Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
GiovanniParisi
Awilix
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
124W - 98L
1,500 Elo+
Party 2
Medusa
Medusa
KingKarl35
Medusa
Level 160
God Stats
7W - 12L
1,369 SR
Queue Stats
881W - 900L
1,552 Elo+
Party 1
Artemis
Artemis
Spara01
Artemis
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 66L
1,721 Elo+
Party 2
Cupid
Cupid
geschulzter
Cupid
Level 159
God Stats
4W - 6L
1,500 SR
Queue Stats
682W - 700L
1,513 Elo+
Party 1
Team Averages
Level 131
1,474 SR
1,557 Elo+

VS

Team Averages
Level 103
1,544 SR
1,440 Elo+
Atlas
Atlas
 
Atlas
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Ellhn
He Bo
Level 150
God Stats
5W - 2L
1,500 SR
Queue Stats
248W - 241L
1,516 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kraeton
Morgan Le Fay
Level 85
God Stats
6W - 1L
1,688 SR
Queue Stats
145W - 136L
1,456 Elo+
Party 3
Eset
Eset
Ravenna1379
Eset
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 15L
1,204 Elo+
Solo
Baron Samedi
Baron Samedi
hyvlarnx
Baron Samedi
Level 101
God Stats
1W - 0L
1,531 SR
Queue Stats
21W - 17L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 5 / 9
8,983
691
15,980
22,455
30,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 6 / 7
9,047
696
7,434
12,638
11,900
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
KingKarl35
Medusa
12
0 / 8 / 7
8,044
619
9,574
12,839
6,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Spara01
Artemis
17
7 / 4 / 5
10,040
772
24,722
13,489
7,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 5 / 8
9,185
707
13,537
14,358
6,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
3 / 3 / 21
9,945
765
11,242
24,916
28,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Ellhn
He Bo
17
3 / 2 / 16
9,730
748
12,749
12,475
5,146
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
Kraeton
Morgan Le Fay
17
7 / 5 / 16
10,471
805
20,302
16,961
8,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 2 / 16
11,087
853
8,038
13,147
5,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
hyvlarnx
Baron Samedi
18
9 / 2 / 16
11,169
859
17,888
14,009
12,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
113
13
Kills
28
28
Deaths
14
36
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
9
1.1
W
Atlas
 
Atlas
3
3
21
4.5
W
He Bo
Ellhn
He Bo
3
2
16
5.5
L
3
6
7
1.08
L
Medusa
KingKarl35
Medusa
0
8
7
0.44
W
Morgan Le Fay
Kraeton
Morgan Le Fay
7
5
16
3
W
6
2
16
7
L
Artemis
Spara01
Artemis
7
4
5
2.38
L
2
5
8
1.2
W
Baron Samedi
hyvlarnx
Baron Samedi
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,247
Damage
70,219
75,779
Taken
81,508
62,973
Mitigated
60,230
30,083
Healing
39,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,980
314
2,457
6,423
22,455
30,548
0
19,204
3,251
30,455
0
W
Atlas
 
Atlas
11,242
3,023
1,891
7,738
24,916
28,452
776
3,486
21,430
23,466
0
W
He Bo
Ellhn
He Bo
12,749
860
1,723
2,795
12,475
5,146
347
2,488
9,987
24,808
0
L
7,434
1,999
232
910
12,638
11,900
0
11,425
1,213
0
13,784
L
Medusa
KingKarl35
Medusa
9,574
3,113
1,463
2,074
12,839
6,375
187
12,222
617
0
19,910
W
Morgan Le Fay
Kraeton
Morgan Le Fay
20,302
2,132
0
3,051
16,961
8,472
265
3,592
13,369
36,627
0
W
8,038
254
5,219
3,551
13,147
5,994
1,351
2,627
10,520
26,045
0
L
Artemis
Spara01
Artemis
24,722
9,092
3,386
3,823
13,489
7,225
1,323
13,166
323
0
33,131
L
13,537
4,349
5,187
4,128
14,358
6,925
0
14,202
156
0
27,955
W
Baron Samedi
hyvlarnx
Baron Samedi
17,888
858
7,625
5,872
14,009
12,166
1,611
3,787
10,222
28,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,299
Gold Earned
52,402
117
Minions Killed
142
0
Camps Cleared
0
1,245,223
Distance Traveled
1,224,930
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,983
691
28
2
0
271,305
0
W
Atlas
9,945
765
15
1
0
236,671
0
W
He Bo
9,730
748
27
2
0
238,252
0
L
Awilix
9,047
696
9
1
0
262,659
2
L
Medusa
8,044
619
23
2
0
230,578
2
W
Morgan Le Fay
10,471
805
27
2
0
251,369
1
W
Eset
11,087
853
48
4
0
254,645
2
L
Artemis
10,040
772
30
2
0
232,152
3
L
Cupid
9,185
707
27
2
0
248,529
0
W
Baron Samedi
11,169
859
25
2
0
243,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role