Player Matchup

Shiva
Shiva
B33ky
Shiva
Level 71
God Stats
1W - 1L
1,702 SR
Queue Stats
18W - 16L
1,526 Elo+
Party 2
Neith
Neith
Birchyy7334
Neith
Level 105
God Stats
8W - 6L
1,679 SR
Queue Stats
119W - 110L
1,728 Elo+
Party 2
Ymir
Ymir
Chochar
Ymir
Level 66
God Stats
3W - 1L
1,753 SR
Queue Stats
286W - 187L
1,485 Elo+
Party 2
Apollo
Apollo
Gold009
Apollo
Level 17
God Stats
10W - 2L
1,854 SR
Queue Stats
227W - 122L
1,519 Elo+
Party 2
Cabrakan
Cabrakan
Medzc
Cabrakan
Level 109
God Stats
1W - 5L
1,262 SR
Queue Stats
319W - 154L
1,578 Elo+
Party 2
Team Averages
Level 74
1,650 SR
1,567 Elo+

VS

Team Averages
Level 68
1,593 SR
1,536 Elo+
Olorun
Olorun
BeckoningCow472
Olorun
Level 86
God Stats
5W - 3L
1,856 SR
Queue Stats
254W - 233L
1,563 Elo+
Party 1
Neith
Neith
ConorInCrocs
Neith
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 119L
1,579 Elo+
Party 1
Awilix
Awilix
LanDryCaper
Awilix
Level 25
God Stats
7W - 6L
1,559 SR
Queue Stats
24W - 23L
1,514 Elo+
Party 3
Fenrir
Fenrir
MonMaitreAbsolu
Fenrir
Level 60
God Stats
69W - 63L
1,554 SR
Queue Stats
429W - 400L
1,462 Elo+
Party 3
Shiva
Shiva
laneledge
Shiva
Level 46
God Stats
72W - 61L
1,496 SR
Queue Stats
255W - 226L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
B33ky
Shiva
9
4 / 4 / 0
5,932
593
4,468
8,271
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 4
6,108
611
5,846
5,799
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Chochar
Ymir
8
0 / 6 / 1
4,909
491
1,599
11,032
5,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Gold009
Apollo
8
1 / 3 / 0
5,086
509
3,227
5,917
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Medzc
Cabrakan
10
1 / 3 / 1
6,192
619
6,005
7,892
8,150
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,397
640
6,939
5,271
2,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 2 / 4
6,425
643
4,125
6,588
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
12
4 / 2 / 4
6,778
678
7,321
6,737
1,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
7 / 1 / 5
6,928
693
3,921
6,684
2,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
laneledge
Shiva
11
2 / 2 / 1
6,056
606
4,045
8,958
3,747
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
19
19
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Shiva
B33ky
Shiva
4
4
0
1
W
4
0
3
5.5
L
1
3
4
1
L
Ymir
Chochar
Ymir
0
6
1
0.08
W
2
2
4
2
L
Apollo
Gold009
Apollo
1
3
0
0.33
W
Awilix
4
2
4
3
L
Cabrakan
Medzc
Cabrakan
1
3
1
0.5
W
7
1
5
9.5
W
Shiva
laneledge
Shiva
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
26,351
38,911
Taken
34,238
19,860
Mitigated
12,400
8,554
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
B33ky
Shiva
4,468
766
349
2,189
8,271
3,027
0
241
8,030
0
23,352
W
6,939
4,024
200
3,470
5,271
2,054
558
948
4,053
35,684
6,848
L
5,846
2,250
0
1,357
5,799
2,188
0
0
5,799
0
42,188
L
Ymir
Chochar
Ymir
1,599
478
7
1,617
11,032
5,148
0
2,946
8,086
11,850
0
W
4,125
1,241
0
2,462
6,588
2,276
0
0
6,588
0
41,517
L
Apollo
Gold009
Apollo
3,227
1,833
0
1,654
5,917
1,347
112
2,919
2,998
0
25,398
W
Awilix
7,321
2,929
0
550
6,737
1,790
0
819
5,885
0
43,093
L
Cabrakan
Medzc
Cabrakan
6,005
1,089
0
1,381
7,892
8,150
0
0
7,892
38,092
0
W
3,921
511
204
2,075
6,684
2,533
0
1,065
5,619
0
15,244
W
Shiva
laneledge
Shiva
4,045
485
13
3,626
8,958
3,747
0
4,772
4,186
0
30,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,227
Gold Earned
32,584
279
Minions Killed
338
0
Camps Cleared
0
997,971
Distance Traveled
1,081,501
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
5,932
593
40
4
0
199,018
1
W
Olorun
6,397
640
74
7
0
187,665
1
L
Neith
6,108
611
81
8
0
189,858
1
L
Ymir
4,909
491
23
2
0
187,863
2
W
Neith
6,425
643
85
9
0
193,003
1
L
Apollo
5,086
509
42
4
0
214,302
1
W
Awilix
6,778
678
80
8
0
253,084
1
L
Cabrakan
6,192
619
93
9
0
206,930
0
W
Fenrir
6,928
693
25
3
0
232,367
0
W
Shiva
6,056
606
74
7
0
215,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role