Player Matchup

Cthulhu
Cthulhu
Aaren77
Cthulhu
Level 41
God Stats
9W - 6L
1,742 SR
Queue Stats
58W - 51L
1,752 Elo+
Party 4
Da Ji
Da Ji
Nevkin4D
Da Ji
Level 69
God Stats
22W - 15L
1,566 SR
Queue Stats
82W - 97L
1,340 Elo+
Party 2
Neith
Neith
YoukiiEclipse
Neith
Level 29
God Stats
27W - 25L
1,543 SR
Queue Stats
228W - 260L
1,347 Elo+
Party 2
Osiris
Osiris
gioangioan28
Osiris
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 85L
1,752 Elo+
Party 4
Nu Wa
Nu Wa
justin13092000
Nu Wa
Level 22
God Stats
2W - 4L
1,500 SR
Queue Stats
244W - 261L
1,458 Elo+
Party 2
Team Averages
Level 54
1,570 SR
1,529 Elo+

VS

Team Averages
Level 58
1,329 SR
1,453 Elo+
Zeus
Zeus
Kyrts444
Zeus
Level 81
God Stats
22W - 19L
1,429 SR
Queue Stats
117W - 111L
1,370 Elo+
Party 1
Ares
Ares
Lord_Glen_Der_3
Ares
Level 59
God Stats
0W - 2L
1,298 SR
Queue Stats
31W - 29L
1,476 Elo+
Party 3
Apollo
Apollo
SHAULZBEK
Apollo
Level 34
God Stats
8W - 11L
1,172 SR
Queue Stats
51W - 66L
1,354 Elo+
Party 1
King Arthur
King Arthur
iTz-_-Vlx
King Arthur
Level 35
God Stats
0W - 2L
1,246 SR
Queue Stats
5W - 3L
1,563 Elo+
Party 3
Ratatoskr
Ratatoskr
sarwe90
Ratatoskr
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 49L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aaren77
Cthulhu
13
0 / 1 / 5
7,693
513
3,860
11,156
9,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
Nevkin4D
Da Ji
15
16 / 2 / 0
9,636
642
10,564
9,388
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 3
7,703
514
2,425
4,484
1,173
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
16
7 / 0 / 4
9,732
649
10,879
13,734
12,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 3 / 9
8,781
585
8,177
5,409
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 5 / 0
7,416
494
6,571
7,408
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

8
0 / 2 / 1
5,660
377
2,260
7,322
3,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
SHAULZBEK
Apollo
11
1 / 4 / 1
6,901
460
4,012
9,740
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
iTz-_-Vlx
King Arthur
9
0 / 6 / 0
5,368
358
4,702
11,871
6,131
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ratatoskr
sarwe90
Ratatoskr
11
2 / 8 / 1
6,921
461
5,724
12,321
3,752
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
25
Kills
6
7
Deaths
25
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aaren77
Cthulhu
0
1
5
2.5
L
Zeus
3
5
0
0.6
L
0
2
1
0.25
W
Da Ji
Nevkin4D
Da Ji
16
2
0
8
L
Apollo
SHAULZBEK
Apollo
1
4
1
0.38
W
1
1
3
2.5
W
Osiris
7
0
4
9
L
King Arthur
iTz-_-Vlx
King Arthur
0
6
0
0
W
1
3
9
1.83
L
Ratatoskr
sarwe90
Ratatoskr
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,905
Damage
23,269
44,171
Taken
48,662
27,717
Mitigated
18,270
12,738
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aaren77
Cthulhu
3,860
199
278
1,747
11,156
9,082
682
3,475
7,531
29,903
2,105
L
Zeus
6,571
772
0
1,758
7,408
2,155
0
1,836
5,392
48,177
0
L
2,260
0
376
2,370
7,322
3,618
0
3,141
4,023
9,999
0
W
Da Ji
Nevkin4D
Da Ji
10,564
3,026
0
2,330
9,388
3,584
0
1,459
7,891
0
45,178
L
Apollo
SHAULZBEK
Apollo
4,012
2,481
0
1,658
9,740
2,614
0
3,203
6,395
0
30,656
W
2,425
733
65
1,036
4,484
1,173
2,751
1,653
2,753
0
51,477
W
Osiris
10,879
5,388
0
5,956
13,734
12,422
1,239
886
12,848
0
60,233
L
King Arthur
iTz-_-Vlx
King Arthur
4,702
848
90
1,635
11,871
6,131
0
2,253
9,514
2,845
17,266
W
8,177
1,895
0
1,326
5,409
1,456
694
1,698
3,515
47,440
0
L
Ratatoskr
sarwe90
Ratatoskr
5,724
2,302
0
2,998
12,321
3,752
0
895
11,318
0
37,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,545
Gold Earned
32,266
434
Minions Killed
294
0
Camps Cleared
0
1,399,847
Distance Traveled
1,280,968
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,693
513
53
4
0
294,141
0
L
Zeus
7,416
494
106
7
0
266,489
3
L
Ares
5,660
377
20
1
0
207,362
0
W
Da Ji
9,636
642
67
4
0
306,740
3
L
Apollo
6,901
460
54
4
0
269,614
3
W
Neith
7,703
514
86
6
0
258,479
3
W
Osiris
9,732
649
128
9
0
299,773
0
L
King Arthur
5,368
358
36
2
0
262,822
3
W
Nu Wa
8,781
585
100
7
0
240,714
1
L
Ratatoskr
6,921
461
78
5
0
274,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role