196
26,698
3,856
W
Nemesis
Erik18
Nemesis
4,998
1,621
0
963
7,681
2,364
0
1,712
5,833
0
37,079
L
3,799
166
0
469
2,759
623
0
1,271
1,488
29,657
0
L
Arachne
SVAROOG
Arachne
2,475
1,413
0
1,565
7,879
1,892
0
1,718
6,161
0
25,715
W
Atlas
SenShi2
Atlas
2,816
985
301
2,241
8,053
5,414
0
866
7,063
13,415
1,693
W
Medusa
t2light
Medusa
3,488
1,146
0
85
4,666
1,115
75
140
4,514
0
29,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,003
Gold Earned
27,862
356
Minions Killed
286
0
Camps Cleared
0
1,056,563
Distance Traveled
995,821
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,212
721
96
10
0
209,518
4
L
Artemis
5,629
563
59
6
0
177,658
4
L
Ratatoskr
5,483
548
31
3
0
204,209
4
W
Chronos
6,423
642
92
9
0
199,201
2
L
Bacchus
5,799
580
76
8
0
190,920
3
W
Nemesis
6,240
624
82
8
0
228,175
1
L
Agni
5,702
570
74
7
0
215,317
4
L
Arachne
5,249
525
46
5
0
207,717
2
W
Atlas
5,970
597
26
3
0
207,675
2
W
Medusa
6,158
616
60
6
0
211,994
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role