Player Matchup

Osiris
Osiris
HaventHitAnAuto
Osiris
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,626 Elo+
Solo
Horus
Horus
IronGoddess2416
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,405 Elo+
Solo
Anubis
Anubis
Sqwidu
Anubis
Level 102
God Stats
6W - 3L
1,500 SR
Queue Stats
176W - 192L
1,291 Elo+
Solo
Ao Kuang
Ao Kuang
drironclaw
Ao Kuang
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 77L
1,500 Elo+
Solo
Zeus
Zeus
wargod12095
Zeus
Level 85
God Stats
2W - 6L
1,500 SR
Queue Stats
183W - 197L
1,373 Elo+
Solo
Team Averages
Level 53
1,500 SR
1,439 Elo+

VS

Team Averages
Level 88
1,500 SR
1,435 Elo+
Bellona
Bellona
 
Bellona
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Ananeg
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Vamana
Vamana
Staple Genius
Vamana
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,303 Elo+
Solo
Serqet
Serqet
xrtsilli
Serqet
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
261W - 349L
1,406 Elo+
Solo
Horus
Horus
yogimitsu
Horus
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
80W - 79L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 12
10,076
840
16,231
15,302
28,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 5 / 9
8,230
686
4,875
11,116
17,120
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
Sqwidu
Anubis
17
5 / 2 / 12
10,073
839
13,417
7,810
7,943
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
drironclaw
Ao Kuang
15
1 / 2 / 12
8,661
722
3,850
7,600
5,644
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
8 / 1 / 9
10,340
862
19,644
4,966
2,709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
4 / 2 / 6
8,908
742
7,004
10,299
11,561
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
Ananeg
Chaac
15
2 / 5 / 4
8,032
669
10,054
15,403
15,605
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 3 / 5
8,502
709
6,655
12,603
6,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
xrtsilli
Serqet
13
1 / 5 / 8
7,991
666
4,081
10,264
6,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
yogimitsu
Horus
14
1 / 4 / 4
7,532
628
5,366
17,108
8,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
38
19
Kills
11
11
Deaths
19
54
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
2
6
3.5
L
Chaac
Ananeg
Chaac
2
5
4
0.8
W
5
1
12
11
W
0
5
9
0.9
W
Anubis
Sqwidu
Anubis
5
2
12
5.5
L
3
3
5
1.83
W
Ao Kuang
drironclaw
Ao Kuang
1
2
12
3.5
W
8
1
9
12.5
L
Serqet
xrtsilli
Serqet
1
5
8
1
L
Horus
yogimitsu
Horus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,017
Damage
33,160
46,794
Taken
65,677
61,716
Mitigated
48,759
15,000
Healing
25,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,004
1,315
1,636
1,509
10,299
11,561
0
4,381
5,918
0
16,258
L
Chaac
Ananeg
Chaac
10,054
1,041
832
3,504
15,403
15,605
0
8,591
6,812
0
21,034
W
16,231
4,379
1,146
5,632
15,302
28,300
0
0
14,547
0
29,402
W
4,875
3,130
304
592
11,116
17,120
627
0
10,948
0
9,566
W
Anubis
Sqwidu
Anubis
13,417
1,556
1,475
2,246
7,810
7,943
772
0
7,634
25,596
0
L
6,655
2,087
1,741
3,474
12,603
6,493
0
8,200
4,403
0
18,160
W
Ao Kuang
drironclaw
Ao Kuang
3,850
1,048
468
1,788
7,600
5,644
1,518
0
7,229
9,491
0
W
19,644
2,127
786
563
4,966
2,709
327
0
4,966
37,540
0
L
Serqet
xrtsilli
Serqet
4,081
820
775
969
10,264
6,196
0
5,577
4,687
0
6,873
L
Horus
yogimitsu
Horus
5,366
2,209
4,575
6,777
17,108
8,904
84
10,162
6,946
0
10,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,380
Gold Earned
40,965
126
Minions Killed
93
0
Camps Cleared
0
1,091,407
Distance Traveled
1,062,416
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,908
742
22
2
0
228,112
0
L
Chaac
8,032
669
28
2
0
221,649
0
W
Osiris
10,076
840
29
2
0
255,343
0
W
Horus
8,230
686
17
1
0
206,587
0
W
Anubis
10,073
839
25
2
0
176,431
3
L
Vamana
8,502
709
19
2
0
210,950
0
W
Ao Kuang
8,661
722
7
1
0
230,980
3
W
Zeus
10,340
862
48
4
0
222,066
0
L
Serqet
7,991
666
12
1
0
207,802
1
L
Horus
7,532
628
12
1
0
193,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role