Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bracus777
Anubis
Level 78
God Stats
25W - 11L
1,893 SR
Queue Stats
305W - 319L
1,451 Elo+
Solo
Thor
Thor
LatajacyHolender
Thor
Level 100
God Stats
6W - 5L
1,932 SR
Queue Stats
142W - 136L
1,550 Elo+
Solo
Bacchus
Bacchus
Zarage
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,537 Elo+
Solo
Izanami
Izanami
memo78
Izanami
Level 66
God Stats
27W - 13L
1,698 SR
Queue Stats
33W - 29L
1,479 Elo+
Solo
Team Averages
Level 76
1,705 SR
1,504 Elo+

VS

Team Averages
Level 119
1,553 SR
1,480 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HumbleMaster
Heimdallr
Level 129
God Stats
7W - 11L
1,271 SR
Queue Stats
126W - 125L
1,428 Elo+
Solo
Anubis
Anubis
Juniorjdjones
Anubis
Level 96
God Stats
10W - 7L
1,886 SR
Queue Stats
194W - 202L
1,487 Elo+
Solo
Artio
Artio
WarriorHocK
Artio
Level 105
God Stats
2W - 1L
1,384 SR
Queue Stats
186W - 193L
1,493 Elo+
Solo
Arachne
Arachne
kidwithideas
Arachne
Level 107
God Stats
17W - 4L
1,722 SR
Queue Stats
306W - 284L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
2
0 / 2 / 0
2,812
469
931
1,972
499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Bracus777
Anubis
4
1 / 5 / 0
3,233
539
3,150
4,898
1,418
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 2 / 0
3,494
582
755
5,024
1,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Zarage
Bacchus
4
0 / 4 / 1
3,056
509
1,943
4,700
2,516
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
memo78
Izanami
7
1 / 1 / 0
3,808
635
1,607
2,979
598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
3 / 0 / 1
4,481
747
2,688
3,298
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heimdallr
HumbleMaster
Heimdallr
7
5 / 1 / 4
4,484
747
5,491
3,859
943
Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 1 / 0
4,206
701
1,878
3,030
1,218
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
2 / 1 / 7
4,423
737
1,697
4,984
1,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
kidwithideas
Arachne
8
3 / 0 / 2
4,479
747
1,969
2,626
685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
14
14
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
Izanami
 
Izanami
3
0
1
3.5
L
Anubis
Bracus777
Anubis
1
5
0
0.2
W
Heimdallr
HumbleMaster
Heimdallr
5
1
4
7
W
1
1
0
1
L
0
2
0
0
W
2
1
7
5.5
L
Bacchus
Zarage
Bacchus
0
4
1
0.13
W
Arachne
kidwithideas
Arachne
3
0
2
4
L
Izanami
memo78
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,386
Damage
13,723
19,573
Taken
17,797
6,222
Mitigated
7,102
5,058
Healing
8,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
931
670
0
442
1,972
499
0
0
1,972
0
3,520
W
Izanami
 
Izanami
2,688
1,543
0
1,477
3,298
2,366
810
0
3,298
0
16,592
L
Anubis
Bracus777
Anubis
3,150
624
0
1,061
4,898
1,418
0
918
3,979
12,920
0
W
Heimdallr
HumbleMaster
Heimdallr
5,491
3,508
0
1,168
3,859
943
279
2,315
1,544
0
18,714
W
1,878
42
0
1,493
3,030
1,218
0
0
3,030
20,850
0
L
755
134
0
1,825
5,024
1,191
112
536
4,488
0
12,858
W
1,697
420
614
2,213
4,984
1,890
100
2,629
2,355
8,188
0
L
Bacchus
Zarage
Bacchus
1,943
388
6
710
4,700
2,516
0
779
3,921
4,364
0
W
Arachne
kidwithideas
Arachne
1,969
1,274
0
1,073
2,626
685
0
149
2,477
0
21,643
L
Izanami
memo78
Izanami
1,607
862
0
1,014
2,979
598
0
1,342
1,637
0
19,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,403
Gold Earned
22,073
115
Minions Killed
172
0
Camps Cleared
0
520,411
Distance Traveled
581,367
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
2,812
469
10
2
0
55,243
1
W
Izanami
4,481
747
27
5
0
99,051
2
L
Anubis
3,233
539
20
3
0
144,032
2
W
Heimdallr
4,484
747
35
6
0
98,135
0
W
Anubis
4,206
701
44
7
0
119,950
3
L
Thor
3,494
582
32
5
0
102,363
1
W
Artio
4,423
737
11
2
0
118,795
2
L
Bacchus
3,056
509
12
2
0
109,374
1
W
Arachne
4,479
747
55
9
0
145,436
1
L
Izanami
3,808
635
41
7
0
109,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role