Player Matchup

Chaac
Chaac
MSokkary
Chaac
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,235 Elo+
Party 2
Xbalanque
Xbalanque
TrentosGame
Xbalanque
Level 24
God Stats
8W - 6L
1,550 SR
Queue Stats
14W - 14L
1,533 Elo+
Party 1
Janus
Janus
Zetoxside
Janus
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 1
Geb
Geb
jastskill
Geb
Level 66
God Stats
8W - 3L
1,722 SR
Queue Stats
40W - 61L
1,519 Elo+
Party 1
Serqet
Serqet
overkiller129
Serqet
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 77L
1,430 Elo+
Party 2
Team Averages
Level 62
1,554 SR
1,454 Elo+

VS

Team Averages
Level 69
1,464 SR
1,536 Elo+
Merlin
Merlin
 
Merlin
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Charlesgump
Thor
Level 128
God Stats
0W - 2L
1,318 SR
Queue Stats
13W - 10L
1,587 Elo+
Party 4
Shiva
Shiva
Daviees2k19
Shiva
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
FusionzGOAT
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
msl1234567
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,595 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MSokkary
Chaac
12
1 / 0 / 2
6,939
578
4,791
6,370
2,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Xbalanque
TrentosGame
Xbalanque
10
1 / 1 / 5
6,374
531
5,724
6,049
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Zetoxside
Janus
14
12 / 0 / 1
8,623
719
5,801
2,672
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 9
6,131
511
3,811
8,682
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
3 / 0 / 6
6,827
569
4,296
6,955
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 4 / 0
5,266
439
1,489
5,019
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
5,674
473
2,678
8,154
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 6 / 1
5,339
445
5,681
12,234
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 0
5,257
438
4,180
5,902
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
msl1234567
Cthulhu
11
0 / 1 / 0
6,359
530
2,904
6,967
3,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
17
Kills
1
1
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
L
0
3
0
0
L
0
6
1
0.08
L
1
3
0
0.33
W
Chaac
MSokkary
Chaac
1
0
2
2
W
Xbalanque
TrentosGame
Xbalanque
1
1
5
3.5
W
Janus
Zetoxside
Janus
12
0
1
12.5
W
0
0
9
4.5
L
Cthulhu
msl1234567
Cthulhu
0
1
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,423
Damage
16,932
30,728
Taken
38,276
15,961
Mitigated
15,452
9,436
Healing
7,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,489
0
0
917
5,019
1,493
0
1,176
3,702
25,180
0
L
2,678
401
0
2,289
8,154
2,315
0
1,491
6,495
0
32,306
L
5,681
1,647
91
1,391
12,234
5,925
44
3,706
8,464
0
20,680
L
4,180
1,748
0
707
5,902
1,837
66
3,031
2,801
0
20,807
W
Chaac
MSokkary
Chaac
4,791
632
0
2,907
6,370
2,453
340
3,317
3,001
0
37,532
W
Xbalanque
TrentosGame
Xbalanque
5,724
2,416
0
990
6,049
1,756
392
285
5,718
0
43,991
W
Janus
Zetoxside
Janus
5,801
205
0
606
2,672
920
0
271
2,351
50,103
0
W
3,811
696
0
1,359
8,682
8,463
108
102
8,578
11,065
0
L
Cthulhu
msl1234567
Cthulhu
2,904
247
0
2,288
6,967
3,882
0
0
6,823
30,763
0
W
4,296
838
0
3,574
6,955
2,369
0
242
6,687
0
36,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,894
Gold Earned
27,895
376
Minions Killed
273
0
Camps Cleared
0
1,247,794
Distance Traveled
1,133,313
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,266
439
47
4
0
206,058
0
L
Thor
5,674
473
64
5
0
244,471
2
L
Shiva
5,339
445
30
3
0
240,812
0
L
Neith
5,257
438
43
4
0
213,262
0
W
Chaac
6,939
578
90
8
0
211,792
3
W
Xbalanque
6,374
531
89
7
0
211,637
2
W
Janus
8,623
719
118
10
0
277,370
4
W
Geb
6,131
511
10
1
0
254,379
5
L
Cthulhu
6,359
530
89
7
0
228,710
1
W
Serqet
6,827
569
69
6
0
292,616
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role