Player Matchup

Medusa
Medusa
Silver II
Callumharvey
Medusa
Silver II
Level 100
God Stats
9W - 2L
1,844 SR
Queue Stats
59W - 69L
1,155 MMR
Solo
Aphrodite
Aphrodite
Silver III
Kotoboukitsa
Aphrodite
Silver III
Level 160
God Stats
14W - 17L
1,553 SR
Queue Stats
311W - 349L
981 MMR
Solo
Geb
Geb
Silver I
SunroVientiane
Geb
Silver I
Level 160
God Stats
7W - 7L
1,562 SR
Queue Stats
152W - 147L
1,166 MMR
Solo
Thoth
Thoth
Silver I
dieqv96
Thoth
Silver I
Level 108
God Stats
0W - 2L
1,772 SR
Queue Stats
179W - 184L
1,189 MMR
Solo
Nemesis
Nemesis
Silver II
hacktheplanet27
Nemesis
Silver II
Level 126
God Stats
2W - 2L
1,548 SR
Queue Stats
35W - 50L
1,166 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,656 SR
1,131 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,520 SR
1,127 MMR
Poseidon
Poseidon
Silver I
Emerocks
Poseidon
Silver I
Level 147
God Stats
36W - 29L
1,521 SR
Queue Stats
526W - 536L
1,167 MMR
Solo
Kali
Kali
Silver I
Rasengan7
Kali
Silver I
Level 126
God Stats
19W - 16L
1,430 SR
Queue Stats
538W - 550L
1,072 MMR
Solo
Bacchus
Bacchus
Bronze III
ReiSabonis
Bacchus
Bronze III
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 106L
1,119 MMR
Solo
Freya
Freya
Gold II
TeiouDaKing
Freya
Gold II
Level 109
God Stats
38W - 26L
1,585 SR
Queue Stats
173W - 152L
1,338 MMR
Solo
Chaac
Chaac
Silver IV
mdBaBo
Chaac
Silver IV
Level 143
God Stats
6W - 3L
1,563 SR
Queue Stats
46W - 69L
940 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 8 / 0
8,825
490
8,595
14,455
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Kotoboukitsa
Aphrodite
17
1 / 1 / 2
9,614
534
8,905
10,814
10,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 2 / 3
8,873
493
5,124
11,638
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Thoth
dieqv96
Thoth
14
2 / 7 / 1
8,286
460
5,316
9,645
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 3 / 3
8,167
454
6,261
12,798
5,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GilgameshAthenaArachneBastet

VS

Bans
MulanTsukuyomiCliodhnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Emerocks
Poseidon
15
3 / 2 / 1
9,594
533
5,491
6,392
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
18
8 / 2 / 4
10,707
595
8,261
15,511
8,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ReiSabonis
Bacchus
14
1 / 1 / 6
9,040
502
5,449
9,696
8,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 2 / 4
11,373
632
14,113
13,375
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
mdBaBo
Chaac
17
1 / 1 / 1
10,350
575
9,969
13,675
9,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
8
Kills
21
21
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
8
0
0.38
W
Poseidon
Emerocks
Poseidon
3
2
1
1.75
L
Aphrodite
Kotoboukitsa
Aphrodite
1
1
2
2
W
Kali
8
2
4
5
W
Bacchus
ReiSabonis
Bacchus
1
1
6
4
L
2
2
3
1.75
W
8
2
4
5
L
Thoth
dieqv96
Thoth
2
7
1
0.36
L
0
3
3
0.5
W
Chaac
mdBaBo
Chaac
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,201
Damage
43,283
59,350
Taken
58,649
32,949
Mitigated
32,633
17,454
Healing
28,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,595
3,988
0
3,212
14,455
4,082
0
10,282
4,173
0
59,518
W
Poseidon
Emerocks
Poseidon
5,491
414
48
1,523
6,392
1,888
1,282
2,380
4,012
73,620
0
L
Aphrodite
Kotoboukitsa
Aphrodite
8,905
643
839
7,887
10,814
10,985
182
0
10,814
66,808
0
W
Kali
8,261
3,217
0
7,239
15,511
8,213
67
3,828
11,671
0
77,030
W
Bacchus
ReiSabonis
Bacchus
5,449
655
46
3,541
9,696
8,738
98
3,439
6,257
26,196
0
L
5,124
551
0
1,922
11,638
9,684
0
6,194
5,444
27,794
0
W
14,113
4,988
0
8,308
13,375
3,959
1,398
1,039
12,336
88,330
0
L
Thoth
dieqv96
Thoth
5,316
306
0
565
9,645
2,757
0
4,473
5,172
57,166
0
L
6,261
2,115
0
3,029
12,798
5,441
0
4,104
8,694
0
64,912
W
Chaac
mdBaBo
Chaac
9,969
1,516
0
8,252
13,675
9,835
46
8,139
5,028
0
73,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,765
Gold Earned
51,064
524
Minions Killed
629
0
Camps Cleared
0
1,652,075
Distance Traveled
1,831,003
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,825
490
116
6
0
296,285
5
W
Poseidon
9,594
533
158
9
0
390,155
6
L
Aphrodite
9,614
534
162
9
0
300,647
5
W
Kali
10,707
595
112
6
0
401,569
1
W
Bacchus
9,040
502
33
2
0
349,667
6
L
Geb
8,873
493
35
2
0
379,736
2
W
Freya
11,373
632
168
9
0
350,109
4
L
Thoth
8,286
460
105
6
0
329,597
6
L
Nemesis
8,167
454
106
6
0
345,810
11
W
Chaac
10,350
575
158
9
0
339,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role