Player Matchup

Tiamat
Tiamat
LacedPlacebo
Tiamat
Level 155
God Stats
4W - 2L
1,800 SR
Queue Stats
192W - 153L
1,637 Elo+
Party 1
Horus
Horus
SeaYuhhhh
Horus
Level 128
God Stats
1W - 2L
1,221 SR
Queue Stats
186W - 172L
1,555 Elo+
Party 1
Rama
Rama
Siyler
Rama
Level 149
God Stats
1W - 2L
1,470 SR
Queue Stats
68W - 51L
1,665 Elo+
Party 1
Team Averages
Level 144
1,497 SR
1,619 Elo+

VS

Team Averages
Level 125
1,657 SR
1,650 Elo+
Baron Samedi
Baron Samedi
REED_BOYS2
Baron Samedi
Level 63
God Stats
27W - 22L
1,497 SR
Queue Stats
106W - 133L
1,415 Elo+
Solo
Shiva
Shiva
Sants_X
Shiva
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 56L
1,698 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cKz Triggamazin
Ah Muzen Cab
Level 160
God Stats
24W - 4L
1,974 SR
Queue Stats
904W - 380L
1,836 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 4 / 1
7,088
709
8,411
6,722
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
SeaYuhhhh
Horus
10
0 / 3 / 3
6,133
613
2,290
9,164
8,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
Siyler
Rama
11
1 / 5 / 1
6,505
651
6,862
8,018
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
REED_BOYS2
Baron Samedi
11
2 / 2 / 7
7,213
721
4,069
6,129
2,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
Sants_X
Shiva
12
1 / 0 / 10
7,507
751
5,351
10,137
7,242
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
cKz Triggamazin
Ah Muzen Cab
13
9 / 1 / 1
8,562
856
10,324
7,065
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
12
12
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
4
1
0.63
W
Baron Samedi
REED_BOYS2
Baron Samedi
2
2
7
2.75
W
Shiva
Sants_X
Shiva
1
0
10
6
L
Horus
SeaYuhhhh
Horus
0
3
3
0.5
L
Rama
Siyler
Rama
1
5
1
0.3
W
Ah Muzen Cab
cKz Triggamazin
Ah Muzen Cab
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,563
Damage
19,744
23,904
Taken
23,331
13,966
Mitigated
11,981
4,953
Healing
9,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,411
758
0
1,446
6,722
2,871
0
1,302
5,420
26,876
0
W
Baron Samedi
REED_BOYS2
Baron Samedi
4,069
235
1,539
1,817
6,129
2,154
0
3,113
2,861
10,628
0
W
Shiva
Sants_X
Shiva
5,351
618
499
2,864
10,137
7,242
120
3,083
6,878
267
19,494
L
Horus
SeaYuhhhh
Horus
2,290
1,266
808
2,324
9,164
8,943
0
2,085
7,079
0
6,113
L
Rama
Siyler
Rama
6,862
3,873
0
375
8,018
2,152
17
1,064
6,954
0
20,311
W
Ah Muzen Cab
cKz Triggamazin
Ah Muzen Cab
10,324
4,934
0
3,109
7,065
2,585
994
2,512
4,457
0
38,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,726
Gold Earned
23,282
96
Minions Killed
124
4
Camps Cleared
5
486,998
Distance Traveled
576,421
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,088
709
45
5
3
157,350
2
W
Baron Samedi
7,213
721
18
2
1
185,065
2
W
Shiva
7,507
751
29
3
0
201,016
2
L
Horus
6,133
613
17
2
1
180,626
0
L
Rama
6,505
651
34
3
0
149,022
2
W
Ah Muzen Cab
8,562
856
77
8
4
190,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role