Player Matchup

Thoth
Thoth
ITS NOT ME gg
Thoth
Level 126
God Stats
7W - 3L
1,813 SR
Queue Stats
250W - 146L
1,678 Elo+
Solo
Ares
Ares
NaCl
Ares
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,355 Elo+
Party 2
Bastet
Bastet
ZiMe ReFLeX
Bastet
Level 142
God Stats
13W - 10L
1,597 SR
Queue Stats
31W - 20L
1,638 Elo+
Party 2
Team Averages
Level 125
1,637 SR
1,557 Elo+

VS

Team Averages
Level 149
1,391 SR
1,548 Elo+
Sol
Sol
LadyStark_1994
Sol
Level 129
God Stats
3W - 6L
1,445 SR
Queue Stats
105W - 106L
1,478 Elo+
Party 1
Gilgamesh
Gilgamesh
MSI_LION
Gilgamesh
Level 160
God Stats
2W - 1L
1,311 SR
Queue Stats
55W - 49L
1,619 Elo+
Party 1
Atlas
Atlas
Y_EquilibriuM_Y
Atlas
Level 158
God Stats
12W - 7L
1,416 SR
Queue Stats
262W - 187L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 5 / 8
13,619
801
20,629
10,513
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
NaCl
Ares
17
3 / 2 / 15
12,707
747
15,135
19,729
26,456
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bastet
17
7 / 3 / 13
12,724
748
18,956
13,992
7,819
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
11,344
667
8,177
15,001
4,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
MSI_LION
Gilgamesh
15
3 / 8 / 4
10,910
642
11,909
27,310
18,571
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
4 / 5 / 4
12,261
721
9,360
20,728
29,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
20
Kills
10
10
Deaths
20
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
10
5
8
2.8
L
3
7
4
0.71
L
Gilgamesh
MSI_LION
Gilgamesh
3
8
4
0.63
W
Ares
NaCl
Ares
3
2
15
5.25
L
4
5
4
1.2
W
Bastet
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,720
Damage
29,446
44,234
Taken
63,039
39,406
Mitigated
52,664
4,864
Healing
7,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,629
849
0
270
10,513
5,131
1,331
5,176
5,337
81,044
0
L
8,177
1,647
0
3,617
15,001
4,145
0
9,121
5,880
46,918
0
L
Gilgamesh
MSI_LION
Gilgamesh
11,909
1,620
550
2,204
27,310
18,571
0
13,333
13,977
1,966
32,785
W
Ares
NaCl
Ares
15,135
519
0
2,210
19,729
26,456
219
6,794
12,935
28,192
0
L
9,360
3,640
0
1,511
20,728
29,948
0
13,692
7,036
28,255
0
W
Bastet
18,956
3,212
0
2,384
13,992
7,819
1,196
6,887
7,105
0
42,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,050
Gold Earned
34,515
193
Minions Killed
175
7
Camps Cleared
6
979,050
Distance Traveled
862,123
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,619
801
125
7
4
301,692
4
L
Sol
11,344
667
96
6
2
273,435
3
L
Gilgamesh
10,910
642
51
3
2
272,867
4
W
Ares
12,707
747
22
1
1
330,913
1
L
Atlas
12,261
721
28
2
2
315,821
5
W
Bastet
12,724
748
46
3
2
346,445
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role