Player Matchup

Artemis
Artemis
BastosMLV
Artemis
Level 47
God Stats
7W - 7L
1,352 SR
Queue Stats
796W - 752L
1,470 Elo+
Solo
Fenrir
Fenrir
Insensitive-x
Fenrir
Level 43
God Stats
2W - 4L
1,393 SR
Queue Stats
43W - 39L
1,491 Elo+
Solo
Achilles
Achilles
Kyrts444
Achilles
Level 81
God Stats
5W - 7L
1,749 SR
Queue Stats
117W - 111L
1,363 Elo+
Party 1
Chaac
Chaac
SHAULZBEK
Chaac
Level 35
God Stats
10W - 11L
1,491 SR
Queue Stats
51W - 66L
1,347 Elo+
Party 1
Agni
Agni
pinojukebox
Agni
Level 31
God Stats
0W - 4L
1,179 SR
Queue Stats
2W - 6L
1,380 Elo+
Solo
Team Averages
Level 47
1,433 SR
1,410 Elo+

VS

Team Averages
Level 71
1,464 SR
1,597 Elo+
Cthulhu
Cthulhu
Aaren77
Cthulhu
Level 41
God Stats
9W - 6L
1,793 SR
Queue Stats
58W - 51L
1,797 Elo+
Party 2
Vamana
Vamana
OtarieGlissante
Vamana
Level 22
God Stats
2W - 1L
1,499 SR
Queue Stats
101W - 106L
1,471 Elo+
Party 3
Nox
Nox
ScreamLR
Nox
Level 108
God Stats
8W - 3L
1,410 SR
Queue Stats
110W - 98L
1,458 Elo+
Party 3
Sol
Sol
gioangioan28
Sol
Level 109
God Stats
2W - 0L
1,289 SR
Queue Stats
96W - 85L
1,797 Elo+
Party 2
Thor
Thor
roxol49
Thor
Level 76
God Stats
1W - 1L
1,329 SR
Queue Stats
120W - 109L
1,461 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BastosMLV
Artemis
14
3 / 7 / 6
9,271
441
12,719
12,882
4,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 6 / 3
8,604
410
5,961
11,183
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Kyrts444
Achilles
15
3 / 8 / 6
9,901
471
12,928
24,410
20,979
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
SHAULZBEK
Chaac
17
2 / 5 / 3
10,585
504
12,096
25,058
19,293
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 10 / 4
9,199
438
6,818
12,750
3,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aaren77
Cthulhu
17
7 / 2 / 7
11,467
546
7,215
16,450
23,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
1 / 2 / 4
12,352
588
10,151
13,913
12,377
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
15 / 1 / 8
14,073
670
20,381
11,869
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
3 / 5 / 13
12,339
588
17,512
27,527
9,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
roxol49
Thor
20
10 / 5 / 12
13,308
634
12,221
18,299
8,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
80
13
Kills
36
36
Deaths
15
22
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aaren77
Cthulhu
7
2
7
5.25
L
Artemis
BastosMLV
Artemis
3
7
6
0.86
L
4
6
3
0.92
L
Achilles
Kyrts444
Achilles
3
8
6
0.75
W
1
2
4
1.5
L
Chaac
SHAULZBEK
Chaac
2
5
3
0.7
W
15
1
8
19
W
3
5
13
1.9
L
1
10
4
0.3
W
Thor
roxol49
Thor
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,522
Damage
67,480
86,283
Taken
88,058
51,486
Mitigated
58,960
14,557
Healing
31,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aaren77
Cthulhu
7,215
448
885
2,009
16,450
23,710
292
677
15,645
38,578
0
L
Artemis
BastosMLV
Artemis
12,719
3,770
0
2,233
12,882
4,216
0
7,497
5,327
0
47,996
L
5,961
1,294
0
3,344
11,183
3,908
0
5,038
6,064
0
34,509
L
Achilles
Kyrts444
Achilles
12,928
4,430
0
2,329
24,410
20,979
0
18,322
5,872
0
44,887
W
10,151
5,159
0
3,947
13,913
12,377
2,564
36
13,817
0
84,685
L
Chaac
SHAULZBEK
Chaac
12,096
2,514
0
5,205
25,058
19,293
0
6,142
18,754
0
75,295
W
20,381
1,797
0
1,574
11,869
5,552
1,960
2,354
9,309
93,308
1,971
W
17,512
10,113
0
18,515
27,527
9,069
1,808
779
26,686
103,929
2,840
L
6,818
653
0
1,446
12,750
3,090
0
6,705
5,828
46,329
0
W
Thor
roxol49
Thor
12,221
3,171
0
5,041
18,299
8,252
0
2,310
15,783
0
91,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,560
Gold Earned
63,539
444
Minions Killed
660
0
Camps Cleared
0
1,804,953
Distance Traveled
2,083,620
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,467
546
46
2
0
406,409
0
L
Artemis
9,271
441
84
4
0
361,923
8
L
Fenrir
8,604
410
57
3
0
282,010
3
L
Achilles
9,901
471
55
3
0
369,500
3
W
Vamana
12,352
588
165
8
0
444,172
3
L
Chaac
10,585
504
167
8
0
422,569
2
W
Nox
14,073
670
168
8
0
419,270
1
W
Sol
12,339
588
155
7
0
376,937
0
L
Agni
9,199
438
81
4
0
368,951
5
W
Thor
13,308
634
126
6
0
436,832
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role