Player Matchup

Mulan
Mulan
 
Mulan
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Papalazz
Mercury
Level 68
God Stats
12W - 12L
1,360 SR
Queue Stats
172W - 152L
1,449 Elo+
Solo
Heimdallr
Heimdallr
YoungLeosiaQueen
Heimdallr
Level 43
God Stats
3W - 2L
1,471 SR
Queue Stats
74W - 83L
1,292 Elo+
Solo
Erlang Shen
Erlang Shen
havymetalfakk2
Erlang Shen
Level 66
God Stats
6W - 10L
1,391 SR
Queue Stats
46W - 43L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iAkao
Morgan Le Fay
Level 107
God Stats
5W - 5L
1,531 SR
Queue Stats
51W - 46L
1,459 Elo+
Party 1
Team Averages
Level 72
1,451 SR
1,430 Elo+

VS

Team Averages
Level 101
1,483 SR
1,430 Elo+
Hercules
Hercules
FeelPack
Hercules
Level 88
God Stats
4W - 9L
1,316 SR
Queue Stats
359W - 391L
1,386 Elo+
Solo
Nu Wa
Nu Wa
KakeePL
Nu Wa
Level 88
God Stats
11W - 4L
1,812 SR
Queue Stats
54W - 35L
1,541 Elo+
Solo
Tyr
Tyr
Sh3d0wCl3w
Tyr
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,468 Elo+
Solo
Fenrir
Fenrir
korek19
Fenrir
Level 88
God Stats
8W - 6L
1,422 SR
Queue Stats
14W - 12L
1,408 Elo+
Solo
Sol
Sol
sergiocarran
Sol
Level 160
God Stats
6W - 2L
1,366 SR
Queue Stats
30W - 33L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
1 / 5 / 0
4,441
444
2,432
7,679
4,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Papalazz
Mercury
8
2 / 2 / 1
5,094
509
4,163
6,681
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
7
0 / 5 / 2
4,675
468
3,117
7,658
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
havymetalfakk2
Erlang Shen
9
1 / 1 / 1
5,095
510
4,584
7,617
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
iAkao
Morgan Le Fay
10
1 / 1 / 0
5,322
532
2,063
4,318
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FeelPack
Hercules
7
1 / 2 / 2
4,971
497
1,926
7,891
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
KakeePL
Nu Wa
10
3 / 0 / 0
6,150
615
5,428
2,674
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 0 / 1
6,639
664
5,213
7,716
6,890
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
korek19
Fenrir
8
0 / 3 / 2
5,303
530
1,543
7,289
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
9 / 0 / 2
7,647
765
7,100
5,357
1,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
14
14
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
5
0
0.2
W
Hercules
FeelPack
Hercules
1
2
2
1
W
Nu Wa
KakeePL
Nu Wa
3
0
0
3
L
Mercury
Papalazz
Mercury
2
2
1
1.25
W
1
0
1
1.5
L
Heimdallr
0
5
2
0.2
L
Erlang Shen
havymetalfakk2
Erlang Shen
1
1
1
1.5
L
Morgan Le Fay
iAkao
Morgan Le Fay
1
1
0
1
W
Fenrir
korek19
Fenrir
0
3
2
0.33
W
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,359
Damage
21,210
33,953
Taken
30,927
13,018
Mitigated
14,903
7,799
Healing
12,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,432
297
135
622
7,679
4,179
0
3,308
4,232
0
15,768
W
Hercules
FeelPack
Hercules
1,926
1,117
0
1,382
7,891
3,140
144
312
7,579
0
17,581
W
Nu Wa
KakeePL
Nu Wa
5,428
1,204
0
455
2,674
782
187
1,012
1,662
29,412
0
L
Mercury
Papalazz
Mercury
4,163
2,340
0
1,564
6,681
1,765
0
612
5,979
0
23,039
W
5,213
629
0
4,381
7,716
6,890
0
0
7,716
0
39,481
L
Heimdallr
3,117
1,190
0
1,396
7,658
1,756
30
4,801
2,749
0
19,619
L
Erlang Shen
havymetalfakk2
Erlang Shen
4,584
2,600
0
2,965
7,617
4,084
0
426
7,135
0
26,026
L
Morgan Le Fay
iAkao
Morgan Le Fay
2,063
203
0
1,117
4,318
1,234
0
2,105
2,035
29,475
0
W
Fenrir
korek19
Fenrir
1,543
343
0
2,404
7,289
2,201
0
739
6,550
0
26,033
W
7,100
2,762
0
3,929
5,357
1,890
864
0
5,357
43,906
6,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
30,710
218
Minions Killed
307
0
Camps Cleared
0
985,113
Distance Traveled
1,031,156
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
4,441
444
23
2
0
166,576
4
W
Hercules
4,971
497
24
2
0
215,108
2
W
Nu Wa
6,150
615
59
6
0
210,700
5
L
Mercury
5,094
509
48
5
0
223,257
0
W
Tyr
6,639
664
81
8
0
219,986
1
L
Heimdallr
4,675
468
33
3
0
189,614
1
L
Erlang Shen
5,095
510
52
5
0
209,979
1
L
Morgan Le Fay
5,322
532
62
6
0
195,687
3
W
Fenrir
5,303
530
60
6
0
200,179
0
W
Sol
7,647
765
83
8
0
185,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role