Player Matchup

Charybdis
Charybdis
Hidan_xi
Charybdis
Level 51
God Stats
65W - 42L
1,481 SR
Queue Stats
404W - 406L
1,504 Elo+
Party 2
Tiamat
Tiamat
ONG_Fazzo
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,213 Elo+
Party 3
Susano
Susano
SKR_musa
Susano
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 26L
1,240 Elo+
Party 3
Chaac
Chaac
Vxierr
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,405 Elo+
Party 3
Ymir
Ymir
i-Donat-
Ymir
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
157W - 186L
1,500 Elo+
Party 2
Team Averages
Level 36
1,496 SR
1,372 Elo+

VS

Team Averages
Level 63
1,447 SR
1,412 Elo+
Eset
Eset
ARENUDO
Eset
Level 121
God Stats
5W - 3L
1,500 SR
Queue Stats
242W - 255L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
Devastador51
Heimdallr
Level 69
God Stats
12W - 15L
1,281 SR
Queue Stats
69W - 79L
1,503 Elo+
Party 1
Tyr
Tyr
candied-cradle4
Tyr
Level 46
God Stats
1W - 0L
1,528 SR
Queue Stats
2W - 4L
1,312 Elo+
Solo
Ymir
Ymir
marc3l_pop
Ymir
Level 49
God Stats
9W - 4L
1,456 SR
Queue Stats
18W - 25L
1,203 Elo+
Solo
Arachne
Arachne
quadfran1
Arachne
Level 29
God Stats
7W - 5L
1,470 SR
Queue Stats
29W - 26L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hidan_xi
Charybdis
14
3 / 5 / 1
8,601
453
7,435
14,903
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
ONG_Fazzo
Tiamat
15
2 / 7 / 2
9,366
493
8,164
14,148
6,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
SKR_musa
Susano
15
3 / 7 / 0
9,430
496
6,782
16,462
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Vxierr
Chaac
13
0 / 5 / 1
7,953
419
5,732
14,325
9,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
12
1 / 3 / 2
7,661
403
3,324
13,232
12,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
ARENUDO
Eset
19
10 / 2 / 5
12,364
651
14,147
8,456
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Devastador51
Heimdallr
15
4 / 4 / 5
9,462
498
11,812
13,064
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
3 / 1 / 6
11,108
585
12,400
13,858
13,738
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
1 / 0 / 5
9,428
496
2,735
6,683
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
quadfran1
Arachne
16
9 / 2 / 5
10,652
561
10,252
14,128
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
9
Kills
27
27
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Eset
ARENUDO
Eset
10
2
5
6.25
W
Heimdallr
Devastador51
Heimdallr
4
4
5
1.63
L
Charybdis
Hidan_xi
Charybdis
3
5
1
0.7
L
Tiamat
ONG_Fazzo
Tiamat
2
7
2
0.43
L
Susano
SKR_musa
Susano
3
7
0
0.43
L
Chaac
Vxierr
Chaac
0
5
1
0.1
W
3
1
6
6
L
Ymir
1
3
2
0.67
W
1
0
5
3.5
W
Arachne
quadfran1
Arachne
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,437
Damage
51,346
73,070
Taken
56,189
37,488
Mitigated
32,025
21,021
Healing
18,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
ARENUDO
Eset
14,147
1,060
0
2,555
8,456
2,617
95
3,120
5,078
88,846
0
W
Heimdallr
Devastador51
Heimdallr
11,812
5,248
0
4,007
13,064
4,838
295
2,072
10,952
0
67,500
L
Charybdis
Hidan_xi
Charybdis
7,435
2,486
0
5,105
14,903
3,629
0
1,799
13,104
0
58,555
L
Tiamat
ONG_Fazzo
Tiamat
8,164
397
0
3,179
14,148
6,377
0
6,580
7,568
48,787
0
L
Susano
SKR_musa
Susano
6,782
1,731
0
5,365
16,462
5,509
0
3,001
13,461
0
63,744
L
Chaac
Vxierr
Chaac
5,732
1,122
0
4,698
14,325
9,201
480
2,228
12,097
0
45,207
W
12,400
1,856
0
5,915
13,858
13,738
2,338
2,750
10,639
0
74,974
L
Ymir
3,324
640
0
2,674
13,232
12,772
0
3,274
9,958
12,125
0
W
2,735
233
0
1,837
6,683
4,621
216
1,281
5,320
26,364
0
W
Arachne
quadfran1
Arachne
10,252
7,931
0
3,859
14,128
6,211
0
1,733
12,119
0
55,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,011
Gold Earned
53,014
416
Minions Killed
513
0
Camps Cleared
0
1,858,115
Distance Traveled
1,911,813
6
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
12,364
651
156
8
0
397,259
3
W
Heimdallr
9,462
498
94
5
0
335,945
4
L
Charybdis
8,601
453
97
5
0
386,612
3
L
Tiamat
9,366
493
99
5
0
325,540
0
L
Susano
9,430
496
121
6
0
374,352
2
L
Chaac
7,953
419
77
4
0
346,008
1
W
Tyr
11,108
585
137
7
0
395,994
3
L
Ymir
7,661
403
22
1
0
425,603
0
W
Ymir
9,428
496
50
3
0
342,890
10
W
Arachne
10,652
561
76
4
0
439,725
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role